Marvel Snap Cards
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On Reveal: Your opponent draws 2 cards. On Reveal: If this is at the middle location, +2 Power. If you win this game, double your winnings. If a card moved last turn, this costs 1. As you play this, disguise it as Mister Fantastic. After the final turn, reveal it. Ongoing: Adjacent locations have +2 Power. On Reveal: Swap the Power and Cost of all cards in your deck. On Reveal: Add a Sinister Clone to this location with the same Power. Ongoing: If both players have 4 cards at this location, +6 Power. On Reveal: Duplicate your hand. On Reveal: Discard a card from each player’s hand. Ongoing: +2 Power for each time you discarded a card this game. On Reveal: Become a copy of a random card in your opponent’s hand. Ongoing: If this is your only card here, adjacent locations have +5 Power. When this moves, add a copy to the old location. As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends. On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play) On Reveal: Give the 2 leftmost cards in your hand +2 Power. Ongoing: +5 Power if this is your only card here. Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this) After ANY card is played here, destroy this card AND that card. On Reveal: Add 3 random 6-Cost cards to your hand. You can move this once. When this is destroyed, add a copy to each other location. When this is destroyed, give your other cards +1 Power. On Reveal: Activate the On Reveal abilities of your other cards at this location. On Reveal: Give every card in your deck +1 Power. Ongoing: If you’re ahead by 10 power here, +4 power to other locations. Ongoing: Double your other Ongoing effects at this location. Ongoing: +5 Power if this is your only card here. Ongoing: Your cards with no abilities have +2 Power.