I don't think VR will ever really be at a point where it truly blows up. We're still primarily only seeing experiences out of it rather than full games and the cost is just so high to get into it. Sure, the Quest series from Meta/Oculus has been a great way to do budget VR, but they are quite far behind what is available on PC and Playstation. Cost will come down overtime, but you also need a lot of AAA games to push into the realm of VR to have a chance at it working out. People can't as easily play a VR title for hours on end though, and accessibility with VR is kinda trash too which further limits the interest. It's a shame because I love VR. I'd kill for a GOOD VR MMO. I'm also totally just content with VR Racing though because that be fun as hell when you got a nice wheel.
Right now, the best bang-for-the-buck is PSVR2. The console + headset is about 1100-1200 EUR, which isn't cheap, but is only marginally more expensive than the Valve Index (and that's just the headset, no console). The biggest issue right now is the game library, which is tiny compare to PC VR, so it'll be a while.
I don't think VR will ever really be at a point where it truly blows up. We're still primarily only seeing experiences out of it rather than full games and the cost is just so high to get into it. Sure, the Quest series from Meta/Oculus has been a great way to do budget VR, but they are quite far behind what is available on PC and Playstation. Cost will come down overtime, but you also need a lot of AAA games to push into the realm of VR to have a chance at it working out. People can't as easily play a VR title for hours on end though, and accessibility with VR is kinda trash too which further limits the interest. It's a shame because I love VR. I'd kill for a GOOD VR MMO. I'm also totally just content with VR Racing though because that be fun as hell when you got a nice wheel.
Right now, the best bang-for-the-buck is PSVR2. The console + headset is about 1100-1200 EUR, which isn't cheap, but is only marginally more expensive than the Valve Index (and that's just the headset, no console). The biggest issue right now is the game library, which is tiny compare to PC VR, so it'll be a while.
Yeah, PSVR2 is incredible value. I'm hopefully going to pick-up a headset soon to play Gran Turismo 7 with my wheel.
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A word of note to a common complaint of fans of beloved 'dead' games out there: There's a difference between games that die at the start and those that die after years.
If it failed to take off from the start, yeah maybe the devs didn't advertise that much. But word-of-mouth is advertisement too.
Either the game just sucks ass or it's too generic to care about. No amount of 'advertising' is gonna make people spend their time.
Hey Flux, sorry to hear about the site "shutting down" (i.e. merging into Out of Games). I left HearthPwn when you created Out of Cards and for awhile OOC was my home for Hearthstone related news, banter, and discussion. (Reddit has been and will always be a hot mess with any large traction game, too much background noise and bias to have any effective discussion)
As you probably have noticed this is the first time I've posted in quite awhile (over a year at least if I recall). I stopped playing Hearthstone after the Alterac Valley exansion. The Sunken City expansion just didn't hit home for me and I felt like the set expansions were getting redundant.
Blizzard scandals aside, I do think the main issue with all Blizzard game is just a lack of vision AND direction for each game. They have no long term plans for any of their games, including their latest pet project Diablo 4. Their communication is extremely lackluster, their only way to limp along is just be re-hashing the same IP's over and over again (Diablo expansion, Overwatch 2 Re-brand/re-release, WoW Classic)
Anyhow Blizzard rants aside, I'll give OOG a shot. Though you mentioned something that always did confuse me. Why *didn't* HearthPwn shut down? I don't remember the specifics, but I remember that the reason you and others left HearthPwn was ….somewhat political. And I don't know if you have either the patience or the ability to clarify that here. And that's ok if you can't.
But them not shutting down did put a hamper in this site's ability to gain more traction than it did. Anyhow I'm glad to see the site won't completely go away and even if most my time is no longer spent playing card games, I hope OOG will see more coverage of popular upcoming titles soon!
Oh, it was quite a drama. When Fandom acquired Curse they announced that they will close (or rather put to read-only) a lot of Curse's sites including Hearthpwn. I think Flux offered to buy hearthpwn, but they refused. So everyone expected that hearthpwn will be gone but then out of the blue it was announced that it'd been sold to some company no one heard about before.
The same happened to mtgsalvation, i.e. Fandom promised to close it but then suddenly sold it to the same folks.
Oh, it was quite a drama. When Fandom acquired Curse they announced that they will close (or rather put to read-only) a lot of Curse's sites including Hearthpwn. I think Flux offered to buy hearthpwn, but they refused. So everyone expected that hearthpwn will be gone but then out of the blue it was announced that it'd been sold to some company no one heard about before.
The same happened to mtgsalvation, i.e. Fandom promised to close it but then suddenly sold it to the same folks.
It wasn't even sold, they gave the properties away to Magic Find. The deal was that they'd run Curse/Fandom ads on the sites for 3 years so Fandom would get a cut of the revenue. That was never an option for us.
And then Magic Find sold the whole company to Mobafire for 12 million USD.
The folks who founded Magic Find are slimy and people I distanced myself from long ago.
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I think this game is too expensive for most people in the world.
It’s too expensive period, even for a whale like myself. With rumors (and pretty much a downright confirmation) that Hearthstone will go from three expansions a year to four, I’d imagine a good chunk of us will jump ship and be done with it. The expansions, more importantly the cards, are worthless since Team 5 limits us on how we can play with them. So why buy more of them?
I think this game is too expensive for most people in the world.
It’s too expensive period, even for a whale like myself. With rumors (and pretty much a downright confirmation) that Hearthstone will go from three expansions a year to four, I’d imagine a good chunk of us will jump ship and be done with it. The expansions, more importantly the cards, are worthless since Team 5 limits us on how we can play with them. So why buy more of them?
Yeah, honestly, I haven't played Hearthstone at all in like 2 years. The last expansion pre-order I bought was Sunken City and I still haven't opened the card packs for it. I was hoping to get back into it, but nothing really intrigued me. The year before that, there were a few games played during expansion launched, but hardly what I'd consider playing the game to be.
And I know I'm not alone in that. My close friend group, everyone played Hearthstone for years. Everyone slowly dropped out of the game though and people that did return would do so for at most a week during a new set. It took Blizzard too much time to figure out a decent cadence for game updates. I think 4 expansions will be a net positive for the game, provided that they keep the overall cost the same.
Bonus points for Bobby Kotick in that scenario because when they announce cheaper pack bundle prices, people that aren't clued into why that is happening (4 sets vs 3) they'll come back and buy cards.
I still think one of the worst things they ever did was give classes 2 legendaries each expansion. The power level of them due to them being unique to classes is just disgusting. The neutrals they were at least forced to tame them down a bit so they weren't all instant includes for all classes.
^ Though I'm sure someone can find me saying otherwise, because there was a point in time where I thought it was a positive from the "they'll be able to push at least two archetypes per class per expansion now", but I still viewed the cost increase as the big downfall.
Digital card games fucking suck. Riot has a pretty decent model but the game itself feels too jank to me. Give me a Hearthstone, minus 70% of the RNG, and a model closer to what Riot is doing with Legends of Runeterra, and I think that would make a solid card game. I'd make it myself if I had the time! True story, there was a point in time where it was planned to have a card game on Out of Cards itself.
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I think this game is too expensive for most people in the world.
It’s too expensive period, even for a whale like myself. With rumors (and pretty much a downright confirmation) that Hearthstone will go from three expansions a year to four, I’d imagine a good chunk of us will jump ship and be done with it. The expansions, more importantly the cards, are worthless since Team 5 limits us on how we can play with them. So why buy more of them?
I think 4 expansions will be a net positive for the game, provided that they keep the overall cost the same.
Bonus points for Bobby Kotick in that scenario because when they announce cheaper pack bundle prices, people that aren't clued into why that is happening (4 sets vs 3) they'll come back and buy cards.
I’m going to disagree, mainly because it’ll cost more money on a yearly basis. That wouldn’t bother me if Hearthstone had more ways to play with the cards I have (I know you’ve heard this from me before), but we don’t. Standard, Wild, Duels which I consider a waste of dev time, Tavern Brawl which only stays around because players would have a meltdown if they couldn’t get their weekly free pack, are the only modes in which our cards matter.
Standard rotates every year and Wild where broken decks exist (sometimes) are the main two formats. There are literally thousands of cards in the collection manager but the devs waste time on Mercenaries, Duels, and yet another forgettable Tavern Brawl, instead of giving us formats that fully utilize our collections. Not to mention I don’t think it has dawned on some of them that if they gave actual reasons for players to buy more packs, they’d buy more packs because they wanted to, not just to keep up with expansions/metas
I also can’t say Hearthstone is actively dying but rather it’s almost to the point where the majority of players who call it their ‘main game’ are the people fully invested, similar to the players who kept WoW alive when it had a few bad expansions (I’ve only heard good things about Dragonflight).
Edit: I mean hell, Tournament mode, formats, guilds. Basic things they can add within a year each and they choose not to do it but instead try to sell us more cards
I’m going to disagree, mainly because it’ll cost more money on a yearly basis. That wouldn’t bother me if Hearthstone had more ways to play with the cards I have (I know you’ve heard this from me before), but we don’t. Standard, Wild, Duels which I consider a waste of dev time, Tavern Brawl which only stays around because players would have a meltdown if they couldn’t get their weekly free pack, are the only modes in which our cards matter.
Standard rotates every year and Wild where broken decks exist (sometimes) are the main two formats. There are literally thousands of cards in the collection manager but the devs waste time on Mercenaries, Duels, and yet another forgettable Tavern Brawl, instead of giving us formats that fully utilize our collections. Not to mention I don’t think it has dawned on some of them that if they gave actual reasons for players to buy more packs, they’d buy more packs because they wanted to, not just to keep up with expansions/metas
I also can’t say Hearthstone is actively dying but rather it’s almost to the point where the majority of players who call it their ‘main game’ are the people fully invested, similar to the players who kept WoW alive when it had a few bad expansions (I’ve only heard good things about Dragonflight).
Edit: I mean hell, Tournament mode, formats, guilds. Basic things they can add within a year each and they choose not to do it but instead try to sell us more cards
That is why I said provided they don't increase the overall cost the same. If they effectively increase the price of playing by 33% with the additional set, that's a super hard pass from me.
They really do just need to stick another format in the game. Rotate the sets in it every couple of months and it'll be a breath of fresh air. I suspect they are too afraid to do it because it might end up making Standard look like a joke and we certainly can't have that happen! The best part is if they rotate content on a good enough schedule, you never need to balance anything! You could do card bans to keep the super annoying stuff out but that's fairly low effort.
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I’m going to disagree, mainly because it’ll cost more money on a yearly basis. That wouldn’t bother me if Hearthstone had more ways to play with the cards I have (I know you’ve heard this from me before), but we don’t. Standard, Wild, Duels which I consider a waste of dev time, Tavern Brawl which only stays around because players would have a meltdown if they couldn’t get their weekly free pack, are the only modes in which our cards matter.
Standard rotates every year and Wild where broken decks exist (sometimes) are the main two formats. There are literally thousands of cards in the collection manager but the devs waste time on Mercenaries, Duels, and yet another forgettable Tavern Brawl, instead of giving us formats that fully utilize our collections. Not to mention I don’t think it has dawned on some of them that if they gave actual reasons for players to buy more packs, they’d buy more packs because they wanted to, not just to keep up with expansions/metas
I also can’t say Hearthstone is actively dying but rather it’s almost to the point where the majority of players who call it their ‘main game’ are the people fully invested, similar to the players who kept WoW alive when it had a few bad expansions (I’ve only heard good things about Dragonflight).
Edit: I mean hell, Tournament mode, formats, guilds. Basic things they can add within a year each and they choose not to do it but instead try to sell us more cards
That is why I said provided they don't increase the overall cost the same. If they effectively increase the price of playing by 33% with the additional set, that's a super hard pass from me.
They really do just need to stick another format in the game. Rotate the sets in it every couple of months and it'll be a breath of fresh air. I suspect they are too afraid to do it because it might end up making Standard look like a joke and we certainly can't have that happen! The best part is if they rotate content on a good enough schedule, you never need to balance anything! You could do card bans to keep the super annoying stuff out but that's fairly low effort.
A rotating set format is in theory amazing. The issue is that it will be just like when duels first came out and make people mad and not wanna play. Those rich enough to afford buying pre order bundles each expansion and keep their old cards intact will dominate and have an immediate advantage. Most players disenchant the vast majority of cards when they rotate to wild and only keep the really powerful stuff. Even wild players only have around 5 to 20 cards from each expansion, the most powerful and broken shit.
If they make a block mode where it's Grand Tournament, Witchwood and one night in Karazan... who the hell has those cards? The game mode won't be played by anyone because no one wants to buy a bunch of packs and only be able to play with them for 3 months this year, then maybe again in another year and a half when the set rotates back in.
You need to give people a ton of freebie temporary cards, at which point you make buying packs worthless.
A rotating set format is in theory amazing. The issue is that it will be just like when duels first came out and make people mad and not wanna play. Those rich enough to afford buying pre order bundles each expansion and keep their old cards intact will dominate and have an immediate advantage. Most players disenchant the vast majority of cards when they rotate to wild and only keep the really powerful stuff. Even wild players only have around 5 to 20 cards from each expansion, the most powerful and broken shit.
If they make a block mode where it's Grand Tournament, Witchwood and one night in Karazan... who the hell has those cards? The game mode won't be played by anyone because no one wants to buy a bunch of packs and only be able to play with them for 3 months this year, then maybe again in another year and a half when the set rotates back in.
You need to give people a ton of freebie temporary cards, at which point you make buying packs worthless.
That is true, but that doesn’t stop them from playing Standard, Wild, and BG’s. Why not throw the players who pay to play the game a bone and give them something that makes them keep playing?
Like I said I’m a whale, what I’m about to say will come off as crass; (you= F2P/players with little to no monetary investment into the game) If you’re not putting money into the game, I don’t care what you can or can’t play in it because you have no investment. Keeping people who don’t spend money on the game happy while not keeping those who do pay happy is a recipe for disaster. If you have criticisms on balance that’s fine but don’t expect the whales to keep paying for a subpar product.
Again, I hate to sound crass, but if you didn’t bring your nerf gun to the nerf war, you can’t play. Sure we can play tag or hide and go seek while you’re here, but you can’t expect us to keep you happy when we want to play with nerf
Freebie Temporary cards would just be the rotating standard set.
linkblade91Global Moderator 16702459 PostsJoined 02/09/2019
Posted 2 months, 1 week ago
I'm inclined to agree. It may sound heartless, but the people who decide to dust their cards as they rotate are making a choice. They could have kept their investment and held onto those cards, but they did not; those of us who maintained their collection should not be punished because a subset of people only play Standard. You can say "that's what Wild is for", but that would require Wild to not be such a shit-show :/
So...yeah. I say 'bring on the rotating block'; you can even fold Classic into it, letting it reappear on occasion for those who want that.
That is true, but that doesn’t stop them from playing Standard, Wild, and BG’s. Why not throw the players who pay to play the game a bone and give them something that makes them keep playing?
Yeah that's my thing with a rotating format. Every format doesn't have to be for every person; Wild certainly doesn't cut it for most and Duels is in the same boat. Standard is there to keep players engaged without a huge investment so give old cards a chance to shine again in a rotating format.
Hell, I'd even be okay if they wanted to make a format where you could optionally rent the card pool for the rotation. $10 or 1000 gold gets you access to all the cards in that season's pool. It lets people who have huge collections take advantage of them but newer players can go try something new too. Maybe they dump a pass for it in the pre-order too. So many ways they could go about boosting engagement, but I believe that no matter what, they're going to be super concerned about standard queues declining so we'll get nothing.
Blizzard will half-ass it like they did with the release of Classic (they had zero plan outside of make Classic a thing again) and then cite poor engagement as a reason to stop updating it. All they had to do was push Naxx into Classic 2 months in, and then Goblins vs Gnomes a couple months after that and they could have had repeated engagement.
Expansions launch, 2 months later a mini-set launches. The perfect time to do something like a Classic swap is between those two events and between a mini-set and the next expansion. Why they don't rotate Duels even on a more regular basis blows my mind. They've made so many improvements and they finally figured out their cosmetics pipeline (which took an embarrassing amount of time) so what's up with the part that matters - playing the game.
Also, no new Tavern Brawls ever when it is probably one of the easiest modes to do shit with is beyond hilarious.
Push out Brawl Blocks once a month. There's a rotating format every 4-5 weeks and the engagement potential is huge. It requires minimal effort to think of the theme too.
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That is true, but that doesn’t stop them from playing Standard, Wild, and BG’s. Why not throw the players who pay to play the game a bone and give them something that makes them keep playing?
Yeah that's my thing with a rotating format. Every format doesn't have to be for every person; Wild certainly doesn't cut it for most and Duels is in the same boat. Standard is there to keep players engaged without a huge investment so give old cards a chance to shine again in a rotating format.
Hell, I'd even be okay if they wanted to make a format where you could optionally rent the card pool for the rotation. $10 or 1000 gold gets you access to all the cards in that season's pool. It lets people who have huge collections take advantage of them but newer players can go try something new too. Maybe they dump a pass for it in the pre-order too. So many ways they could go about boosting engagement, but I believe that no matter what, they're going to be super concerned about standard queues declining so we'll get nothing.
Blizzard will half-ass it like they did with the release of Classic (they had zero plan outside of make Classic a thing again) and then cite poor engagement as a reason to stop updating it. All they had to do was push Naxx into Classic 2 months in, and then Goblins vs Gnomes a couple months after that and they could have had repeated engagement.
Expansions launch, 2 months later a mini-set launches. The perfect time to do something like a Classic swap is between those two events and between a mini-set and the next expansion. Why they don't rotate Duels even on a more regular basis blows my mind. They've made so many improvements and they finally figured out their cosmetics pipeline (which took an embarrassing amount of time) so what's up with the part that matters - playing the game.
Also, no new Tavern Brawls ever when it is probably one of the easiest modes to do shit with is beyond hilarious.
Push out Brawl Blocks once a month. There's a rotating format every 4-5 weeks and the engagement potential is huge. It requires minimal effort to think of the theme too.
It’s crazy how many good ideas are scattered within OoC, almost like the devs don’t know what they’re doing
Right now, the best bang-for-the-buck is PSVR2. The console + headset is about 1100-1200 EUR, which isn't cheap, but is only marginally more expensive than the Valve Index (and that's just the headset, no console). The biggest issue right now is the game library, which is tiny compare to PC VR, so it'll be a while.
Yeah, PSVR2 is incredible value. I'm hopefully going to pick-up a headset soon to play Gran Turismo 7 with my wheel.
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A word of note to a common complaint of fans of beloved 'dead' games out there: There's a difference between games that die at the start and those that die after years.
If it failed to take off from the start, yeah maybe the devs didn't advertise that much. But word-of-mouth is advertisement too.
Either the game just sucks ass or it's too generic to care about. No amount of 'advertising' is gonna make people spend their time.
https://www.twitch.tv/jerkplayz
Hey Flux, sorry to hear about the site "shutting down" (i.e. merging into Out of Games). I left HearthPwn when you created Out of Cards and for awhile OOC was my home for Hearthstone related news, banter, and discussion. (Reddit has been and will always be a hot mess with any large traction game, too much background noise and bias to have any effective discussion)
As you probably have noticed this is the first time I've posted in quite awhile (over a year at least if I recall). I stopped playing Hearthstone after the Alterac Valley exansion. The Sunken City expansion just didn't hit home for me and I felt like the set expansions were getting redundant.
Blizzard scandals aside, I do think the main issue with all Blizzard game is just a lack of vision AND direction for each game. They have no long term plans for any of their games, including their latest pet project Diablo 4. Their communication is extremely lackluster, their only way to limp along is just be re-hashing the same IP's over and over again (Diablo expansion, Overwatch 2 Re-brand/re-release, WoW Classic)
Anyhow Blizzard rants aside, I'll give OOG a shot. Though you mentioned something that always did confuse me. Why *didn't* HearthPwn shut down? I don't remember the specifics, but I remember that the reason you and others left HearthPwn was ….somewhat political. And I don't know if you have either the patience or the ability to clarify that here. And that's ok if you can't.
But them not shutting down did put a hamper in this site's ability to gain more traction than it did. Anyhow I'm glad to see the site won't completely go away and even if most my time is no longer spent playing card games, I hope OOG will see more coverage of popular upcoming titles soon!
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Oh, it was quite a drama. When Fandom acquired Curse they announced that they will close (or rather put to read-only) a lot of Curse's sites including Hearthpwn. I think Flux offered to buy hearthpwn, but they refused. So everyone expected that hearthpwn will be gone but then out of the blue it was announced that it'd been sold to some company no one heard about before.
The same happened to mtgsalvation, i.e. Fandom promised to close it but then suddenly sold it to the same folks.
It wasn't even sold, they gave the properties away to Magic Find. The deal was that they'd run Curse/Fandom ads on the sites for 3 years so Fandom would get a cut of the revenue. That was never an option for us.
And then Magic Find sold the whole company to Mobafire for 12 million USD.
The folks who founded Magic Find are slimy and people I distanced myself from long ago.
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It’s too expensive period, even for a whale like myself. With rumors (and pretty much a downright confirmation) that Hearthstone will go from three expansions a year to four, I’d imagine a good chunk of us will jump ship and be done with it. The expansions, more importantly the cards, are worthless since Team 5 limits us on how we can play with them. So why buy more of them?
Twitch for those of you who care.
Yeah, honestly, I haven't played Hearthstone at all in like 2 years. The last expansion pre-order I bought was Sunken City and I still haven't opened the card packs for it. I was hoping to get back into it, but nothing really intrigued me. The year before that, there were a few games played during expansion launched, but hardly what I'd consider playing the game to be.
And I know I'm not alone in that. My close friend group, everyone played Hearthstone for years. Everyone slowly dropped out of the game though and people that did return would do so for at most a week during a new set. It took Blizzard too much time to figure out a decent cadence for game updates. I think 4 expansions will be a net positive for the game, provided that they keep the overall cost the same.
Bonus points for Bobby Kotick in that scenario because when they announce cheaper pack bundle prices, people that aren't clued into why that is happening (4 sets vs 3) they'll come back and buy cards.
I still think one of the worst things they ever did was give classes 2 legendaries each expansion. The power level of them due to them being unique to classes is just disgusting. The neutrals they were at least forced to tame them down a bit so they weren't all instant includes for all classes.
^ Though I'm sure someone can find me saying otherwise, because there was a point in time where I thought it was a positive from the "they'll be able to push at least two archetypes per class per expansion now", but I still viewed the cost increase as the big downfall.
Digital card games fucking suck. Riot has a pretty decent model but the game itself feels too jank to me. Give me a Hearthstone, minus 70% of the RNG, and a model closer to what Riot is doing with Legends of Runeterra, and I think that would make a solid card game. I'd make it myself if I had the time! True story, there was a point in time where it was planned to have a card game on Out of Cards itself.
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I’m going to disagree, mainly because it’ll cost more money on a yearly basis. That wouldn’t bother me if Hearthstone had more ways to play with the cards I have (I know you’ve heard this from me before), but we don’t. Standard, Wild, Duels which I consider a waste of dev time, Tavern Brawl which only stays around because players would have a meltdown if they couldn’t get their weekly free pack, are the only modes in which our cards matter.
Standard rotates every year and Wild where broken decks exist (sometimes) are the main two formats. There are literally thousands of cards in the collection manager but the devs waste time on Mercenaries, Duels, and yet another forgettable Tavern Brawl, instead of giving us formats that fully utilize our collections. Not to mention I don’t think it has dawned on some of them that if they gave actual reasons for players to buy more packs, they’d buy more packs because they wanted to, not just to keep up with expansions/metas
I also can’t say Hearthstone is actively dying but rather it’s almost to the point where the majority of players who call it their ‘main game’ are the people fully invested, similar to the players who kept WoW alive when it had a few bad expansions (I’ve only heard good things about Dragonflight).
Edit: I mean hell, Tournament mode, formats, guilds. Basic things they can add within a year each and they choose not to do it but instead try to sell us more cards
Twitch for those of you who care.
That is why I said provided they don't increase the overall cost the same. If they effectively increase the price of playing by 33% with the additional set, that's a super hard pass from me.
They really do just need to stick another format in the game. Rotate the sets in it every couple of months and it'll be a breath of fresh air. I suspect they are too afraid to do it because it might end up making Standard look like a joke and we certainly can't have that happen! The best part is if they rotate content on a good enough schedule, you never need to balance anything! You could do card bans to keep the super annoying stuff out but that's fairly low effort.
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Follow me on Twitch and Twitter.
If you are planning on playing WoW on US realms, consider using my recruit link =)
I've been asking for a rotating sets format since the very first tavern brawl block, with my favorite being https://outof.cards/hearthstone/tavern-brawls/117-brawl-block-gods-gadgetzan-gurubashi
Really am hoping they change classic into this format and soon...
TREMBLE before.... the most legendary dragon that ever existed!
A rotating set format is in theory amazing. The issue is that it will be just like when duels first came out and make people mad and not wanna play. Those rich enough to afford buying pre order bundles each expansion and keep their old cards intact will dominate and have an immediate advantage. Most players disenchant the vast majority of cards when they rotate to wild and only keep the really powerful stuff. Even wild players only have around 5 to 20 cards from each expansion, the most powerful and broken shit.
If they make a block mode where it's Grand Tournament, Witchwood and one night in Karazan... who the hell has those cards? The game mode won't be played by anyone because no one wants to buy a bunch of packs and only be able to play with them for 3 months this year, then maybe again in another year and a half when the set rotates back in.
You need to give people a ton of freebie temporary cards, at which point you make buying packs worthless.
I'll boop you
That is true, but that doesn’t stop them from playing Standard, Wild, and BG’s. Why not throw the players who pay to play the game a bone and give them something that makes them keep playing?
Like I said I’m a whale, what I’m about to say will come off as crass; (you= F2P/players with little to no monetary investment into the game) If you’re not putting money into the game, I don’t care what you can or can’t play in it because you have no investment. Keeping people who don’t spend money on the game happy while not keeping those who do pay happy is a recipe for disaster. If you have criticisms on balance that’s fine but don’t expect the whales to keep paying for a subpar product.
Again, I hate to sound crass, but if you didn’t bring your nerf gun to the nerf war, you can’t play. Sure we can play tag or hide and go seek while you’re here, but you can’t expect us to keep you happy when we want to play with nerf
Freebie Temporary cards would just be the rotating standard set.
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I'm inclined to agree. It may sound heartless, but the people who decide to dust their cards as they rotate are making a choice. They could have kept their investment and held onto those cards, but they did not; those of us who maintained their collection should not be punished because a subset of people only play Standard. You can say "that's what Wild is for", but that would require Wild to not be such a shit-show :/
So...yeah. I say 'bring on the rotating block'; you can even fold Classic into it, letting it reappear on occasion for those who want that.
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Yeah that's my thing with a rotating format. Every format doesn't have to be for every person; Wild certainly doesn't cut it for most and Duels is in the same boat. Standard is there to keep players engaged without a huge investment so give old cards a chance to shine again in a rotating format.
Hell, I'd even be okay if they wanted to make a format where you could optionally rent the card pool for the rotation. $10 or 1000 gold gets you access to all the cards in that season's pool. It lets people who have huge collections take advantage of them but newer players can go try something new too. Maybe they dump a pass for it in the pre-order too. So many ways they could go about boosting engagement, but I believe that no matter what, they're going to be super concerned about standard queues declining so we'll get nothing.
Blizzard will half-ass it like they did with the release of Classic (they had zero plan outside of make Classic a thing again) and then cite poor engagement as a reason to stop updating it. All they had to do was push Naxx into Classic 2 months in, and then Goblins vs Gnomes a couple months after that and they could have had repeated engagement.
Expansions launch, 2 months later a mini-set launches. The perfect time to do something like a Classic swap is between those two events and between a mini-set and the next expansion. Why they don't rotate Duels even on a more regular basis blows my mind. They've made so many improvements and they finally figured out their cosmetics pipeline (which took an embarrassing amount of time) so what's up with the part that matters - playing the game.
Also, no new Tavern Brawls ever when it is probably one of the easiest modes to do shit with is beyond hilarious.
Push out Brawl Blocks once a month. There's a rotating format every 4-5 weeks and the engagement potential is huge. It requires minimal effort to think of the theme too.
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It’s crazy how many good ideas are scattered within OoC, almost like the devs don’t know what they’re doing
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Just a quick question: are the loading issues with the pages gonna be fixed on this site, or should we expect/wait for a transition to out of games?
Before the lifeboats get full, I just wanted to say that this site is unique because:
The other sites don't have easy 5-star rating systems for each card and when they DO, it's slow as shit.
Also the site runs smooth in general.
https://www.twitch.tv/jerkplayz
Except for the first 10-15 seconds of every page/section load. Which everyone seems to avoid talking about for whatever reason.
Other than that, yea, it's awesome.
The only thing that doesn't load instantly - at least for me- are the adds.
How's your internet connection?
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