New Mage Spell - Deck of Lunacy

Madness at the Darkmoon Faire
  • Input's Avatar
    470 259 Posts Joined 06/01/2019
    Posted 2 years, 6 months ago

    Casino mage had enough already. Can we please stop with this and start giving mage something better?

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  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 6 months ago

    Interesting choice both as a high roll for casino mage and a tech against bombs or bloods (in wild). The fact that it can get any class spell seems to me that it won't be a very consistent game plan.

    Unfortunately, common sense isn't as common as it should be.

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  • Psymon's Avatar
    Red Riding Hood 1505 371 Posts Joined 05/29/2019
    Posted 2 years, 6 months ago

    Pretty consistent unconsistency. You can "cheat" your deck in order to have a high chance of getting a cheaper Mind Control.

    Anyway playing against it, seems the final ingredient to be finally tired of RNG plays.

    Xbox gamertag - Psymonjet

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  • Geno9999's Avatar
    Pirate King 1570 1055 Posts Joined 11/10/2019
    Posted 2 years, 6 months ago

    I still think it's scary when Mage has plenty of 1-cost spells to stuff their decks, turning them into discounted 4 mana spells.

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  • sule's Avatar
    Content Squad Dinosaur 745 641 Posts Joined 08/21/2019
    Posted 2 years, 6 months ago

    Good meme, bad card.

    I have spoken.

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  • ShadowsOfSense's Avatar
    Senior Moderator 1500 1111 Posts Joined 10/23/2018
    Posted 2 years, 6 months ago

    Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.

    Welcome to the site!

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  • Draketh's Avatar
    Darkmaster 1510 1250 Posts Joined 04/02/2019
    Posted 2 years, 6 months ago

    The fact that the spells keep the original cost makes this pretty crazy. It'll make for some Trollden moments for sure

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  • Pezman's Avatar
    2085 1778 Posts Joined 06/03/2019
    Posted 2 years, 1 month ago

    This card is getting out of hand very quickly. It used to be a total crapshoot, but now with the newly cultivated Core set, most of the "bad" spells have been removed so you are much more likely to get high-value stuff. I've been on the giving and receiving end of some seriously unfair swings. For one example, Turn 7 Nagrand Slam to clear my board, leaving all 4 Kodos alive, followed by Turn 8 Survival of the Fittest. I've had several opponents have the Deck in their opening hand, followed by Refreshing Spring Water (not that it matters, but why isn't that a Nature spell?) for some crazy early game nonsense.

    "Be excellent to each other." -Bill and Ted

    9
  • Gobas's Avatar
    Unicorn Reveler 410 124 Posts Joined 06/08/2019
    Posted 2 years, 1 month ago

    This card was not problem with old sets.

    Now like mentioned above there is small number of spells that means all 7 Mana spells (and Mage have couple of those) will turn into Nagrand Slam or Survival of the Fittest

    Cheating high mana Mage and Druid spells is problem.

    This card can turn to bad again (or at least worse) when we receive new spells.

    2
  • Breezy's Avatar
    Banned 115 15 Posts Joined 03/30/2021
    Posted 2 years, 1 month ago

    I love when people call a card trash then complain when it becomes broken later on. The card was broken since it came out.

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  • Neoguli's Avatar
    Duskrider 875 578 Posts Joined 06/25/2019
    Posted 2 years, 1 month ago

    HOT TAKE: The best nerf to the card is nerfing its Cost, NOT the Cost of generated spells. Yes, nerfing the Cost of generated spells to (2) may get rid of Nagrand Slam and Survival of the Fittest from your Flamestrike, but that would turn them into Libram of Hope, which removes the intended weakness of Mage - survivability. Discounted Librams of Hope are already so nasty, now imagine them in a class that is not designed around having no way to prevent face damage from sticking. And the 10-Cost spells would still be there, just by adding different cards like Deep Freeze.

    Also a small side note that with the current Cost of generated spells From Deck of Lunacy, currently only Apexis Blast can generate some great defensive cards like Cenarion Ward, Tidal Wave or even Deep Freeze still, where the change to the Cost of the generated cards would make sense, as currently no Mage spell costs (6) in Standard, but again, because of Librams, it's out of the question. One thing is that the change would also make the amount of not added Mask of C'Thun evaporated, and the card draw reduced a little bit due to 3-Cost spells not turning into 6-Cost card draw cards. Still, just giving too much potential survivability to Mage with Deck of Lunacy because of that nerf to the Cost of generated spells to (2) seems too much for me to outweigh the positives.

    TL;DR It's best to nerf the initial cost of Deck of Lunacy to prevent Mage from getting too many survival tools out of the randomly generated spells. The current pool that Deck of Lunacy transforms spells into is already very light on healing, with only Siphon Soul and maybe Tidal Surge doing the trick.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    2
  • Maki's Avatar
    40 2 Posts Joined 04/08/2021
    Posted 2 years, 1 month ago
    Quote From kaladin

    I completely disagree.  There are times when you don't auto play Deck on 2, and in some cases, you don't play it at all.  Even w/o Deck, Spell Mage is ridiculous because of how much burn it has (assuming there are no minions on board, there is 42 damage from hand, minimum).  The deck is incredibly strong, NOT JUST because of Deck, but because of all the burn it has.

    Yep it has a ton of burn + draw + high roll with lunacy + mana cheat 

    It's basically demon hunter.

    1
  • Erodos's Avatar
    Crossroads Historian 935 1019 Posts Joined 05/29/2019
    Posted 2 years, 1 month ago
    Quote From Maki
    Quote From kaladin

    I completely disagree.  There are times when you don't auto play Deck on 2, and in some cases, you don't play it at all.  Even w/o Deck, Spell Mage is ridiculous because of how much burn it has (assuming there are no minions on board, there is 42 damage from hand, minimum).  The deck is incredibly strong, NOT JUST because of Deck, but because of all the burn it has.

    Yep it has a ton of burn + draw + high roll with lunacy + mana cheat 

    It's basically demon hunter.

    Yeah, the  reason it's busted now is not just the increased consistency and power level of Deck of Lunacy, but also Refreshing Spring Water. That card is 0 mana draw 2 at worst, and usually 0 mana draw 2 refresh 1 or 2 mana crystals. Incanter's Flow was already insanely strong in that deck, but combining it with Refreshing Spring Water made it the T1 behemoth it is now. Both Deck of Lunacy and Refreshing Spring Water should probably have their cost increased by 2.

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  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 2 years, 1 month ago

     I hope they nerf this card to unplayability.

    I want to play spell mage without this card.

    3
  • Neoguli's Avatar
    Duskrider 875 578 Posts Joined 06/25/2019
    Posted 2 years, 1 month ago

    Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.

    So @JackJimson, you can comfortably play No Minion Mage without the card.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

    1
  • JackJimson's Avatar
    670 673 Posts Joined 11/19/2019
    Posted 2 years, 1 month ago

    @Neoguli, yeah, but I don't want to play it in a meta when everyone else is playing lunacy mage. It feels like I'm purposely handicapping myself.

    Also everyone in the meta is actively hard countering mage, and without lunacy, no minion mage loses the high roll potential to win an unfavored matchup (like vs poison rogue).

    So this is why I prefer that the card gets deleted (hopefully, 4 mana is enough but I'm doubtful).

    1
  • Tetsuo's Avatar
    Magma Rager 840 638 Posts Joined 05/29/2019
    Posted 2 years, 1 month ago
    Quote From kaladin

    Spell Mage will still be top tier after the nerf. 

    Still too early to tell. I agree that it might still be a strong deck even after the Deck of Lunacy nerf, but the other nerfs could allow faster decks to see play again. The nerfs to Sword of the Fallen and Pen Flinger could hurt the dominant Paladin archetypes, while the weakened watchposts (particularly Mor'shan Watch Post) could encourage players to play aggro decks again. The latter is something that Spell Mage doesn't want to see, given how it struggles against aggro decks or even those that go wide.

    I'm guessing Spell Mage will be mid-to-lower tier 2 after the nerfs go live, since I'm expecting minion-focused decks to be the norm again. I'm guessing a Tempo Warrior or some form of Aggro DH and Hunter will crop up. The current meta is just one of the weirdest and most frustrating ever. 

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