New Paladin Weapon - Underlight Angling Rod

Ashes of Outland
  • Guenh's Avatar
    Devoted Academic 725 633 Posts Joined 05/28/2019
    Posted 3 years, 2 months ago

    Good stat for sure (poor Fiery War Axe )...but does Paladin really need this murloc? Those murloc are necessary in a deck that really need extra value to goes on. So...agro murloc paladin? Becouse in a midrange version this extravalue is not super important

    0
  • liontail's Avatar
    Draconically Dedicated 210 277 Posts Joined 09/04/2019
    Posted 3 years, 2 months ago

    Decent weapon for free card generation but once again..never had good experience with free random murlocs..tinyfin nightmare still haunts me.

    -1
  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 2 months ago

    Fiery War Axe + 2 random murlocs is not really what any paladin deck needs right now. I would say unlikely to see play.

    This post is discussing the wild format.

    -1
  • Vandaren's Avatar
    620 636 Posts Joined 06/05/2019
    Posted 3 years, 2 months ago

    Get ready when Murloc take over an expansion in following years.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    It's like [Hearthstone Card (Ancharr) Not Found] but for murlocs, and you can play 2 of them, and they deal more damage. This card alone may make Murloc Paladin a viable archetype.

    Carrion, my wayward grub.

    0
  • PLANETCRUNCH's Avatar
    E.V.I.L. Dragon 820 1229 Posts Joined 07/19/2019
    Posted 3 years, 2 months ago

    I like this card a whole lot more than I should.

    It's an obvious auto include in murloc paladin, and with the 4 mana pirate that equips destroyed weapons you can extend the shelf life of this guy by quite a lot and ignore murloc decks biggest weaknesses - card draw

    0
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 3 years, 2 months ago

    I think another rarity would be better here, Murloc decks are mostly used by F2P or beginners.

    -1
  • Almaniarra's Avatar
    Devoted Outlander 900 1353 Posts Joined 03/21/2019
    Posted 3 years, 2 months ago

    This is not a swarm murloc paladin card.

    This card is for Murloc/Dragon deck that you will distract your enemy with early murlocs and generating some while you're killing threats then your big guys takes the place with Scalelord and some murloc swarm finishers with Murgurgle Prime etc.

    Really liked the design of the deck and will probably try it if i get Murgur Murgurgle from packs. Skyfin and new murlocs shouldn't be minions that you underestimate. Skyfin has great impact on board even noone uses it right now. You should give it a try in paladin.

    I liked the style of new murlocs that synergizes other than their own archetype.

    0
  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 3 years, 2 months ago

    Looks pretty strong, card generation for aggressive decks can do a lot for strengthening the deck

    Who needs consistency when you could have fun?

    0
  • Draketh's Avatar
    Darkmaster 1510 1250 Posts Joined 04/02/2019
    Posted 3 years, 2 months ago

    Likely a Wild card, as Murloc Paladin in Standard doesn't seem to have all the right tools to make it work.

    0
  • Orrien's Avatar
    410 72 Posts Joined 03/15/2019
    Posted 3 years, 2 months ago

    So Fiery War Axe on a stick for murlock synergies. Seems good, but not op. Auto include in every murloc paladin (If one exists this expansion).

    0
  • Xerawolf's Avatar
    Derpy Elf 175 37 Posts Joined 06/03/2019
    Posted 3 years, 2 months ago

    Giving it 5-star purely because this is one badass fishing pole. But its a weapon. Uther is about to hit someone in their face with a fishing pole!

    0
  • ElSabidon's Avatar
    Salty Dog 1030 684 Posts Joined 06/07/2019
    Posted 3 years, 2 months ago

    You don't need to have a murloc deck for this to be good. A Fiery War Axe that draws two early game minions to help you keep going on the aggression is good.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    0
  • Car's Avatar
    185 226 Posts Joined 03/31/2020
    Posted 3 years, 2 months ago

    I feel it should be like the lackey weapon; 2/2 stats. You want to get the Murlocks off of it sooner to play. Other than that, it is solid

    0
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