Invasion of the Legion! (New Set, WIP)

  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago

    The Burning Legion has returned! The Dark Portal has opened and once again the forces of darkness seek to conquer the world. My idea for this set started by wanting to create a legendary demon for each class and expanded from there. Warlock has always had the most demon synergy, but now the other 8 classes will have their iconic mechanics twisted by the dark influence of the Void.

    The set is nearly complete, only missing a few neutral commons, rares and epics. I appreciate feedback on this stuff.


     

    New Keyword: Burning

    Burning minions slowly destroy themselves, using their own bodies to fuel their fel magics and powers. Weapons can also have the burning keyword, they lose durability instead of health.

    Pre-Order Hero

    A new hero skin for hunters, Illidan Stormrage!

    Pre-Release Event:

    The Dark Portal Opens!

    A week before the release of Invasion of the Legion, all players receive a free legendary card, Medivh, the Accursed! Now all classes can tap into the twisting nether, drawing power at the cost of their life.

    And now that the Dark Portal is open, Warlocks can begin summoning all sorts of new demons! All players also recieve two golden copies of the new common, Open the Dark Portal. Not only are they golden and the demons created golden, but starting with this release event, they will create new Demons from the set before it's full release!

     

    Single Player Content:

    Rain of Chaos!

    Rain of Chaos is a new single player survival mode. Similar to Dungeon Run, Rain of Chaos puts a twist on the format by condensing it to a single match Survival Mode. The objective: last as many turns as you can against unending enemy bosses and their decks. Defeat a single Demon Boss and another immediately replaces it! For beating each Boss, discover new cards to shuffle into your deck.

    As a reward for beating Rain of Chaos with all 9 classes, you get a free Legendary minion, Isaac the Acolyte. Similar to Whizbang the Wonderful, Issac will give you a random premade deck recipe, picked from 1 of 9 different demonic decks!


    Druid

    Xavius, firstborn of the Satyrs, uses the demonic influence of the Legion to twist the trees  into evil forms.

    Themes: Treants, Satyrs, Poison, Lifesteal

    Non-Collectible Tokens

     


    Hunter

    Illidan the Betrayer leads other demon hunters against the Burning Legion.

    Themes: Stealth, Rush, Limited Windfury, Weapons

    Non-Collectible Tokens:


    Mage

    Kil'jaeden the Deceiver has empowered his Blood Elf servants with great power.

    Themes: Casting spells with Health, Empty Decks, Mana Crystal stealing/destruction.


    Paladin

    Lothraxion, a redeemed nathrezim, leads the forces of the Army of Light against the demonic invasion.

    Themes: Weapons, Imprisoned Demons, Divine Shield


    Priest

    The renegade Voidlord Dimensius has empowered his servants with dimensional shifting magic.

    Themes: Deck Shuffling, Card Copying, Minion Copying/Stealing, Strange Removal.

    Non-Collectible Tokens


    Rogue

    Tichondrius has corrupted the goblin prince Gallywix. Together, they plot and scheme to overthrow the morals of Azeroth.

    Themes: Secrets, Stealth, Poisonous, Coins

    Non-Collectible Tokens:


    Shaman

    Two renegade observers, the fleshwarper Collidus and the legendary pirate Patches,  have teamed up to undermine the demonic invasion. With a crew of warped and freakish servants, they will unleash chaotic magics on unsuspecting demons.

    Themes: Amalgam type minions, devolution, overload synergy, RNG chaos.

    Non-Collectible Tokens


    Warlock

    Archimonde, master of the Burning Legion, leads the invasion of Azeroth.

    Themes: Demon Summoning, Board Fills, overwhelming amounts of demons.

    Non-Collectible Tokens


    Warrior

    Mannoroth the Flayer commands the Burning Legion's warriors.

    Themes: Discard, Whirlwind effects, enormous weapons.


    Neutral

     

     


     

     

     

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  • Synesthesy's Avatar
    240 142 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Nice, I like it.

    But all legendaries will be demons? It seems so strange.... There isn't a demon hunter or something like that in the lore?

    Do you want this to be a evil only expansion, like Rise of Shadows, or a double team like Witchwood?

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  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago
    Quote From Synesthesy

    Nice, I like it.

    But all legendaries will be demons? It seems so strange.... There isn't a demon hunter or something like that in the lore?

    Do you want this to be a evil only expansion, like Rise of Shadows, or a double team like Witchwood?

    Some classes will be themed on fighting against the legion, yet they will still be led by legendary demons. Paladin will has the redeemed dreadlord Lothraxion and Hunter will have the iconic Demon Hunter himself, Illidan. Still trying to find the right themes for Hunter, as well as Priest, who I think might be also in this 'traitor demons fighting the Legion' category.

    And there will be legendaries that are not demon minions. I think there will be a mix of legendary spells and weapons in some classes, along with non-demon minions. And some Neutral legendaries won't be demons.

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  • CursedParrot's Avatar
    640 718 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    This all seems really cool! The only glaring issues I see are Lothraxian and Whispered Secrets. Lothraxian is blatantly overpowered since you're essentially adding a 4/4 body to an already good card for no extra mana cost, which makes him as good as a seven mana card while costing 4 mana. You could solve this by upping the mana cost or making him add Truesilver to your hand instead of equipping it. Whispered Secrets doesn't functionally make sense, since if it's a Secret it should have a trigger. You could solve this by either just making it a normal Spell (taking away the part that says Secret:) or making it say "Secret: When your opponent plays a card, put a random secret into the battlefield." The "from any class" specification is unnecessary since random already means "from any class."

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  • CursedParrot's Avatar
    640 718 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    Legion Historian is also far too underpowered, given that there was a 6 Mana 6/6 that added a demon to your hand at the end of the turn and it wasn't played. You could probably even make it a 3/4 and it wouldn't be overpowered. Or, you could make it a 4/5 or a 2/6 and have it add a random demon from the past to both player's hands.

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  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago
    Quote From CursedParrot

    This all seems really cool! The only glaring issues I see are Lothraxian and Whispered Secrets. Lothraxian is blatantly overpowered since you're essentially adding a 4/4 body to an already good card for no extra mana cost, which makes him as good as a seven mana card while costing 4 mana. You could solve this by upping the mana cost or making him add Truesilver to your hand instead of equipping it."

    Yeah, it's power creep, for sure. Truesilver Champion itself doesn't see a ton of play. If standard has a better 2 or 3 mana weapon, that typical gets chosen instead. My thought here is that the paladin set will have a lot of weapon synergy, which could easily backfire and cause a lot of weapon removal. I'll consider other variations, or even entire other concepts for the character. Thanks for your feelings on this one, it'll probably see changes.

    Quote From CursedParrot

    Whispered Secrets doesn't functionally make sense, since if it's a Secret it should have a trigger. You could solve this by either just making it a normal Spell (taking away the part that says Secret:) or making it say "Secret: When your opponent plays a card, put a random secret into the battlefield." The "from any class" specification is unnecessary since random already means "from any class."

    I need to think over the wording on this card more. I want it to go into play as a Rogue Secret, since this set will add to the 3 existing rogue secrets from KnC. I also want it to trigger secret synergy cards, like secret keeper. This was like the 2nd or 3rd wording I've used. I'm going to think over your suggestions and try to pin down the perfect wording.

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  • Synesthesy's Avatar
    240 142 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago
    Quote From ZardozSpeakz
    Quote From CursedParrot

    This all seems really cool! The only glaring issues I see are Lothraxian and Whispered Secrets. Lothraxian is blatantly overpowered since you're essentially adding a 4/4 body to an already good card for no extra mana cost, which makes him as good as a seven mana card while costing 4 mana. You could solve this by upping the mana cost or making him add Truesilver to your hand instead of equipping it."

    Yeah, it's power creep, for sure. Truesilver Champion itself doesn't see a ton of play. If standard has a better 2 or 3 mana weapon, that typical gets chosen instead. My thought here is that the paladin set will have a lot of weapon synergy, which could easily backfire and cause a lot of weapon removal. I'll consider other variations, or even entire other concepts for the character. Thanks for your feelings on this one, it'll probably see changes.

    Quote From CursedParrot

    Whispered Secrets doesn't functionally make sense, since if it's a Secret it should have a trigger. You could solve this by either just making it a normal Spell (taking away the part that says Secret:) or making it say "Secret: When your opponent plays a card, put a random secret into the battlefield." The "from any class" specification is unnecessary since random already means "from any class."

    I need to think over the wording on this card more. I want it to go into play as a Rogue Secret, since this set will add to the 3 existing rogue secrets from KnC. I also want it to trigger secret synergy cards, like secret keeper. This was like the 2nd or 3rd wording I've used. I'm going to think over your suggestions and try to pin down the perfect wording.

    "at the start of your opponent's turn, transform in a random secret"

    While for Lothraxion I can see it either as a deathrattle like Tyrion, or at (5) mana, even as a 4/5.

    1
  • SamHobbs494's Avatar
    Scrambled Eggs 395 245 Posts Joined 06/03/2019
    Posted 3 years, 9 months ago

    Great ideas so far.

    Can't wait to see Demon Hunter Illidan, do my boy proud with that card.



    1
  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    The set looks cool so far! I had a similar idea for a Legion expansion, with each class getting a Legion-allied Legendary. Keep it up

    I make bad custom Hearthstone cards sometimes.

    1
  • MurlocAggroB's Avatar
    COMMENT_COUNT_800_HS 1160 824 Posts Joined 06/12/2019
    Posted 3 years, 9 months ago
    Quote From ZardozSpeakz
    Hunter will have the iconic Demon Hunter himself, Illidan.

    The Hunter legendary should be Hakkar the Houndmaster. That fits the Hunter flavour a lot more closely.

    https://wow.gamepedia.com/Hakkar_the_Houndmaster

    A man is lying on the street, some punks chopped off his head

    I'm the only one who stops to see if he's dead.

    Hmm. Turns out he's dead.

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  • RenoLord's Avatar
    335 55 Posts Joined 03/31/2019
    Posted 3 years, 9 months ago

    Like it but the main problem is The Dark Portal on average it draws you 5 cards for just three Mana I feel like it should cost around 5-7 mana

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  • GoliathTheDwarf's Avatar
    970 667 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    I love the theme of this and I really wish it would be used in an official card set. So much lore potential and iconic characters to use. Would most certainly be neat to see the demon tribe extend beyond just warlock and neutral. I'm not a card expert, so I won't comment on how good the individual cards are, but the theme seems right on point. Illidian as a hunter is a great idea-- I've been wondering how to fit him into a class myself lately, and Kil'jaeden makes perfect sense as a mage.

    Official Lorekeeper and Spinner of Tavern Tales

     

     

    1
  • MmentoMori's Avatar
    Anduin 235 27 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    Can I ask, what's the point of Eavesdropping? You guess correctly and the opponent gets value? Also even if you corrected it to say 'your deck', it still would be massively underpowered. Curious Glimmerroot is a similar card and it comes with a 3/3 body and the card gets directly added to your hand.

    Impstigator should say 'attacks a random enemy minion'. At the moment he's too random of an effect to see play and it he shouldn't allow the opponents face to get hit as it wouldn't feel good as the opponent when the rogue is playing aggro. I see Impstigator more as a less reliable and more inconsistent Supercollider.

    1
  • Tox's Avatar
    235 42 Posts Joined 02/02/2019
    Posted 3 years, 9 months ago

    I feel there are too many Demons overall. I agree with the idea of having a "good" side aside. Especially when it's an invasion. There have to be something that fights against the invasion.

    Hello and welcome to the Tox Show!

    1
  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago

    Hey thanks for all the feedback guys.

    One Eavesdropping, maybe it should be more clear. If you guess correctly, the card leaves their hand goes back into their deck. It's like a preemptive pyschic scream that makes you test your knowledge of your opponent's deck. Any suggestions on how I might word this better? I tried using Curious Glimmeroot as the model and that has confused people.

    Too many demons. Possibly! Its my goal to add more non-tribe minions and minions of other tribes. Hunter is currently a 'good guy class' or maybe more anti-hero, its using demons to fight demons. Paladin is similar, with a redeemed dreadlord leading them and the shackled dreadlord being the only demons I plan for that class and lots of focus on silver hand recruits and various effects that interact with legendary cards.

    Shaman I think will be based around the observers, the behold rip-off guys. Their crazy eye type stuff seems perfect for overload cards.

    Warrior will be themed on Doomguards and also Fel Reavers (which are mechs). But it'll be part of the Legion invasion group.

    I need suggestions for Priest! I've been thinking about Voidlords? But I also think priest is a good candidate for a 'anti-legion' class.

    More tweaks and cards coming today and this weekend.

    1
  • MmentoMori's Avatar
    Anduin 235 27 Posts Joined 05/28/2019
    Posted 3 years, 9 months ago

    I think a good balance of demons to non-demons would be to look at GvG and Boomsday. Because these sets were largely tribal focused, I think they'd provide a good basis for how many of one tribe is enough.

    Also sorry about the Eavesdropping; I completely misinterpreted that card. I don't know how'd you reword it to fix it. Love the idea though!

    1
  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago

    Good idea, I'll go survey those sets and see just how many mechs they had compared to others.

    Edit: Slightly under half of the minions in Boomsday and GvG are mechs. A large portion of them neutral. Some classes have no mechs, though most have at least 1 or 2. Some are entirely mechs, like warrior in boomsday.

    I'll let this guide me, and start trying to include more non-demons.

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  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago

    Added Warrior cards tonight and made adjustments to a bunch of rogue cards. Also some new neutrals.

    1
  • Gobas's Avatar
    Unicorn Reveler 410 124 Posts Joined 06/08/2019
    Posted 3 years, 9 months ago

    I like the idea but some cards (notably Warriors) are absurd powerful.

    Rampaging Doomguard (5 mana 5/7 Rush, discard card on attack) - this totally should be Warlock card. Warrior never had interactions with card discard and it should not have.

    Fel Orc Raider (4 mana 6/3, hit opp face = random discard from opp hand!) - This card is not that powerful (because its easy to kill) but there should not be cards that Discard cards from opponent hand. This could burn cards from opponent deck after hitting face (like Gnomeferatu battlecry) and still this is much suited as Warlock minion.

    Mannoroth - absurdly OP. Its just "Battecry: deal 8 to all minions" reworded. And yes its absurd board clear with 8/10 Minion attached to it.

    God of War (10 mana, draw 10, gain 10 armor, gain 10 attack) - damn, that is beyond absurd. This deal 10 damage ( the same as Pyroblast) AND give you 10 Armor AND draws you full hand. Really? [Hearthstone Card (Ultimate Infestation) Not Found] was not OP enough?

    Pulverise (6 mana destroy minion + 3 damage to other minions) - Another OP card. Assasinate + hellfire in Warrior in one card... Warrior does not have "kill cards" without downside or prerequisition - like them being injured or you having tons of armor. This is another card looking like Warlock card (and still OP).

    Inferno Prince (6 mana 6/6 deal 6 damage to minion) - this is to strong as neutral rare card, this is like Siamat who took Rush and Divine Shield to deal 6 damage. Only 1 mana cheaper and rare not legendary. If this dealt something like 3 damage still would be powerful but not such OP.

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  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 3 years, 9 months ago

    Thanks, probably going to rework some of them. One thing I'm certain of is that I don't need this man board clear and removal effects, I've got cards that are filling the same niches. Part of the point of the set is to fuse warlock mechanics into the other 8 classes, pretty sure I want to keep discard stuff in Warrior, though it is unusual.

    Infernal Prince isn't comparable to Siamat. It's more comparable to something like Blazecaller. Unlike that card, you can't go face with it, so you might be required to blast your own minions if an enemy minion isn't available to target. Siamat is flexible, Inferno Prince really isn't flexible.

    I think I'll keep God of War how it is. Much like UI or even the new Octosari (deathrattle draw 8), drawing that many cards is actually a problem. It's unlikely you'd have that as your only card in hand. And aside from overdraw problems, if this isn't played early in the game, you're likely putting yourself in fatigue. And yeah, it's pyroblast, but you're also taking the damage if you hit a minion and you can't skip over taunts.

    Mannoroth, Pulverize and the Raider are likely going to get revisions.

    Also worked a bit on Shaman and Priest, going to put some of that up later.

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