Marvel Snap Cards
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On Reveal: Your opponent draws 2 cards.
On Reveal: If this is at the middle location, +2 Power.
If you win this game, double your winnings.
If a card moved last turn, this costs 1.
As you play this, disguise it as Mister Fantastic. After the final turn, reveal it.
Ongoing: Adjacent locations have +2 Power.
On Reveal: Swap the Power and Cost of all cards in your deck.
On Reveal: Add a Sinister Clone to this location with the same Power.
Ongoing: If both players have 4 cards at this location, +6 Power.
On Reveal: Duplicate your hand.
On Reveal: Discard a card from each player’s hand.
Ongoing: +2 Power for each time you discarded a card this game.
On Reveal: Become a copy of a random card in your opponent’s hand.
Ongoing: If this is your only card here, adjacent locations have +5 Power.
When this moves, add a copy to the old location.
As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.
On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
On Reveal: Give the 2 leftmost cards in your hand +2 Power.
Ongoing: +5 Power if this is your only card here.
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
After ANY card is played here, destroy this card AND that card.
On Reveal: Add 3 random 6-Cost cards to your hand.
You can move this once.
When this is destroyed, add a copy to each other location.
When this is destroyed, give your other cards +1 Power.
On Reveal: Activate the On Reveal abilities of your other cards at this location.
On Reveal: Give every card in your deck +1 Power.
Ongoing: If you’re ahead by 10 power here, +4 power to other locations.
Ongoing: Double your other Ongoing effects at this location.
Ongoing: +5 Power if this is your only card here.
Ongoing: Your cards with no abilities have +2 Power.