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The card is obviously strong but is it just me that expected something 'grander' than a 2 mana 1/2 for the grandmummy?
Give her a break, she's 90(00) years old.
Good card but what would the rest of the deck look like?
Will it buff itself if it is the only friendly minion on board? Which will trigger first? Reborn or Deathrattle?
Best case scenario it’s 4/5 worth of stats for 2. Tempo Priest is always something I have unsuccessfully tried to make happen. This is a good card for that sort of deck
This card would normally be pretty good with psychopomp but since you lose out on the extra reborn value it's one of the worse pulls and probably warrants putting them in different decks. And psychopomp looks like the reason to play priest, so I don't think this will see play.
You can't be reborn twice?
The devs said Reborn works kinda like Divine Shield. So I'd say no, bu who knows?
I bet the little mummies got sombreros on the picture only for that reason, when it dies -throws hats, like Mad Hatter or Explorer's Hat animation.
which is a little bit weird from desertish mummy viewpoint, but its okay i guess O.o
Man, I think this will see play!!
I mean, remember Shadow Ascendant?
Great for aggro and midrange, IMO
Aggro Priest, lol
Like the pun... Card is a so so tho.
this guy looks cool, I am glad he exists because I would like to see priest go in a direction focused more on minions, and on stat bonuses. This guy might be the first step towards a zoo/aggro priest, which would be awesome.
Sadly, a card is a bit more than the sum of its stats. Numerically, this seems awesome, but in reality it doesn't work out particularly well. With the body's stats being split across two minions, a 1/2 and a 1/1, it's really hard to get any real value out of either of the halves in terms of trading. If you want to kill, say, a Sorcerer's Apprentice, a measly two health minion, it's going to take you two turns to do it (meanwhile Mage is merrily milking all the value it can get out of the mana discounts), and if you have another minion on board to receive the first +1/+1 buff, it's highly likely the Mage is either going to Frost Bolt it to death and ping off your remaining 1/1, keeping the Apprentice alive, or just kill the buffed minion with the now 3/1 Apprentice. If you play a minion on 1, then follow it up with this on 2, the 1 drop has to survive another turn for you to get something out of it, because the buff is a deathrattle instead of a Battlecry, and if instead you intend to follow the mummy with a 3 drop and have that receive the buff, you still have to sac the 1/2 into something to get the boost on cue. And a 1/2 isn't going to value trade into anything, so you're likely just throwing the 1/2 away for a +1/+1.
No...just...just no. If you split stats and bodies too many times, what ends up happening is you get value traded into oblivion and receive the absolute minimum amount of value you can.
Did you realize something? The amount of mana, your opponent has to spend to kill this thing off goes through the roof. You‘re right that the stat distribution is very bad but it‘s still a 4/5 for 2 mana!
Let me play the turn 3 priestfor you..
I play cleric, trade the mummy and the cleric becomes a 2/4. Then i heal the reborn mummy, draw a card and have a 1/2 left. Your frostbolt doesn’t clear my cleric and your ping doesn’t kill my mummy.
You're skipping over a pretty important point there. On turn 3 you play Cleric and trade your Mummy, then heal the Mummy? That's all assuming that you played a 1/2 on turn 2 and it lived, untouched, to your turn 3. Which is crazy talk if we're talking about two board-centric decks fighting it out. What will happen in real games is you play the mummy turn 2 into their Sorcerer's Apprentice or, hell, any 2 drop since the mummy has lousy stats, they use their 2 drop to kill your mummy (no +1/+1 for you unless you also stuck a 1 drop the turn before that), then they ping your Reborn mummy, and both halves of your +1/+1 go to waste. So in essence, it's like you played a 1/2 and a 1/1 with no additional effects, and you can't even kill their 2 drop because they can ping off the second half of your minion. You'd be better off playing a River Croc at that point cause that at least kills a Sorcerer's Apprentice on the first trade. Like I said, splitting the stats of the mummy means you get value traded into high hell and back. The fact that the +1/+1 is stuck on a deathrattle instead of a battlecry also means your opponent will often be the one deciding when it triggers. And you can rest assured your opponent will make it so that it triggers at the least convenient time for you. Look at Spawn of N'Zoth for an example of how "well" deathrattle board buffs work out. So no, it's not even close to a 4/5 for 2, because chances are at least 1/1 or 2/2 of those stats will go to waste, and the 2/3 of the minion itself can be easily value traded without any losses on your opponent's side.
You two are also using hyper-specific scenarios to justify your opinions on this card, which is the last thing you should do.
you are not totally right, i m not telling you both right or both wrong, but card really not good as you said and not bad as he said. In real world your Opp will clear most officient way and you can't get buffs in early game. That's mean no +1+1 and it's just bad stats minion. Yes, you you're ahead and board is yours it's really hard clear you officient and something will survive and you get your 4-5 stats value, but we have really big problem - it's priest, he is bad in staying in the game in early game,
I think, this can play in standart, but need some help like buffing attack somehow like direwolf alpha or something like 2-2 girl who buffs board every turn. But without some other broken early game 1-3 drops it's shity card, coz 1 attack today it's only possible for 1 drops.
This would pbly be insane in any class but priest haha
Still a very good card tho, might fit in some new tempo priest with extra arms?
Thanks to Reborn, crazy synergy with Spirit of the Dead