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Waxadred seems pretty good, a 5 Mana 7/5 Dragon might be playable even without any additional effects, we've never seen a 5-drop with such high total stats and no downside before.
Good card but i wonder how it will interact with Necrium Vial.
Necrium Vial will shuffle two Candles in your deck and, if you draw them while Waxadred is still alive, they won't do anything.
Just like when you shuffle more than three Candles with The Darkness and your opponent draws them when it's already awakened.
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So if he dies, he will be idle and take up board space? That's the only disadvantage I can think of. I absolutely love the card and the concept, 5 mana and playable with Valeera the Hollow in Wild.
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Good card but i wonder how it will interact with Necrium Vial.
Necrium Vial will shuffle two Candles in your deck and, if you draw them while Waxadred is still alive, they won't do anything.
Just like when you shuffle more than three Candles with The Darkness and your opponent draws them when it's already awakened.
That depends on how exactly the card works. If it is like Lucentbark and leaves behind a dormant version of itself, then yes, you would be correct. Considering it doesn't mention the phrase "go dormant", I'd assume you can actually multiply Waxadred with Necrium Vial
Good card but i wonder how it will interact with Necrium Vial.
Necrium Vial will shuffle two Candles in your deck and, if you draw them while Waxadred is still alive, they won't do anything.
Just like when you shuffle more than three Candles with The Darkness and your opponent draws them when it's already awakened.
That depends on how exactly the card works. If it is like Lucentbark and leaves behind a dormant version of itself, then yes, you would be correct. Considering it doesn't mention the phrase "go dormant", I'd assume you can actually multiply Waxadred with Necrium Vial
If the card summons a brand new copy when the candle is drawn, rather than Waxadred going dormant on death and reviving, then the card could be a lot of fun with copy effects like faceless manipulator as well. However, to me the word "resummon" suggests that Waxadred goes dormant, which would make these sorts of shenanigans a bit less enticing.
"resummon" because you always have to summon it at least once, before having the effect at hand.
And indeed, if that's the case, DR Rogue just got a nice new toy, not just Myracle.
But probably still insufficient to make it safe from Aggro. The archetype stays in check.
If it just summoned a new copy, why wouldn't they use the word "summons" instead? Dreadsteed doesn't use "resummon", it just "summons a dreadsteed". Likewise, resurrect effects use "summon a minion that died this game" even though these minions have all already been summoned at least once before.
If you ask me the different wording implies a different mechanic at play here.
Edit: to be clear, I don't think they changed the wording just so the candles would fizzle if (somehow) drawn before Waxadred dies (which wouldn't be the case if it just said "summon a Waxadred"). That seems like such an unlikely, fringe scenario to begin with that it wouldn't be a balance issue. If anything, that sort of wackiness seems to be encouraged in hearthstone. Like I said, I think the wording implies a different mechanic.
"resummon" because you always have to summon it at least once, before having the effect at hand.
And indeed, if that's the case, DR Rogue just got a nice new toy, not just Myracle.
But probably still insufficient to make it safe from Aggro. The archetype stays in check.
If it just summoned a new copy, why wouldn't they use the word "summons" instead? Dreadsteed doesn't use "resummon", it just "summons a dreadsteed". Likewise, resurrect effect use "summon a minion that died this game" even though these minions have all already been summoned at least once before.
If you ask me the different wording implies a different mechanic at play here.
"resummon" because you always have to summon it at least once, before having the effect at hand.
And indeed, if that's the case, DR Rogue just got a nice new toy, not just Myracle.
But probably still insufficient to make it safe from Aggro. The archetype stays in check.
If it just summoned a new copy, why wouldn't they use the word "summons" instead? Dreadsteed doesn't use "resummon", it just "summons a dreadsteed". Likewise, resurrect effect use "summon a minion that died this game" even though these minions have all already been summoned at least once before.
If you ask me the different wording implies a different mechanic at play here.
Waxadred's Candle reads: Casts when drawn. Summon Waxadred.
To me it sounds like it will summon a Waxadred regardless of what has happened before or whether Waxadred is still alive or not.
That just makes it all the more mystifying why they worded the card itself that way. But this certainly clarifies how the card interacts with copy effects and deathrattle triggers.
I doubt going all-in on copying Waxadred or triggering its deathrattle is the most effective way to use the card but it sure looks like fun.
That just makes it all the more mystifying why they worded the card itself that way. But this certainly clarifies how the card interacts with copy effects and deathrattle triggers.
As a digital card game HS has always been able to choose wording to be a little more thematic than precise (Doomerang was a great example of this). I personally quite like this approach because unlike physical card games, there is a given way it will work that is not open for interpretation (i.e. what the code thinks it does), so it only takes a little bit of testing to find an answer when the wording is ambiguous.
In the case of Waxadred, the theme is that he melts into a massive candle when he dies, which is then brought back to life (resummoned) when drawn. The wording portrays this theme succinctly, but in practice the card follows more conventional HS mechanics.
It looks to me like it was meant to be multiplied as it's a deathrattle effect in rogue. Necrium Blade and Necrium Vialcome to mind. Not to mention Shadow of Death. When the deathrattle triggers, a candle is shuffled. The candle says summon waxadred, so whenever you draw it, it will summon another one.
Disregarding all the questions about making copies, this card seems pretty good. It's likely not going to make it into any lists geared towards an aggressive playstyle, but a deck akin to the Miracle Rogue of KnC days may still be in the ballpark with this one. 5 mana is not too steep, and a 7/5 with an upside is pretty good. If nothing, it acts as trading fodder to enforce your board position. 7 attack trades nicely into a bunch of 6 or even 7 drops, and 5 health is not too shabby for surviving some trades and some removal spells like Vendetta, Flamestrike, Swipe, etc. I think this card acts as a threat that cannot be ignored, but due to its cost and ability makes it suited for a slower more tempo-oriented build as opposed to a more aggressive one.
That's a nicely stated Dragon with a decent deathrattle effect too. I'm still skeptical with this whole Dragon-Rogue thing, but hey, maybe it can be real good
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Waxadred seems pretty good, a 5 Mana 7/5 Dragon might be playable even without any additional effects, we've never seen a 5-drop with such high total stats and no downside before.
Good card but i wonder how it will interact with Necrium Vial.
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Necrium Vial will shuffle two Candles in your deck and, if you draw them while Waxadred is still alive, they won't do anything.
Just like when you shuffle more than three Candles with The Darkness and your opponent draws them when it's already awakened.
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So if he dies, he will be idle and take up board space? That's the only disadvantage I can think of. I absolutely love the card and the concept, 5 mana and playable with Valeera the Hollow in Wild.
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Waxadred is cheap enough to seriously consider in an aggressive tempo rogue with Myra's Unstable Element.
Okay, on second thought he's probably still too slow even if he's effectively unkillable, but it's a cute rank 15 play at least.
Odd Rogue might try and fit him in the list, although the card could be unnecessarily slow for Odd gameplan.
Best target is definitely some kind of Miracle or Myracle Rogue.
That depends on how exactly the card works. If it is like Lucentbark and leaves behind a dormant version of itself, then yes, you would be correct. Considering it doesn't mention the phrase "go dormant", I'd assume you can actually multiply Waxadred with Necrium Vial
If the card summons a brand new copy when the candle is drawn, rather than Waxadred going dormant on death and reviving, then the card could be a lot of fun with copy effects like faceless manipulator as well. However, to me the word "resummon" suggests that Waxadred goes dormant, which would make these sorts of shenanigans a bit less enticing.
"resummon" because you always have to summon it at least once, before having the effect at hand.
And indeed, if that's the case, DR Rogue just got a nice new toy, not just Myracle.
But probably still insufficient to make it safe from Aggro. The archetype stays in check.
If it just summoned a new copy, why wouldn't they use the word "summons" instead? Dreadsteed doesn't use "resummon", it just "summons a dreadsteed". Likewise, resurrect effects use "summon a minion that died this game" even though these minions have all already been summoned at least once before.
If you ask me the different wording implies a different mechanic at play here.
Edit: to be clear, I don't think they changed the wording just so the candles would fizzle if (somehow) drawn before Waxadred dies (which wouldn't be the case if it just said "summon a Waxadred"). That seems like such an unlikely, fringe scenario to begin with that it wouldn't be a balance issue. If anything, that sort of wackiness seems to be encouraged in hearthstone. Like I said, I think the wording implies a different mechanic.
The best place to check the wording is on the candle token (which can be found by clicking on Waxadred here: https://playhearthstone.com/en-gb/cards).
Waxadred's Candle reads: Casts when drawn. Summon Waxadred.
To me it sounds like it will summon a Waxadred regardless of what has happened before or whether Waxadred is still alive or not.
Wow, i think this is very good - almost every Rogue will play this! very strong!
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That just makes it all the more mystifying why they worded the card itself that way. But this certainly clarifies how the card interacts with copy effects and deathrattle triggers.
I doubt going all-in on copying Waxadred or triggering its deathrattle is the most effective way to use the card but it sure looks like fun.
As a digital card game HS has always been able to choose wording to be a little more thematic than precise (Doomerang was a great example of this). I personally quite like this approach because unlike physical card games, there is a given way it will work that is not open for interpretation (i.e. what the code thinks it does), so it only takes a little bit of testing to find an answer when the wording is ambiguous.
In the case of Waxadred, the theme is that he melts into a massive candle when he dies, which is then brought back to life (resummoned) when drawn. The wording portrays this theme succinctly, but in practice the card follows more conventional HS mechanics.
alright, this is actually really cool. Basically Sherazin reloaded, but with a better condition. Rogue also has no problem getting through the deck
Still no idea how multiple copies will interact?
I tried having fun once.
It was awful.
It looks to me like it was meant to be multiplied as it's a deathrattle effect in rogue. Necrium Blade and Necrium Vialcome to mind. Not to mention Shadow of Death. When the deathrattle triggers, a candle is shuffled. The candle says summon waxadred, so whenever you draw it, it will summon another one.
I can see this card seeing play the 7/5 statline is quite good it's very aggressive and probably demands a 4 mana + answer
the dragon and deathrattle synergies are relevant as well.
Disregarding all the questions about making copies, this card seems pretty good. It's likely not going to make it into any lists geared towards an aggressive playstyle, but a deck akin to the Miracle Rogue of KnC days may still be in the ballpark with this one. 5 mana is not too steep, and a 7/5 with an upside is pretty good. If nothing, it acts as trading fodder to enforce your board position. 7 attack trades nicely into a bunch of 6 or even 7 drops, and 5 health is not too shabby for surviving some trades and some removal spells like Vendetta, Flamestrike, Swipe, etc. I think this card acts as a threat that cannot be ignored, but due to its cost and ability makes it suited for a slower more tempo-oriented build as opposed to a more aggressive one.
???
That's a nicely stated Dragon with a decent deathrattle effect too.
I'm still skeptical with this whole Dragon-Rogue thing, but hey, maybe it can be real good
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