The idea of the card seems nice as to greater support the mech strategy in controlling the board more but I don't think it's going to be enough. Plus, the card itself isn't a mech which means it has no mech synergy when it's on the board already.
Hmmm no thanks, seems nice but mech decks dont need this, in hunter we have the 2/1 +1/+1 deathrattle trigger for example, and that card is a pain in the ass many times, so this is a good card, but not a needed one in mech decks
Unlikely this is good enought o push mechs to be viable. Decent arena card though. Three mana 3/3 is decent and it has the small chance to crush your opponent.
I think the condition doesn't really hurt the card, a 3 mana 3/3 is playable, the condition makes it better, yes, and it's a condition that isn't that hard to accomplish in standard or wild at the moment
Mechs are good, and until boomsday rotates this will be in for some contention for the 3 mana slot in every mech deck. Its not a mech though, but since even mech hunter only have 1 possible 3 drop curve, this might just turn out to be the next Hench-Clan Thug, but more likely just be overshadowed by the same card it compares with.
BloodMefistOld God Fanatic 825728 PostsJoined 05/28/2019
Posted 3 years, 6 months ago
If an aggressive mech deck arises, like in Paladin, this seems like it could be good. Similar to Sky Claw though, this card probably dies once Boomsday rotates.
Comments
The idea of the card seems nice as to greater support the mech strategy in controlling the board more but I don't think it's going to be enough. Plus, the card itself isn't a mech which means it has no mech synergy when it's on the board already.
Solid inclusion for mech aggro decks, at least until Boomsday rotates out of standard.
After playing a lot with scaleworm (a 5/4 rush) can tell this nistn that impressive as it sounds. Trades then dies...
Hmmm no thanks, seems nice but mech decks dont need this, in hunter we have the 2/1 +1/+1 deathrattle trigger for example, and that card is a pain in the ass many times, so this is a good card, but not a needed one in mech decks
Great for Mech decks in standard and wild. Decent for arena.
ok for mechs, don't have high hopes for mechs this exp though
the paladin swarm deck you use that and will be so good in that, this card is crazy strong for a 3 mana minion.
Unlikely this is good enought o push mechs to be viable. Decent arena card though. Three mana 3/3 is decent and it has the small chance to crush your opponent.
maybe it see play after rotation but before you don't need it
I think the condition doesn't really hurt the card, a 3 mana 3/3 is playable, the condition makes it better, yes, and it's a condition that isn't that hard to accomplish in standard or wild at the moment
I don't like it being conditional, seems better in wikd than in standard...
I don't know. 3 mana 4/4 with rush is good but I don't think there would be a tier 1 mech deck, we need more support for this to work.
3/5
good in arena. i dont think this have a space in mech decks
Mechs are good, and until boomsday rotates this will be in for some contention for the 3 mana slot in every mech deck. Its not a mech though, but since even mech hunter only have 1 possible 3 drop curve, this might just turn out to be the next Hench-Clan Thug, but more likely just be overshadowed by the same card it compares with.
Looks like a decent card, will probably see play during deck testings
The Goblin counter-part to the Gnome Tinkertown Technician
might help mech pala
If an aggressive mech deck arises, like in Paladin, this seems like it could be good. Similar to Sky Claw though, this card probably dies once Boomsday rotates.