Medivh is a Protector Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Medivh - Mercenary Skins
Alternate skins for Medivh can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Medivh?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Medivh.
Medivh - Mercenary Abilities
These are the abilities Medivh unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Medivh Coins.
Arcane Rift 1
Mage Guard 1
Summon Raven Familiar 1
Below you can see all the different tiers of Medivh's abilities alongside their costs.
Guardian Blast Tiers
Guardian Blast 1
Deal 2 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 2
Deal 4 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 3
Deal 8 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Arcane Rift Tiers
Arcane Rift 1
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 2
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 3
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 4
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift {0}
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Enchanted Raven Tiers
Enchanted Raven 1
Rush. Battlecry: Gain +1 Attack for each Arcane ability you've cast this game.
Enchanted Raven 2
Rush. Battlecry: Gain +2 Attack for each Arcane ability you've cast this game.
Enchanted Raven 3
Rush. Battlecry: Gain +3 Attack for each Arcane ability you've cast this game.
Mage Guard Tiers
Mage Guard 1
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 2
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 3
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 4
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard {0}
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Arcane Rift Tiers
Arcane Rift 1
Deal 10 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 2
Deal 15 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 3
Deal 20 damage to an enemy. Deathblow: Refresh this ability.
Summon Raven Familiar Tiers
Summon Raven Familiar 1
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 2
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 3
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 4
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar {0}
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Medivh - Mercenary Equipment
This is the equipment you can wear on Medivh. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Medivh Coins.
Unstable Runes 1
Medivh's Locket 1
Staff of Atiesh 1
Arcane Tome I Tiers
Arcane Tome 1
Guardian Blast deals 1 more damage.
Arcane Tome 2
Guardian Blast deals 2 more damage.
Arcane Tome 3
Guardian Blast deals 3 more damage.
Arcane Tome 4
Guardian Blast deals 4 more damage.
Raven's Talisman I Tiers
Raven's Talisman 1
Enchanted Raven gains an additional +1 Attack.
Raven's Talisman 2
Enchanted Raven gains an additional +2 Attack.
Raven's Talisman 3
Enchanted Raven gains an additional +3 Attack.
Raven's Talisman 4
Enchanted Raven gains an additional +4 Attack.
Atiesh I Tiers
Atiesh 1
Passive: After this Merc is damaged, summon a 3/3 Raven with Rush.
Atiesh 2
Passive: After this Merc is damaged, summon a 4/4 Raven with Rush.
Atiesh 3
Passive: After this Merc is damaged, summon a 5/5 Raven with Rush.
Atiesh 4
Passive: After this Merc is damaged, summon a 6/6 Raven with Rush.
LT24_017E1_01 - Unstable Runes 1 Tiers
Unstable Runes 1
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes 2
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes 3
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes {0}
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
LT24_017E2_01 - Medivh's Locket 1 Tiers
Medivh's Locket 1
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket 2
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket 3
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket {0}
After you summon a minion, give it +@ Arcane Damage.
LT24_017E3_01 - Staff of Atiesh 1 Tiers
Staff of Atiesh 1
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh 2
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh 3
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh {0}
Start of Game: Give friendly Casters +{0}/+{1}.
Medivh - Mercenary Level Stats
Click to Expand
Level |
Attack |
Health |
1 |
1 |
10 |
2 |
1 |
12 |
3 |
1 |
14 |
4 |
1 |
17 |
5 |
2 |
19 |
6 |
2 |
22 |
7 |
2 |
24 |
8 |
3 |
27 |
9 |
3 |
29 |
10 |
3 |
32 |
11 |
4 |
34 |
12 |
4 |
36 |
13 |
4 |
39 |
14 |
5 |
41 |
15 |
5 |
44 |
16 |
5 |
46 |
17 |
5 |
49 |
18 |
6 |
51 |
19 |
6 |
54 |
20 |
6 |
56 |
21 |
7 |
58 |
22 |
7 |
61 |
23 |
7 |
63 |
24 |
8 |
66 |
25 |
8 |
68 |
26 |
8 |
71 |
27 |
9 |
73 |
28 |
9 |
76 |
29 |
9 |
78 |
30 |
10 |
81 |
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