[Hearthstone Card (Cult Sorceror) Not Found] with deathrattle: shuffle a baby yogg into your deck. The prime is probably more useful to a serious deck than a yogg, due to the 7/7 probably surviving and mage spells not including the classic death by yogg cards like Astral Communion and DOOM!. Has potential to be a thoroughly okay card. The prime will probably be a good boardwipe and not much else, but a mediocre 2 drop that shuffles a good boardwipe into your deck is probably acceptable, if a little slow.
Finally a not-so-dangerous-random effect for mage. This with the spell damage will be a staple in just any mage deck. Man highlander just got more expensive.
Yogg? Is it you? Seriously though, this looks really good. Not only you have 2 mana good spell damage minion (valuable in mage), but later it grants so much value (and meme). One of the best legendaries in this expansion.
This is easily my favourite Prime card of them all. I love RNG mage stuff. Its so fun to play and this card seems pretty solid for its cost and effect. That if prefers enemy targets over friendly is a huge huge plus compared to earlier casino cards. Highlander Mage is going to be packed with random stuff and I so dig it!
As far as RNG goes, this effect is quite controlled. Added to the beefy minion in its Prime form, it can definetly generate huge tempo swings.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Super strong card for sure! Solid base form and strong prime version. Autoinclude in the future Highlander Mage (or maybe ALL mage deck XD)
[Hearthstone Card (Cult Sorceror) Not Found] with deathrattle: shuffle a baby yogg into your deck. The prime is probably more useful to a serious deck than a yogg, due to the 7/7 probably surviving and mage spells not including the classic death by yogg cards like Astral Communion and DOOM!. Has potential to be a thoroughly okay card. The prime will probably be a good boardwipe and not much else, but a mediocre 2 drop that shuffles a good boardwipe into your deck is probably acceptable, if a little slow.
This post is discussing the wild format.
Finally a not-so-dangerous-random effect for mage. This with the spell damage will be a staple in just any mage deck. Man highlander just got more expensive.
It's strong in it's base form, Mage's love cheap minions with spell damage.
The Prime is very interesting, most mage spells blow up minions, so this is a body with a whole lot of board clears.
Should be fun to play
This card will be a staple in control mage decks for a long time. Every mage board clear deals damage, so the extra spell damage won't be useless.
Carrion, my wayward grub.
Priest will enjoy turning this to his side.
Very cool, potentielly super strong! The Prime battlecry is very hard to be screwed over by, also.
Well well; We have found the new ruler of the standard meme world. Really like this kind of minions. It might also be a part of a viable deck !
In a different Highlander mage, This one will be appreciated, at least by me.
Looks great, cheap spell damage is always a bonus, and the prime is pretty much guaranteed to kill or damage some of the enemies
Who needs consistency when you could have fun?
More randomness for the random class that is Mage. Casino, indeed!
Yogg? Is it you? Seriously though, this looks really good. Not only you have 2 mana good spell damage minion (valuable in mage), but later it grants so much value (and meme). One of the best legendaries in this expansion.
This is easily my favourite Prime card of them all. I love RNG mage stuff. Its so fun to play and this card seems pretty solid for its cost and effect. That if prefers enemy targets over friendly is a huge huge plus compared to earlier casino cards. Highlander Mage is going to be packed with random stuff and I so dig it!
As far as RNG goes, this effect is quite controlled. Added to the beefy minion in its Prime form, it can definetly generate huge tempo swings.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
His starting card is okay. His prime token is awesome, and will not get you killed, looking at you, Yogg! Plus, that spell damage is going to be good