A new Common Warrior Weapon, Battlepickaxe, has been revealed!
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King's Defender, to the trash with you (if you weren't there already). This is Stormhammer for Taunt minions, and I'm all for it. Load this up with Durability, then throw it all away to wield Sulfuras.
This is clearly a very solid card in a vacuum. There are plenty of taunts available, and many ways to generate even more. Equip this, and you get to swing for 4 every turn forever, probably. The problem is Rustrot Viper. This card is already common thanks to Ignis, the Eternal Flame, and this new set includes a lot of other threatening weapons. I think anti-weapon tech cards are going to be all over the place, making this card significantly worse.
"Be excellent to each other." -Bill and Ted
Quote From PezmanThe problem is Rustrot Viper....making this card significantly worse.
The problem is Rustrot Viper....making this card significantly worse.
Fair enough, but your opponent can only hard-run two Rustrot Vipers, and some people just use the one. If a Battlepickaxe gets eaten by a Viper, that's one less opportunity to take your Ignis weapon away. That's a decision you force on your opponent, all the while you keep smacking them for 4 while they think it over :D
Very nice build around card.
But clearly someone experimented this as a 3/2 weapon and determined that no one wants to play taunt minions just for this to work so they buffed it to a 4/1. However, that presents an even bigger issue, that on curve this card literally cannot be swung unless you really dont care about the weapon.
I cannot for the life of me understand why the durability starts off as 1. Wouldnt be surprised no one plays this forsaken archetype and team5 then be forced to buff this to a 4/2 which it needs to be to see any play.
And then there's the problem with the expansion bringing back highlander so there's now an even bigger chance vipers will be everywhere. So youve built around a card that literally gets invalidated by circumstance, not even a deliberate tech move.
I'll still respect the card for what it is, but I feel the lack of taunt generators, the fact that this weapon starts of with 1 durability, and the fact that vipers are naturally gonne be everywhere, its getting substantially harder to defend this card's viability.
This looks like a great Taunt Warrior card. I don't know if there are enough good taunt minions to make that work, however.
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