Blizzard Releases New Trailer, “Journey”, For Wrath of the Lich King Classic

Blizzard has released a new trailer for Wrath of the Lich King Classic, and this one is not like the others! Check the trailer below, followed by a deep dive into what makes it special and one-of-a-kind:

A New Trailer Type is Born

After watching that trailer, you may have noticed one of several things:

  • It is not a full-CGI trailer, like the ones used to announce expansions.
  • It’s also not an in-game cutscene, or a pre-rendered in-game cutscene (like the ones you see at the end of a zone or a raid).
  • It is much cooler than any other WoW trailer because it shows so much of Northrend in a visually pleasing way.

This trailer, while official, was commissioned by Blizzard from none other than Hurricane, an extremely talented YouTuber who has been creating high-quality trailers such as this for years. You can check his channel here (I highly recommend the re-imagined trailers for Naxxramas, the Black Temple and Ahn’Qiraj). It is also noteworthy to mention he’s made juicy trailers for private servers as well! He’s basically as professional as you can get when it comes to fan-made WoW cinematics.

What makes this trailer special, aside from the absolutely gorgeous visuals, is the care that went into making every shot as high-quality as possible with what are, in their essence, in-game assets. Now, calling them ‘just in-game assets with extra coats of paint’ is a great disservice, of course – check out the VFX breakdown for the Black Temple trailer to see just how much work goes into a single scene. The stats at the end are mind-blowing, especially for a one-man team. Now, count the amount of unique scenes in the Journey trailer. They’re a lot.

Raising the Bar

The biggest takeaway from this amazing trailer, in my opinion, is how much can still be done with epic pre-rendered cutscenes in World of Warcraft. Journey has raised the bar for basically every time of cutscene and cinematic at Blizzard, bar their full-CGI cinematics (like the Battle for Azeroth Saurfang ones) and animated shorts (such as Shadowlands’ Afterlives).

What this trailer achieved, for me at least, is bringing life back into the game. It’s no secret the actual world of Warcraft is essentially static once you’re done levelling, aside from the occasional [insert enemy faction] invasion dropping over a post-WOD zone. This trailer paints a picture of how WoW should feel playing, not just the image it inspires in the player’s head.

Back in the day, before the game turned into a long list of things to do, there were lots of little things that made the world feel closer to how it was depicted in the Journey trailer. One small example were raid boss heads. Kill a raid boss, it drops its head. Take it to your capital city, hand it in, and not only would that trigger a zone-wide yell congratulating you by name, it would also put the head on a spike for all players to see.

The last major event I remember making me feel the world was alive came in the Legion invasion. First, with opening the sky up to Argus in 7.2, changing the sky for the remainder of the expansion (and, given that bright red spot that remains, for the rest of the game). Second, Sargeras stabbing his sword into Azeroth, a ridiculously huge sword that is still there to this day, waiting to cause some expansion-starting event.

The game doesn’t need even bigger swords to emulate a living world, though. It needs a robust system of player interaction that leads to temporary environmental changes across the whole server. Imagine if players defeating Jaina in Mythic Battle for Dazar’alor would leave a frozen spot of sea near Zuldazar for a day. Defeating the Jailer could make the Maw less gross and dusty (why can’t we fly there yet?). It shouldn’t all be relegated to raid efforts, of course. Take weather, for example. Weather is barely even a concept in modern WoW. Last time I saw rain in the game was a few months ago in Zuldazar. Why not have players automatically summon snow if, say, enough Mages cast Blizzard in the Storm Peaks?

This trailer has re-ignited my desire for a world that feels alive in this game. If the sense of community is gone and never coming back, courtesy of servers being combined into a cross-realm mess and LFR existing, then at least the environment should still work to provide a sense of movement.

What did you think of the trailer? Did it evoke the same feelings in you? Let us know in the comments below!

Loot Tables Shifting as Heroic Dungeons Gain an Additional Difficulty in Wrath of the Lich King Classic

In a Twitch interview with MrGM and Scottejay, Kris Zierhut, Technical Game Designer for Wrath of the Lich King Classic, shared some changes taking place in the upcoming re-release of Wrath of the Lich King with regards to loot and loot tables.

In order to avoid old loot becoming irrelevant as new content is unlocked, there will be a sort of ‘shifting’ that will take place between loot tables. When patch 3.1, Ulduar, launches, the following will take place:

  • Loot from 25-man Naxxramas, Obsidian Sanctum and Eye of Eternity will drop in the 10-man versions of the raids.
  • Loot from 10-man Naxxramas, Obsidian Sanctum and Eye of Eternity will drop from Heroic+ (name pending!) dungeons.
heigan the unclean
At least you won’t have to dance to get Demise past the first patch.

Heroic+ Dungeons?

In order to keep dungeon loot and dungeons, as a whole, relevant throughout the expansion (aside from grinding emblems), a new – at least, to WOTLK – type of dungeon is being implemented: Heroic+. Here’s the exact quote:

“The second goal is about making sure Heroic dungeons stay attractive throughout the entire expansion. The Emblems and items they drop should always be valuable, even late in the expansion. They should also remain an interesting challenge throughout the entire expansion, rather than becoming excessively easy as your gear improves. We are exploring plans to add challenges to Heroic dungeons as the expansion proceeds, which would also provide more valuable rewards.

Now, if you notice the wording – “add challenges to Heroic dungeons” – this could mean something closer to retail’s Mythic+ system, with a rotating set of modifiers that affect the entire dungeon’s denizens. There’s no indication of the keystone mechanic (endlessly increasing difficulty and item levels) being a part of this Heroic+ concept, so it might be safe to expect the system to play out more like the Challenge Mode Heroic Dungeons from Mists of Pandaria. Here’s a breakdown of it:

  • The dungeons are timed.
  • Any gear past a certain item level is scaled down.
  • No gear drops in the actual instance.

All of these aspects of Challenge Mode require creating entire systems around them which didn’t exist in the old WOTLK, so expect Heroic+ dungeons to be somewhere between Challenge Mode and Mythic+.

halls of stone tribunal of ages
The last thing players want is actually putting effort into this encounter.

Optimizing To a Fault

There is, of course, one concern. As any WoW player is aware, playing the game today does not have the same vibe as it did back in the day. The player base as a whole has taken optimization to a level unseen in 2004-2010. Back in Wrath of the Lich King, the biggest ‘optimizer’ was the Gearscore addon, which didn’t account for skill and simply made creating a group faster.

With Heroic+ dungeons adding an additional layer of challenge, I fear the cycle of optimization, with all its negatives (flaming the tank for pulling a skippable pack of monsters, berating the Shaman who cast Bloodlust three seconds later than the ‘perfect time’) will plague WOTLK dungeons – a much more casual endeavor than today’s dungeon experience – and chip away even more at what made this old expansion so great: The fact that the game wasn’t pushing you to be perfect, but just good enough to go through the content.

We can probably expect the same thing to happen once 3.2 and Trial of the Crusader rolls out: Ulduar 25-man loot moving to 10-man, while the 10-man loot is siphoned into dungeons. We can probably safely assume the Vault of Archavon will remain unchanged throughout the expansion, as its four bosses drop loot from every tier.

Additionally, the interview revealed the following information about bonus rewards being given out to Tanks and Healers when they’re in demand:

  • Bonus rewards will include pets and mounts.
  • Examples of mounts that have a small chance of dropping: Deathcharger’s Reins (from Stratholme), Ashes of Al’ar (from Tempest Keep – The Eye) and the Raven Lord (from Sethekk Halls).

What do you think of Blizzard’s decision to add an additional layer of challenge, as well as increased rewards, to WOTLK dungeons? Let us know in the comments below!

Game Pass Adds 10 New Games to the Service, Including Deathloop, Grounded, and Slime Rancher 2

We have a new wave of games being added to Game Pass this month, and on the same day PlayStation Plus updates its own Game Catalogue, what a coincidence! We have 10 titles to go through, plus another that was released earlier in the week, so let’s get into it!

First up, though, Aragami 2 was listed as leaving the service in the previous update. Thankfully, that’s not the case, and the game will remain on the service; and as always, you can check out our Game Pass vs PlayStation Plus article to see which service is best for you.


Speaking of “coincidences”, looks like Deathloop hits both subscription services at the same time. You’ll excuse us if we just copy-paste the description of the game: Deathloop is a First Person Shooter where you’re stuck in a time-loop until you kill all the key characters on the Island of Blackreef.

Something of note not just with this game, but with a lot of titles on this list, is that they’re only available for the Series consoles. This means that Xbox One consoles are being left behind, which was inevitable, but it’s still sad to see.

Available now on PC, X|S and Cloud today.

Hardspace: Shipbreaker

Hardspace: Shipbreaker is a slow-paced game where you float in space to cut off and collect various pieces of space debris to pay off an impossibly-high debt. In this game, your life is not worth as much as the tools you use to get rid of space junk.

Available now on X|S and Cloud today.

Amazing Cultivation Simulator

Despite what the name might have you believe, this is actually a gorgeous 2D strategy sim and management game inspired by Chinese mythology. Go in search of immortality while also dealing with pandas, fires and dragons.

Available now on PC.


Ok, who gave the spiders lightsabers? SpiderHeck is a 4-player brawler where you and up to 3 friends swing around both your laser swords and yourselves in order to try to stab each other, or you can play co-op to survive a swarm of insects. Not much else to say, other than “It’s over, Arachnid! I have the high ground!”.

Available September 22nd on PC and Console as a day 1 title.

Beacon Pines

A cute and creepy adventure game about changing fate. Go out into the world with Luka and his friends and uncover the secrets behind the strange events in their home town, while making out new friends and uncovering hidden truths.

Available September 22nd on PC, Console and Cloud as a day 1 title.

Slime Rancher 2 (Game Preview)

The sequel to the 2017 acclaimed title, Slime Rancher 2 is about managing a ranch full of slime. Obviously. You’ll make a living by wrangling a variety of slimes and taking them to the Far, Far Range.

If you’re wandering what “Game Preview” is, it means that the game isn’t finished and it’s still in active development. This is the equivalent to Steam’s Early Access.

Available September 22nd on PC, X|S and Cloud as a day 1 title.


A grim metroidvania with souls-like elements. You are clayborn warrior Grey Irma, a being made out of clay, who must uncover the mystery of their existence in a cruel and challenging world while facing off against relentless enemies and the mistress of the Moon.

Available September 27th on PC, Console and Cloud as a day 1 title.


Have you seen “Honey, I Shrunk the Children”? No? Well, you should, it’s a fun movie. On an unrelated note, Grounded is a game where 4 children the size of a pea must fight their way through their back yard in order to make it back home. The game, developed by Obsidian Entertainment, gets its final update this month, completing the story of the game and offering players the full package.

Available September 27th on PC, Console and Cloud.

Let’s Build a Zoo

A cute pixel-art management sim where you build a theme park. No, wait, that’s a different game. In this one, you build a Zoo, where you’ll try to keep your visitors happy and deal with various events. Your visitors are bored of your animals? Throw caution out the window and start splicing them to get new types of animals!

Available September 29th on PC, Console and Cloud.

Valheim (Game Preview)

A survival and exploration game for up to 10 players, inspired by Norse mythology and Vikings. Like Slime Rancher 2, this one is in Early Access.

Available September 29th on PC.

PAW Patrol Grand Prix

Lots of PAW Patrol games on the service lately. This one is a cart racer for up to 4 players split-screen set in the PAW Patrol universe.

DLC, Ultimate Perks, and Touch Controls

The following DLC are available to players:

  • Jurassic World Evolution 2: Late Cretaceous Pack – 4 new dinosaur species.
  • Sea of Thieves: The Sirens’ Prize – Limited time event focused on going to the bottom of the ocean to the sunken Shrines, available until September 29th.
  • Sniper Elite 5: Concealed Target Weapon & Skin Pack – New camouflage gear and a new map.

Ultimate subscribers have access to the following:

  • Deathloop: Hunting Pack – 2 skins and a weapon, available today.
  • Super Animal Royale: Season 5 Perks Pack – Cosmetic pack, available September 27th.
  • FIFA 23 – Try for 10 hours on September 27th, a few days before launch.
  • Assassin’s Creed Odyssey: Kronos Pack – Gear set, a mount, and a spear, available October 6th.

The following games now have touch support for the Cloud version of the games on mobile:

  • Danganronpa V3: Killing Harmony Anniversary Edition
  • Grounded – Full Release (September 27)
  • Ni no Kuni: Wrath of the White Witch Remastered
  • Road 96
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • This War of Mine
  • Torment: Tides of Numenera

Games Leaving the Service

Once more, some games will be leaving the service later this month. Make sure you finish any lingering business before then. The games that are leaving are:

  • AI: The Somnium Files (Cloud, Console, and PC)
  • Astria Ascending (Cloud, Console, and PC)
  • Dandy Ace (Cloud, Console, and PC)
  • Dirt 4 (PC) EA Play
  • Dirt Rally (PC) EA Play
  • Going Under (Cloud, Console, and PC)
  • Lemnis Gate (Cloud, Console, and PC)
  • Slime Rancher (Cloud, Console, and PC)
  • Subnautica: Below Zero (Cloud, Console, and PC)
  • The Procession to Calvary (Cloud, Console, and PC)
  • Unsighted (Cloud, Console, and PC)
  • Visage (Cloud, Console, and PC)

What do you think of the new additions to the service? Anything else you’d like to see added? Let us know in the comments below!

Nvidia Announces the 4000 Series of Cards, 4090 and 4080 Launching This Fall

Nvidia just held a Keynote event where they announced, among a plethora of other things, the next generation or RTX graphics cards. As expected, these cards will have an increased power draw compared to their predecessors, and unfortunately the price also went up. You can check all this information on Nvidia’s official site once their full write-up of the new cards is posted.

First up is the 4090, the absolute best card in the line-up (until the TI version gets released in a few months). The card will cost a whooping 1599 USD, with a power draw of 450W, both number 100 units higher than the 3090. It’ll also be MASSIVE, likely bigger than its predecessor. It will launch on October 12th.

Up next is the 4080, and this one comes in two flavors. The 16GB version will cost 1199 USD and consume 320W, while the 12GB is 899 at 285W. The power consumption here is actually the same or lower than the 3080, which was at 320W. The price, however, is higher, with an increase of 500 USD and 200 USD, respectively. Both cards will be available in November.

No sign of a 4070, which is odd. There’s likely to be another keynote later announcing it, with a small chance it’ll release in December to take advantage of the holiday shopping. Otherwise, you’ll have to wait until 2023 for lower-tier (and cheaper) cards, or see what AMD has planned on their November 3rd presentation.

What do you think of the 4000 series so far? Are you looking to get one, or will you wait to see what the competition is brewing? Let us know in the comments below!

Blizzard Releases Blog Post Detailing Upcoming Closed End Game Beta For Diablo IV

Blizzard has published a blog post detailing their upcoming closed beta for Diablo IV, which will focus on the end game (thus avoiding any possible story spoilers!) and will be invite-only. While they haven’t given any specific date for the start of this beta phase, we believe it will start the latest sometime in late November, followed by a public beta test early next year.

Beta Eligibility

Since this is a closed beta, this means access to the game is invite-only; you cannot apply for it or just casually download the beta client! Beta participation will also be possible only under an NDA, meaning you cannot share any details of the game you will learn of during the test phase.

The beta invites will all be sent before November 18th, to players who have actively played either Diablo III or Diablo II: Resurrected and spent a significant amount of time in the end game. While we don’t know when the invites will start rolling out, you might want to begin no-lifing either of these two games if you want to maximize your chances of getting into the closed beta!

diablo iv beta
Make sure to have ‘News and Special Offers from’ in your account panel ticked so you can make sure your invitation gets through!

So, What’s In The Beta?

The beta will set out to test five end game major features, alongside the usual systems like itemization and power balance.


Helltides are region-wide events that occur when a player has reached the end game. Here’s a quick breakdown:

  • Servants of Lilith (assuming this is a fancy name for ‘regular monsters’) become empowered, increasing their difficulty and the quality of their drops.
  • Her mightiest minions are also out in greater force, which sounds like increased Rare and Unique monsters spawning.
  • The very ground of Sanctuary morphs as a result of the Helltide, which sort of just sounds like Path of Exile’s Scourge or Elder/Shaper-influenced maps.
  • Monsters drop Cinders, a new currency that is spent to open Helltide Chests scattered throughout the affected region.
  • Helltide Chests ‘boast bountiful boons’ exclusive to a singular item slot such as Torso, Legs or Two-Handed Weapon. Unsure if these boons are temporary boosts to an item’s power or something akin to World of Warcraft’s item upgrade system, where you can slowly increase the stats on a piece of gear at a cost.
  • Cinders drop upon death, much like Stygia in the Maw in, yes, again, World of Warcraft and must be reclaimed, which sounds like the ol’ corpse run is back.

I’m not too sold on the Cinders + Helltide Chests part of this event. Cinders dropping on death is either going to be irrelevant (if Helltide Chests don’t provide significant loot to bother opening them) or at best frustrating, in a franchise that’s long abandoned the corpse run concept since Diablo III launched in 2012.

It’s also a bit weird seeing Diablo borrow concepts (at least, this is what it looks like to me) from World of Warcraft. WoW took Diablo III’s bounties and turned them into the World Quest system back in Legion, to great success (it is still the best implementation of that system, with BFA and Shadowlands doing it worse). Mythic+ dungeons, also introduced in Legion, share many similarities with the endless Greater Rifts offered in Diablo III.

I am however unsure if Diablo taking things from World of Warcraft works. Diablo III’s itemization was designed by developers who had worked on WoW’s itemization, and was abysmal at launch. Systems being taken from ARPGs and made to fit MMO’s can work, but I cannot say the same for the opposite. We’ll see!

Nightmare Dungeons

Well what do you know, Nightmare Dungeons are more similar to WoW’s Mythic+ dungeons than they are to Diablo III’s greater rifts! If you’ve played both games, the way you access Nightmare Dungeons might sound very familiar:

  • Nightmare-difficulty dungeons unlock upon locating your first Nightmare Sigil.
  • These sigils only work for a specific dungeon.
  • Using these sigils will add special modifiers to the dungeons, increasing its difficulty and providing higher-rarity loot.
  • Completing Nightmare dungeons award more powerful sigils, which keeps the Nightmare Dungeon farm wheel spinning.

I can see this system working for Diablo IV as well, though I do worry about the special modifiers they mentioned. Path of Exile’s end-game maps can roll dozens of modifiers, many of which can make the map completely un-runnable for a variety of builds (always avoid damage reflection!), but Path of Exile is tailored towards a more hardcore audience than Diablo IV. These modifiers will have to achieve several things at once, which may be complicated to balance:

  • Increase the dungeon’s difficulty through interesting ways. Think monsters that spawn more monsters upon death rather than giving every monster a chance to stun you for one second.
  • Somehow be interesting and hard but keep the dungeon doable for any well-thought-out build.
  • Ensure these modifiers are engaging in a way that forces you to change the way you play without leading to frustration.

Whispers of the Dead

Whispers of the Dead is basically Diablo III’s bounty system (or WoW’s world quests if we’re still comparing the two):

  • There’s several rotating tasks on your map for you to complete.
  • Each task awards experience, gold and Grim Favors.
  • Some tasks award more Grim Favors than others (most likely based on the difficulty of the task).
  • Once you’ve collected 10 Grim Favors, exchange them at the Tree of Whispers for a nice chunk of loot and experience.

Fields of Hatred

Fields of Hatred are the PvP counterpart of Helltides. Here’s what happens during a Field of Hatred event:

  • Demons in the area drop Seeds of Hatred.
  • Bring the seeds of Hatred to the Altar of Extraction where you can smash them into Red Dust.
  • If a player kills you before you grind those seeds, you drop them! If you’re a PvP god, you might as well just camp those Altars and farm other players!
  • Red Dust is not lost upon death and can be spent at the PvP Cosmetic and Mount Vendors for ornamental rewards.

Paragon Boards

Paragon Boards are unlocked upon reaching level 50. This system is a big expansion over Diablo III’s paragon system, adding some much needed complexity to your end game progression akin to Path of Exile’s gigantic passive trees. Once you hit level 50, any experience you earn will count towards earning Paragon points. Paragon points can be spent to unlock new tiles, Sockets and more boards.

diablo paragon board
This is obviously placeholder art, so just imagine you’re looking at a shiny passive tree.

I would suggest you read more about Paragon Boards in this previous blog update, but here’s a quick rundown:

  • There’s four types of tiles (passive nodes) you can invest your points into: Normal, Magic, Rare, Legendary.
  • Normal tiles provide a small stat boost and are generally there just to bridge the gap between the tiles you’re really interested in.
  • Magic tiles are still quite simple and abundant, but provide more specialized stats such as elemental resistance.
  • Rare tiles are more specialized and provide effects that you actually want.
  • Legendary tiles are the rarest passives. After your first board, each subsequent board contains only one Legendary tile, located in the center. These are the passives you really want. Which boards you pursue and how you place them around your first board will likely be heavily influenced by whichever Legendary tiles you’re looking for.
diablo passives
  • There’s also Socket tiles, which can contain Glyphs. Glyphs drop all around the world and their effect is either directly dependent on surrounding allocated tiles, or directly affects them. Glyphs can be leveled up through doing dangerous dungeons (we can probably now assume that means Nightmare Dungeons).
diablo glyphs

Closing Thoughts

While I do see some potentially problematic design decisions from the way these systems were presented, I do think their general direction for the end game experience is promising. We’ll have to wait until the open beta early next year to find out what sort of iteration and polish these systems will go through during the closed beta.

If you’re a Path of Exile player, a lot of this might sound very familiar. There is definitely some cross-pollination going on, with the complex Paragon Board system and a focus on an ever-changing endgame – which, to be fair, is sort of the main thing a live service game has to do. With the disappointing launch of Lake of Kalandra, we can only assume Grinding Gear Games are watching closely to see how Diablo IV’s systems turn out!

The beta will be playable on PC, Xbox Series X/S, Xbox One, PlayStation 5 and PlayStation 4. Do you think you will make it in? What do you think of Diablo IV’s end game offering? Let us know in the comments below!

PlayStation State of Play reveals two games coming to PlayStation VR 2: Star Wars: Tales from the Galaxy’s Edge and Demeo

PlayStation VR 2, the successor to Sony’s Virtual Reality headset from the previous console generation, will be getting two new games for the console. We don’t know much about the console other than the fact it releases next year, but we should be getting more news soon, as many internet reviewers are testing the system (hopefully we’ll get one some day). In the meantime, let’s talk games!

Star Wars: Tales from the Galaxy’s Edge

Have you ever wondered what it’s like to be a Star Wars character? To make a name for yourself in a galaxy far far away? Well, now’s your chance, with this adventure inspired by the Disneyland attraction Star Wars: Galaxy’s Edge. Initially released for the Oculus Quest in 2020, this version of the game will come to PSVR2 in 2023, with improved graphics for the more powerful console.


From sci-fi theme park attraction to fantasy table-top game. Demeo is basically what would happen if you took Dungeons & Dragons and transplanted it in a virtual environment. The game is already out for Oculus Quest and Steam, and supports multiplayer, so you can play with your friends. The current version is cross-platform, so hopefully the PlayStation version will be as well when it comes out.

About PlayStation VR 2

As mentioned before, this is the second version of the PlayStation VR headset. The original was released in 2016 for the PS4, and had 2 displays with a resolution of 960 x 1080. Tracking was done with the PlayStation camera, and it used PlayStation Move controllers. It’s compatible with the PS5, but you need to request some additional hardware from Sony. Needless to say, it’s time for an update.

PSVR2, which is slated to release in 2023, has a number of improvements over its predecessor. The displays have been upgraded to OLEDs with a resolution of 2000 x 2040 each, and features eye tracking for your… well, eyes, as well as Inside-out tracking for positioning, so you don’t need a camera or sensors.

The headset also features haptic feedback, and you only need one cable connected to your console to get going. The controllers have been completely revamped, and are more in-line with what the rest of the industry uses.

You can learn more about PlayStation VR 2 on Sony’s dedicated site.

Sega Changes the Name of the Yakuza Series to “Like a Dragon”, Announces New Games and the Judgement Collection

We have some exciting (and come confusing) news for the fans of the Yakuza series! Sega held its 2022 Ryu Ga Gotoku Summit, an event dedicated exclusively to the Yakuza game series. You can find the livestream below, and it’s about an hour of dev talks and interviews, but there’s also some game announcements that we’ll get into in a bit. Let’s get started!

The Judgement Collection

The most immediately relevant news is the release of The Judgement Collection on Steam. This includes the original Judgement, the sequel Lost Judgement, as well as the The Kaito Files Expansion for the latter. This is the first time the games are available on PC, not counting the time they spent on Stadia and Luna.

The collection can be bought for around 100 USD/EUR, but you can also get the first game for 39.99, the second for 59.99, and the DLC for 29.99 (check your Steam store for an exact number in your region). Basically, getting the collection gives you the DLC for free.

The Name Change

Before we continue with the games, we need to talk about the name change. No official press release from Sega on the matter, but basically all the games in the series will drop the Yakuza moniker and fall under the “Like a Dragon” umbrella. This is pretty much a direct translation of the game’s original Japanese name, Ryu Ga Gotoku.

This is going to be a little confusing to anyone trying to get into the series, as there are 9 games in the series with that name, not counting the remakes of the first 2. Things get even more confusing with Yakuza: Like a Dragon, which is actually the 7th entry in the series story-wise. We’ll see if Sega will retroactively change the names of the old games.

Like a Dragon: Ishin!

Yes, the exclamation point is part of the title. A remake of the Japanese-exclusive Ryū ga Gotoku Ishin!, which is a spin-off game of the Ryū ga Gotoku series set in Japan during the Bakumatsu period, between 1853 and 1867, and will focus on Sakamoto Ryōma, a real-life samurai who got tangled in a coup d’état.

The remake’s name in Japan is Ryū ga Gotoku Ishin! Kiwami, so we can expect the improvements to be similar to those of Yakuza Kiwami 1 and 2. In terms of spin-offs not released in the west, there’s Ryū ga Gotoku Kenzan!, set 200 years before Ishin!, and the two Kurohyō games, which were released for the PalyStation Portable and focus more on 1-on-1 fights rather than the brawls of the other games.

The game releases in February 2023 on PS4/5, Xbox One and Series X|S, and Steam.

We also have an extended 5-minute trailer to get a better tase of the game.

Like a Dragon Gaiden: The Man Who Erased His Name

An interquel game set between Yakuza 6 and Yakuza: Like a Dragon, The Man Who Erased His Name will focus on the time spent by Kiryu after he… Well, that’s spoilers, in case you’re late to the party. The reveal trailer shows Kiryu, codenamed Joryu (60% different, should be enough), accepting a mission that will force him out of hiding.

The game releases in 2023 on PS4/5, Xbox One and Series X|S, and Steam.

Like a Dragon 8

Last, and with the least amount of information, is Like a Dragon 8 (have we mentioned how confused new players will be?). The game looks to focus on regular series protagonist, Kazuma Kiryu, and the main character of Yakuza: Like a Dragon, Ichiban Kasuga.

The game releases in 2024 on PS4/5, Xbox One and Series X|S, and Steam.

PlayStation State of Play Reveals New Trailer for God of War Ragnarok

With the looming release of the game on November 9, PlayStation gave us another look at the much-anticipated sequel as part of its State of Play event yesterday.

Between all the awesome brutality that, at this point, is synonymous with the franchise, I noticed the classic evolution of the Boy into a typical teenager – keeping secrets from his father, the attitude – and you can be sure that’ll play a big role into both their relationship as well as Boy transitioning into maturity and finding both his voice as well as himself.

Additionally, PlayStation has revealed a limited edition joystick that’ll go on sale the day God of War Ragnarok launches (Nov. 9). Here’s a short teaser showcasing it:

You can read more about God of War Ragnarok, including its initial announcement and the contents of the two available Collector’s editions here. Did the story trailer hype you up? Will you play God of War Ragnarok on release day? Let us know in the comments below!

PlayStation Reveals TEKKEN 8 During September’s State of Play

PlayStation has revealed the next installment in the TEKKEN fighter game franchise, launching on PS5, Xbox Series X/S and Steam in the future – which is generally code for late 2023 or sometime in 2024. The game is being developed in Unreal Engine.

This is the first Tekken game since 2015’s Tekken 7, which released on the older generation of consoles and Windows, marking the longest time between two installments in the franchise. The game is being developed by Bandai Namco Studios.

We hope you enjoyed that testosterone-fueled, biceps-filled trailer! What are you thoughts on Tekken 8? Let us know in the comments below!

The Sequel to Breath of the Wild Finally Gets a Release Date and a Name – The Legend of Zelda: Tears of the Kingdom

It’s been a long wait, be we finally have a name and a release date for the sequel to Breath of the Wild. The Legend of Zelda: Tears of the Kingdom will release on the Nintendo Switch on the 12th of May, 2023. Now that’s a way to close out a Direct!

What did you think about the trailer for Tears of the Kingdom? What about today’s Direct as a whole? Let us know down below!