Those hoping for a surprise balance changes this week will be disappointed as Riot is maintaining their normal cadence of only introducing balance changes every other patch. Instead, Patch 2.4.0 focuses exclusively on "bug fixes and miscellaneous quality of life improvements," along with several expedition bucket changes. This means we'll have to wait for Patch 2.5.0 at the end of the month before we see the changes to Twisted Fate that RubinZoo hinted at earlier.

Quote From Riot

Miscellaneous

  • Visual clarity improvements have been made to the process for phasing a Moon Weapon.
  • Player vs. AI matchmaking rules have been updated to allow for a wider pool of AI opponents.

Bugfixes

  • Ranked Rewards from the Cosmic Creation Season should be properly delivered to all players.
  • Fixed a bug that was preventing Spellshield from stopping Cataclysm.
  • Fixed a bug where Cataclysm’s forced Challenge could be undone by the defending player.
  • Fixed a bug where a blocking unit under the effect of Cataclysm could be removed to have the attacker incorrectly damage the defending player’s Nexus.
  • Fixed a bug that was preventing champion voice lines from being played on mobile.
  • Fixed a bug that was preventing Spellshield from stopping Captain Arrika's Play effect.
  • Fixed a bug where having multiple Buried Sun Discs in play resulted in incorrect Countdown effects.
  • Added a Deep counter to Vicious Platewyrm.
  • Fixed a bug where The Veiled Temple would allow Thermogenic Beam to deal 2 damage when being cast for 0 mana.
  • Fixed a bug where Zoe's level 2 effect would occasionally not appear correctly.
  • Fixed a visual bug that occurred when using the Fen Guardian on the Arcade Board.
  • Fixed an issue where text was overlapping in some languages on the Empires of the Ascended Event Pass.
  • Several text improvements have been made across the game in our continued effort to improve text consistency.

Buried Sun Disc Card Image Cataclysm Card Image  Captain Arrika Card Image


AI Opponents

Riot Raptorr detailed a little more about the changes to AI opponents on reddit.

Quote From RiotRaptorr

We've updated how AI matchmaking works. After your first 10 games or so in AI (20 if you're new), you should start to see your opponent pool open up quite a bit.

If you have less than 20 total vs AI games, your first games will be against the 'easier' AIs. After those first 20, the AIs you're matched against are influenced by your recent win rates. If you're winning vs AI a lot, you'll encounter some of the more challenging encounters.

The net result is that most players should be seeing a much wider variety of AIs.


While we're disappointed that none of these changes promises to have any impact on the meta, they certainly are some welcome bug fixes. Anyone who has lost a game to either the Cataclysm or Buried Sun Disc exploits can attest they just made the game feel very unsatisfying. What are your thoughts? Share with us below!