DelkoHSChild of Galakrond 485481 PostsJoined 05/28/2019
Posted 3 years, 6 months ago
Good anti-Aggro card, I think this will see play if Aggro becomes to strong. If you buff its health this card can stay around for longer, which is funny.
True that it is a smaller doomsayer, but this has some other synergies as well. One thing off the top of my head is giving this lifesteal with Lightforged Blessing, potentially healing yourself to full while clearing the board on your next turn.
Interesting one. It will push highlander decks especially.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The main thing is that Doomsayer is more useful later on, when you play him after a boardclear to set up an empty board for the next turn. This however only deals 5 damage, which some decks can still play into.
Not to mention this is much hard to just play as is later on against aggro decks, because dealing 5 damage is usually easier for them.
It does have some use in Mage though, as an extra Doomsayer for a Freeze combo.
The comparison to Doomsayer is certainly apt - Depth Charge is a nice AOE that goes off on the start of your turn, and kills your opponents minions assuming this comes down early in the game. Clearly this is a great neutral anti-aggro tool.
The tough thing about this is that it's way worse than Doomsayer in the mid to late game, when your opponent may have big enough minions to survive this. I think whether or not it sees play over (or in addition to) Doomsayer is going to be determined entirely by how aggressive the metagame is.
Looks like a nice card, only problem is it comes out so early that a lot of the time it won’t get a chance to clear anything. Should deal with early minions well enough though.
the card is goood, it has a soft taunt in it, and if you can buff his health by even one point it can become really really annoying , more if you're playing priest...
This is just insane anti aggro card if you play it on turn 1/2. However it serves only that purpose so I can see it being a tech in few decks
Did anyone said Doomsayer, this card loos like Doomsayer get it? mini Doomsayer scuffed Doomsayer knock off Doomsayer Doomsayer Doomsayer Doomsayer Doomsayer
All thread is
Priest quest complete HP only gives 3 extra health per turn and you need 5 per turn so it is not continuous.
No, it also gives minion +3/+3, which translates to: +3/+1 on this minion.
It can be buffed for multiple turns of going of
t1 plus coin power word shield
Good anti-Aggro card, I think this will see play if Aggro becomes to strong. If you buff its health this card can stay around for longer, which is funny.
True that it is a smaller doomsayer, but this has some other synergies as well. One thing off the top of my head is giving this lifesteal with Lightforged Blessing, potentially healing yourself to full while clearing the board on your next turn.
Cheaper version of doomsayer.
The fact it can be dropped on (1) is HUGE.
Comparable to Zombie Chow. But better.
This card is actually insane, as it covers a blind spot of classes without AoE, at least during the first turns.
Lesser doomsayer. Good anti aggro card for early game
This is a very interesting point. Very interesting indeed. If it can be healed and/or get extra health, it doesn't go away like doomsayer does.
A weak Doomsayer, but it can efficiently prevent aggro decks from developing their board in the first turns so it could see play..
Interesting one. It will push highlander decks especially.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Cool card, I like it! A cheaper (and worse) Doomsayer in the early game. Potential as anti-aggro tech but I doubt we'll see much of it.
it's just not as good as Doomsayer.
The main thing is that Doomsayer is more useful later on, when you play him after a boardclear to set up an empty board for the next turn. This however only deals 5 damage, which some decks can still play into.
Not to mention this is much hard to just play as is later on against aggro decks, because dealing 5 damage is usually easier for them.
It does have some use in Mage though, as an extra Doomsayer for a Freeze combo.
I tried having fun once.
It was awful.
The comparison to Doomsayer is certainly apt - Depth Charge is a nice AOE that goes off on the start of your turn, and kills your opponents minions assuming this comes down early in the game. Clearly this is a great neutral anti-aggro tool.
The tough thing about this is that it's way worse than Doomsayer in the mid to late game, when your opponent may have big enough minions to survive this. I think whether or not it sees play over (or in addition to) Doomsayer is going to be determined entirely by how aggressive the metagame is.
nice aggro remover at a low cost and fair stats..can be removed without any big plays but just enough to make it a nuisance.
so much worse than doomsayer, only + is 1 cost, meh, filler, but glad to see some fillers finally, so much OP cards.
A 1 cost doomsayer i really like the fact that it can live more than 1 turn if you buff it.
Looks like a nice card, only problem is it comes out so early that a lot of the time it won’t get a chance to clear anything. Should deal with early minions well enough though.
Who needs consistency when you could have fun?
the card is goood, it has a soft taunt in it, and if you can buff his health by even one point it can become really really annoying , more if you're playing priest...