Interesting choice both as a high roll for casino mage and a tech against bombs or bloods (in wild). The fact that it can get any class spell seems to me that it won't be a very consistent game plan.
Unfortunately, common sense isn't as common as it should be.
ShadowsOfSenseSenior Moderator 15001111 PostsJoined 10/23/2018
Posted 2 years, 6 months ago
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
This card is getting out of hand very quickly. It used to be a total crapshoot, but now with the newly cultivated Core set, most of the "bad" spells have been removed so you are much more likely to get high-value stuff. I've been on the giving and receiving end of some seriously unfair swings. For one example, Turn 7 Nagrand Slam to clear my board, leaving all 4 Kodos alive, followed by Turn 8 Survival of the Fittest. I've had several opponents have the Deck in their opening hand, followed by Refreshing Spring Water (not that it matters, but why isn't that a Nature spell?) for some crazy early game nonsense.
"Be excellent to each other." -Bill and Ted
Guff's OwlTK
A Celestial Alignment Druid Deck created by
Pezman. Last updated 1 year, 5 months ago
Now like mentioned above there is small number of spells that means all 7 Mana spells (and Mage have couple of those) will turn into Nagrand Slam or Survival of the Fittest
Cheating high mana Mage and Druid spells is problem.
This card can turn to bad again (or at least worse) when we receive new spells.
HOT TAKE: The best nerf to the card is nerfing its Cost, NOT the Cost of generated spells. Yes, nerfing the Cost of generated spells to (2) may get rid of Nagrand Slam and Survival of the Fittest from your Flamestrike, but that would turn them into Libram of Hope, which removes the intended weakness of Mage - survivability. Discounted Librams of Hope are already so nasty, now imagine them in a class that is not designed around having no way to prevent face damage from sticking. And the 10-Cost spells would still be there, just by adding different cards like Deep Freeze.
Also a small side note that with the current Cost of generated spells From Deck of Lunacy, currently only Apexis Blast can generate some great defensive cards like Cenarion Ward, Tidal Wave or even Deep Freeze still, where the change to the Cost of the generated cards would make sense, as currently no Mage spell costs (6) in Standard, but again, because of Librams, it's out of the question. One thing is that the change would also make the amount of not added Mask of C'Thun evaporated, and the card draw reduced a little bit due to 3-Cost spells not turning into 6-Cost card draw cards. Still, just giving too much potential survivability to Mage with Deck of Lunacy because of that nerf to the Cost of generated spells to (2) seems too much for me to outweigh the positives.
TL;DR It's best to nerf the initial cost of Deck of Lunacy to prevent Mage from getting too many survival tools out of the randomly generated spells. The current pool that Deck of Lunacy transforms spells into is already very light on healing, with only Siphon Soul and maybe Tidal Surge doing the trick.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
I completely disagree. There are times when you don't auto play Deck on 2, and in some cases, you don't play it at all. Even w/o Deck, Spell Mage is ridiculous because of how much burn it has (assuming there are no minions on board, there is 42 damage from hand, minimum). The deck is incredibly strong, NOT JUST because of Deck, but because of all the burn it has.
Yep it has a ton of burn + draw + high roll with lunacy + mana cheat
I completely disagree. There are times when you don't auto play Deck on 2, and in some cases, you don't play it at all. Even w/o Deck, Spell Mage is ridiculous because of how much burn it has (assuming there are no minions on board, there is 42 damage from hand, minimum). The deck is incredibly strong, NOT JUST because of Deck, but because of all the burn it has.
Yep it has a ton of burn + draw + high roll with lunacy + mana cheat
It's basically demon hunter.
Yeah, the reason it's busted now is not just the increased consistency and power level of Deck of Lunacy, but also Refreshing Spring Water. That card is 0 mana draw 2 at worst, and usually 0 mana draw 2 refresh 1 or 2 mana crystals. Incanter's Flow was already insanely strong in that deck, but combining it with Refreshing Spring Water made it the T1 behemoth it is now. Both Deck of Lunacy and Refreshing Spring Water should probably have their cost increased by 2.
Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.
So @JackJimson, you can comfortably play No Minion Mage without the card.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
@Neoguli, yeah, but I don't want to play it in a meta when everyone else is playing lunacy mage. It feels like I'm purposely handicapping myself.
Also everyone in the meta is actively hard countering mage, and without lunacy, no minion mage loses the high roll potential to win an unfavored matchup (like vs poison rogue).
So this is why I prefer that the card gets deleted (hopefully, 4 mana is enough but I'm doubtful).
Still too early to tell. I agree that it might still be a strong deck even after the Deck of Lunacy nerf, but the other nerfs could allow faster decks to see play again. The nerfs to Sword of the Fallen and Pen Flinger could hurt the dominant Paladin archetypes, while the weakened watchposts (particularly Mor'shan Watch Post) could encourage players to play aggro decks again. The latter is something that Spell Mage doesn't want to see, given how it struggles against aggro decks or even those that go wide.
I'm guessing Spell Mage will be mid-to-lower tier 2 after the nerfs go live, since I'm expecting minion-focused decks to be the norm again. I'm guessing a Tempo Warrior or some form of Aggro DH and Hunter will crop up. The current meta is just one of the weirdest and most frustrating ever.
Casino mage had enough already. Can we please stop with this and start giving mage something better?
Interesting choice both as a high roll for casino mage and a tech against bombs or bloods (in wild). The fact that it can get any class spell seems to me that it won't be a very consistent game plan.
Unfortunately, common sense isn't as common as it should be.
Pretty consistent unconsistency. You can "cheat" your deck in order to have a high chance of getting a cheaper Mind Control.
Anyway playing against it, seems the final ingredient to be finally tired of RNG plays.
Xbox gamertag - Psymonjet
I still think it's scary when Mage has plenty of 1-cost spells to stuff their decks, turning them into discounted 4 mana spells.
Hey, you heard about that Mario guy?
Good meme, bad card.
I have spoken.
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
Welcome to the site!
The fact that the spells keep the original cost makes this pretty crazy. It'll make for some Trollden moments for sure
This card is getting out of hand very quickly. It used to be a total crapshoot, but now with the newly cultivated Core set, most of the "bad" spells have been removed so you are much more likely to get high-value stuff. I've been on the giving and receiving end of some seriously unfair swings. For one example, Turn 7 Nagrand Slam to clear my board, leaving all 4 Kodos alive, followed by Turn 8 Survival of the Fittest. I've had several opponents have the Deck in their opening hand, followed by Refreshing Spring Water (not that it matters, but why isn't that a Nature spell?) for some crazy early game nonsense.
"Be excellent to each other." -Bill and Ted
This card was not problem with old sets.
Now like mentioned above there is small number of spells that means all 7 Mana spells (and Mage have couple of those) will turn into Nagrand Slam or Survival of the Fittest
Cheating high mana Mage and Druid spells is problem.
This card can turn to bad again (or at least worse) when we receive new spells.
I love when people call a card trash then complain when it becomes broken later on. The card was broken since it came out.
HOT TAKE: The best nerf to the card is nerfing its Cost, NOT the Cost of generated spells. Yes, nerfing the Cost of generated spells to (2) may get rid of Nagrand Slam and Survival of the Fittest from your Flamestrike, but that would turn them into Libram of Hope, which removes the intended weakness of Mage - survivability. Discounted Librams of Hope are already so nasty, now imagine them in a class that is not designed around having no way to prevent face damage from sticking. And the 10-Cost spells would still be there, just by adding different cards like Deep Freeze.
Also a small side note that with the current Cost of generated spells From Deck of Lunacy, currently only Apexis Blast can generate some great defensive cards like Cenarion Ward, Tidal Wave or even Deep Freeze still, where the change to the Cost of the generated cards would make sense, as currently no Mage spell costs (6) in Standard, but again, because of Librams, it's out of the question. One thing is that the change would also make the amount of not added Mask of C'Thun evaporated, and the card draw reduced a little bit due to 3-Cost spells not turning into 6-Cost card draw cards. Still, just giving too much potential survivability to Mage with Deck of Lunacy because of that nerf to the Cost of generated spells to (2) seems too much for me to outweigh the positives.
TL;DR It's best to nerf the initial cost of Deck of Lunacy to prevent Mage from getting too many survival tools out of the randomly generated spells. The current pool that Deck of Lunacy transforms spells into is already very light on healing, with only Siphon Soul and maybe Tidal Surge doing the trick.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Yep it has a ton of burn + draw + high roll with lunacy + mana cheat
It's basically demon hunter.
Yeah, the reason it's busted now is not just the increased consistency and power level of Deck of Lunacy, but also Refreshing Spring Water. That card is 0 mana draw 2 at worst, and usually 0 mana draw 2 refresh 1 or 2 mana crystals. Incanter's Flow was already insanely strong in that deck, but combining it with Refreshing Spring Water made it the T1 behemoth it is now. Both Deck of Lunacy and Refreshing Spring Water should probably have their cost increased by 2.
I hope they nerf this card to unplayability.
I want to play spell mage without this card.
Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.
So @JackJimson, you can comfortably play No Minion Mage without the card.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
@Neoguli, yeah, but I don't want to play it in a meta when everyone else is playing lunacy mage. It feels like I'm purposely handicapping myself.
Also everyone in the meta is actively hard countering mage, and without lunacy, no minion mage loses the high roll potential to win an unfavored matchup (like vs poison rogue).
So this is why I prefer that the card gets deleted (hopefully, 4 mana is enough but I'm doubtful).
Still too early to tell. I agree that it might still be a strong deck even after the Deck of Lunacy nerf, but the other nerfs could allow faster decks to see play again. The nerfs to Sword of the Fallen and Pen Flinger could hurt the dominant Paladin archetypes, while the weakened watchposts (particularly Mor'shan Watch Post) could encourage players to play aggro decks again. The latter is something that Spell Mage doesn't want to see, given how it struggles against aggro decks or even those that go wide.
I'm guessing Spell Mage will be mid-to-lower tier 2 after the nerfs go live, since I'm expecting minion-focused decks to be the norm again. I'm guessing a Tempo Warrior or some form of Aggro DH and Hunter will crop up. The current meta is just one of the weirdest and most frustrating ever.