Marvel Snap Cards
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On Reveal: Move an opposing 1 or 2-Cost card to this location.
Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)
On Reveal: Next turn, you get +1 Energy.
On Reveal: If this is at the middle location, swap the positions of each location.
Starts in your opening hand.
Ongoing: Cards that didn’t start in your deck cost 1 less. (minimum 1)
On Reveal: You must play a card here next turn.
Ongoing: Enemy cards at this location have +1 Power.
On Reveal: If you play a card here next turn, +5 Power.
On Reveal: Ruin this location. (remove its ability)
On Reveal: If your opponent played a card here this turn, +2 Power.
On Reveal: Shuffle 2 Rocks into your opponent’s deck.
On Reveal: Steal an Ongoing ability from a random enemy card at this location.
Ongoing: +2 Power for each card in your opponent’s hand.
When this is destroyed, return it to your hand. It costs 0.
Ongoing: Players can only play 1 card a turn.
On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
On Reveal: Replace this location with a random new one.
On Reveal: Afflict cards in your opponent’s hand with -1 Power.
On Reveal: Add another Sentinel to your hand.
Ongoing: Cards in your hand cost 1 less. (minimum 1)
On Reveal: Set all cards here to their original base Power.
On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
On Reveal: Add a random 1-Cost card to each location.
Costs 1 less for each unspent Energy last turn.
On Reveal: If you play your next card here, double its Power.
When either player draws a card, set its cost to 6.
You can only play this at a location where you have 6+ total Power.
When this is discarded from your hand, draw a card.
On Reveal: Give your other 3-Cost cards +2 Power.
Passive: While in your hand, this transforms each turn into a Hawk or Bear.