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They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions? I would think so ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions? I would think so ^^
My thoughts exactly. It'd be very odd for them to print multiple cards that care about there being more than 2 of the same minion on board without also printing some way to copy minions. 1 is a coincidence, 2 is a pattern.
I'm honestly not really sure where to go with this. Best idea off the top of my head is to something in rogue with Togwaggle's Scheme and a lot of draw.
Not what I meant. Shudderwock was orignally a meme that became playable in the tournaments. Eventually, they had to nerf it by nerfing Saronite Chain Gang.
I really meant I hope not to see a deck like this in tournaments.
I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with Mechathun where you're just dead if your opponent succeeds.
Not what I meant. Shudderwock was orignally a meme that became playable in the tournaments. Eventually, they had to nerf it by nerfing Saronite Chain Gang.
I really meant I hope not to see a deck like this in tournaments.
Was shudderwock ever a meme? I recall the combo already having been discovered ahead of the set actually being released, and it's not like it requires a great deal of creativity to flesh out the remainder of the deck with the best battlecries in standard + draw and control tools.
I agree though that I hope (and expect) this card won't actually be good enough to see serious play because Ra looks terribly unfun to play against.
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
First of all, like the case with the obelisk I really appreciate the fantasy we can see in the design of this card. Performing some kind of an ancient ritual, where 7 cultists sacrifice their lives, in order to summon a deity, and then a drakkari enchantress steps in, who enhances the power of that god even further. I can't find words to express how fun it is seeing such mechanics in the game.
As far as gameplay goes, I have a hard time believing that this would be easier to activate than Mecha'thun, if we don't see more support for it. Since no one dared to asks questions regarding some mechanics, I would like to ask two:
- How would the cultis's battlecry interact with Heart of Vir'naal? Would we see two deities being summoned or only one, cuz the second battlecry would trigger after the first wave of cultists die.
A new Epic Neutral Minion, Mogu Cultist, has been revealed!
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Highkeeper Ra is a 20/20 body that does 20 damage to all enemies at the end of your turn.
Who else thought of Shadowborne Apostle when they saw this card?
Anyway, this is *nearly* impossible to set up, but it will be so satisfying when you do.
They revealed Desert Obelisk and now this ... Is this strongly hinting that there will be more ways to copy, duplicate and multiply your minions?
I would think so ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
Mogu Cultist + Myra's Unstable Element + Togwaggle's Scheme. But its still a hard combo, probably the hardest in the game and still worst than Mecha'thun.
Edit: It needs a lot of support from this and future sets to work.
My thoughts exactly. It'd be very odd for them to print multiple cards that care about there being more than 2 of the same minion on board without also printing some way to copy minions. 1 is a coincidence, 2 is a pattern.
Glad they're making epics the fun wonky meme cards again.
Mogu Rogue will see less play than Pogo Rogue.
worst community ever
Personally, I hope this is only a meme card. If this becomes playable, it will be Shudderwock all over again...
I'm honestly not really sure where to go with this. Best idea off the top of my head is to something in rogue with Togwaggle's Scheme and a lot of draw.
Valeera the Hollow and Conceal could help maybe? It's worth noting you can double up on the damage from Highkeeper Ra with a Drakkari Enchanter and you don't even need a cost reduction since you'll have 3 mana left after playing the 7 Mogu Cultists.
Just when you think Desert Obelisk was going to be the most jank deckbuilding meme card in the set...
Oh yeah, these Forum Signatures are a thing.
This effect can literally never be triggered by Shudderwock. Also, Shudderwock >>>>>>>>> a 20/20 that deals 20.
worst community ever
There will be no support for this and I will open 5 copies of it. Just like glacial mastery...
Not what I meant. Shudderwock was orignally a meme that became playable in the tournaments. Eventually, they had to nerf it by nerfing Saronite Chain Gang.
I really meant I hope not to see a deck like this in tournaments.
I hate combo cards like this. The only good news is that even if your opponent pulls it off, it's 20 damage to your face. Thus, you could survive to the next turn and take back the game. Unlike with Mechathun where you're just dead if your opponent succeeds.
Was shudderwock ever a meme? I recall the combo already having been discovered ahead of the set actually being released, and it's not like it requires a great deal of creativity to flesh out the remainder of the deck with the best battlecries in standard + draw and control tools.
I agree though that I hope (and expect) this card won't actually be good enough to see serious play because Ra looks terribly unfun to play against.
Super fun!
A super flashy meme card. Looks really cool.
I hope it stays that way though. I can't imagine a meta deck that revolves around this card is fun to play againt.
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
Def. Gonna try this indeed
HS Gods Battle Royale!
Who will win? Thaddius, V-07-TR-0N, The Ancient One, The Darkness, or Highkeeper Ra!
Oh yeah, these Forum Signatures are a thing.
First of all, like the case with the obelisk I really appreciate the fantasy we can see in the design of this card. Performing some kind of an ancient ritual, where 7 cultists sacrifice their lives, in order to summon a deity, and then a drakkari enchantress steps in, who enhances the power of that god even further. I can't find words to express how fun it is seeing such mechanics in the game.
As far as gameplay goes, I have a hard time believing that this would be easier to activate than Mecha'thun, if we don't see more support for it. Since no one dared to asks questions regarding some mechanics, I would like to ask two:
- How would the cultis's battlecry interact with Heart of Vir'naal? Would we see two deities being summoned or only one, cuz the second battlecry would trigger after the first wave of cultists die.
- What does a full board mean? May I cheat the requirement with dormant creatures like The Darkness, Lucentbark or Sherazin, Corpse Flower?