Warcraft III: Reforged Survey Gauges Interest in Soft Relaunch

Hot off a recent game update – patch 1.35, which has re-added custom campaign functionality alongside a slate of balance chances and fixes – Blizzard have just sent out a survey for Warcraft III: Reforged, aiming to get some valuable feedback on various topics. There’s the usual questions regarding playing habits and game quality, but one particular question is quite interesting. Here’s a screencap of it:

warcraft 3 reforged survey

Warcraft III: Re-Reforged

Undoubtedly, Blizzard is looking to gauge interest into whether it’s financially feasible to pour more money into Warcraft III. It’s no secret the game’s budget was gutted before it released and ended up shipping with fewer features than the original. The game has been getting a constant, if slow, roll of patches in the past year, and it seems Blizzard’s new management is looking to fix some of its past mistakes.

Now, looking at this survey question, the features under the “Potential New Reforged Features” headline aim to address some of the sore points with the game in its current state:

Legacy Warcraft III In-Game Art Update is an interesting one. The Reforged art-style was panned for making it harder to distinguish units from different players and for overall blending a bit too much with the background. This feature sounds like the game would get a third set of art, this time more closely matching the original direction – perhaps in poly count as well.

UI/UX Revamp (Menu, Lobbies, Chat, etc.) is definitely something that should be on the list regardless of whether this plan of re-reforging goes through or not. The new menu is absolutely worse than the old one, performance-wise.

Storage Size Reduction is an interesting one as well. Players had no choice in continuing to play the game without downloading and extra 30 gigabytes of data, regardless of whether they’d purchased Reforged. I myself ended up with 30GB of lost space due to having the battle.net client set to auto-update. While I don’t see the ‘base game’ reducing its size in its current state, I could see this feature being implemented in an opt-in basis depending on the type of art you wish to use. For example:

  • If you only want to use the original art, you don’t need, like, 25 of those gigabytes so you don’t have to download them.
  • If you want to use the potential third art update we discussed above, maybe that’s only 8GB on top of the base game.
  • If you want to use the Reforged art, then you’re still at 30GB.

Reforged Campaign Improvements probably refers to taking another crack at the campaign missions and either properly ‘reforging’ the entire campaign, as initially promised, or at least re-doing the missions that have already been changed quite a bit but weren’t loved by the fans.

Reforged Environment Art Rework is likely an effort to bring color back to Azeroth and make the environments feel more lively; less drab, less conflict with the Reforged unit/building assets, and so on.

What do you think of this potential third coming of Warcraft III? Does it sound appealing, or has your faith in a well-made Warcraft III remaster been permanently lost? Let us know in the comments below.

Diablo IV’s Limited Collector Edition Box Comes Without the Game

In a world where the absurd inches ever closer to becoming the norm, Diablo IV’s physical collector’s box will not include the game itself among the cool vanity items stashed within. Let’s… unpack that for a second, and we’ll look at the digital pre-purchase options as well.

What’s in the Limited Collector’s Box?

In a fitting choice of name, the box is limited both in terms of how many will be produced, as well as what it will contain (not the game). The box will be available for pre-order starting December 15th on the Blizzard Gear Store, so we don’t have a price for it yet, but we can safely assume it’ll be over 100 bucks. Consider that the basic edition of Diablo IV is going to cost $70, and the game includes both a battle pass system and other microtransactions.

The collector’s box (pictured below) contains the following:

  • Candle of Creation (consumable item)
  • Cloth Map of Sanctuary
  • Diablo IV Collector’s Edition Art Book
  • Occult Mousepad
  • Pin of the Horadrim
  • Two Matted FIne Art Prints Sized 18.54″ x 10.79″

There’s also what looks to be a PC skin (?) in the picture, but that’s likely to just be how the box itself looks on the outside.

diablo 4 collector's box

Aight, What About the Rest?

The game itself can be pre-ordered in three digital varieties:

  • Standard, at $70.
  • Deluxe, at $90.
  • Ultimate, at $100.

Here’s what each version comes with:

The game itself, finallyXXX
Open Beta Early AccessXXX
Light Bearer Mount (Diablo IV)XXX
Inarius Wings & Inarius Murloc Pet (D3)XXX
Amalgam of Rage Mount (WoW)XXX
Umber Winged Darkness Cosmetics Set (D: Immortal)XXX
Up to 4 Days Early Access to Diablo IVXX
Temptation Mount (Diablo IV)XX
Hellborn Carapace Mount Armor (Diablo IV)XX
Premium Seasonal Battle Pass UnlockX
Accelerated Seasonal Battle Pass Unlock (20 Tier skips)X
Wings of the Creator EmoteX

As we can see, the Ultimate edition is really just a battle pass boost and what is likely to be a fairly infrequently-used emote, given how a hack & slash game tends to keep you killing monsters most of the time instead of hanging around towns and dancing with other players.

Now, we can probably assume the battle pass is going to cost $20 or so (most battle passed are between $15-20), so if you’re planning to do the battle pass grind, you’re better off just buying the Deluxe edition from the get-go. We’d advise against buying the Ultimate edition, as generally you only need the 20 tier skips if you’ve barely got any time to play.

Additionally, we’d hold up on buying the game until the open beta starts; it’s important to get a good idea of what Diablo IV is going to be like, especially if you’re a hack & slash veteran. By the looks of it, it’ll play and feel quite differently to current industry classics like Path of Exile. While we haven’t delved into the game ourselves yet, it looks to be a hack & slash with quite a few MMO designs put into place.

Overall, things are looking a bit suspicious for Diablo IV in terms of pricing. You’ve got the collector’s edition which comes without the game it’s made for, and the Ultimate edition which seems to be a bit of wallet bait, all compounded by the fact that the game costs $10 more than what you’d expect from a AAA and it includes battle passes and microtransactions. The monetization is very heavy in this one, folks.

What are your thoughts – separating your opinion of the game from the awesome CGI trailer revealed at The Game Awards – on Diablo IV and its pricing? Let us know in the comments below!

Diablo IV Releasing June 6, 2023

The leaks were true! Well, sort of one day early. We got confirmation during The Game Awards that Diablo IV is releasing on June 6 next year. The announcement started with a bunch of hooded people standing on the stage, with red mist and then a surprise Halsey coming out and performing a new song, “Lilith”. Here’s a new, juicy trailer:

Who dat angel? We want to say Inarius, although I’m not sure why he’d be fighting Lilith. We’ll have to wait and see! Hopefully, there’s more amazing CGI in the works for Diablo IV. If you’re not able to watch the show, check out the pre-show award winners and stay tuned for the big-league awards!

When is Diablo 4 Coming Out? Rumors say June 5

Rumors, rumors everywhere! Several news outlets have taken to report that the possible release date for Diablo 4 will be June 5th (6th depending on your region), ahead of even more rumors that the date will be announced during tomorrow’s The Game Awards show.

diablo 4 character customization preview
Press embargos have lifted today; here’s a sample of the level of character customization you can expect in Diablo 4.

The rumors come from Twitter user Aggiornamenti Lumia, who is notorious to scraping storefront data to gather information on release dates for games that haven’t been announced yet. Aside from the purported release date, Lumia claims to have also uncovered the following:

  • Pre-orders will go live on December 9th.
  • The size of the game on the Xbox will be 80GB.
  • The game will ship in three editions: Standard, Digital Deluxe and Ultimate.

An older rumor pointed to all this information being revealed during The Game Awards show that’s taking place tomorrow evening, so we’ll have to wait just a bit longer to confirm this news, but we’re fairly confident everything detailed by Lumia is true.

We also recommends watching the awards show, as you can win a Steam Deck by following these easy steps!

Rest assured we’ll be here tomorrow evening to report on everything revealed during The Game Awards, including the big winners of the night as well as the torrent of game announcements served in-between nominee categories.

The floodgates are about to open and we’ll receive a big chunk of information on how Diablo 4’s goals are, what the gameplay is going to be like, and more importantly, how it will compare to Path of Exile 2, arguably its biggest competitor, with both launching next year.

Are you excited for Diablo 4, or wary considering both its predecessor and Blizzard’s monetization woes with Diablo: Immortal? Let us know in the comments below!

Game of the Week: World of Warcraft: Dragonflight

This week, we’ve chosen World of Warcraft: Dragonflight as our game of the week, even though it’s technically just an expansion (read: big update), but we’ve got a good reason for it!

Dragonflight is shaping up to be the best WoW expansion since Legion so far, and while we’re barely a week into the Dragon Isles, it’s fun enough right now to recommend it to anyone who suffered through Battle for Azeroth and Shadowlands.

The true mark of a good expansion will really be decided a month of two into it. You could call this the honeymoon period, where players are churning through all the new content at a rapid pace, but what happens once Primal Storms, world bosses, PvP and PvE seasons and the first raid have all been out for a while? We’ll have to wait and see, but for now, Dragonflight is quite a bit of fun and a welcome change from the grind-centred expansions that came before it.

First, Some Context

To understand why Dragonflight is a breath of fresh air we need to take a quick trip down memory lane and look at the past few expansions.

When Legion launched in 2016, it was also a breath of fresh air after the content drought of Warlords of Draenor, and with it came a pretty important overhaul to three systems: Dungeons, the reputation system and professions. There’s more, of course (like legendary items), but we’ll focus on these.

Dungeons got Mythic+, and system that scales difficulty and rewards from dungeons, ensuring they won’t become completely redundant as the expansion evolves. It was a success and is now a core ‘game mode’ of WoW.

The reputation system got changed with the addition of world quests, a borrowed feature from Diablo 3’s bounties, adapted to am MMO environment and made the reputation grind feel less stale with a varied, rotating set of daily activities to complete at your leisure.

Professions got a major overhaul, each receiving a long-winded questline to acquire more recipes, and most recipes now having three ranks, each rank either improving recipe yield or reducing the materials required to craft the item.

The point I’m trying to make here is that Legion took a hard look at some of the core systems in WoW and strived to improve them. Other expansions before it had some half-hearted attempts at the same result, but Legion is when success was found.

Battle For Azeroth

These same systems were further iterated on in the next two expansions. While Mythic+ was mostly fine, professions and reputation / world quests were not.

Professions in BFA had the same shtick going on: Most of them have ranks, and each rank grants a similar effect as it did in Legion. Here’s the kicker, though: There was no cool, immersive questline that took you through your profession anymore, aside from some minor quests for the gathering arts.

You sort of just plowed through your profession skill, got the recipes, then got the rank upgrades upon reaching Revered/Exalted with some of the new factions. For PvP gear recipes, you’d have to sink your precious Marks of Honor to buy the rank upgrades.

World Quests, while slightly less noticeable, did receive a nerf: They were less exciting, their rewards felt less impactful and were overall slightly more tedious than their Legion counterparts. At the time, I thought it interesting that these two systems were iterated into a downgrade from one expansion to the other, but I assumed the developers would course-correct in Shadowlands.

magni bronzebeard
Nothing about this glorified chess piece’s world quests was exciting.


My god, it got worse. Profession ranks were no longer the norm for most recipes – they were relegated to the recipes that crafted armor pieces, which players could combine into crafted legendary items. Most everything else professions did (other than raid flasks, gems, enchants, the usual) was quickly pointless. This time around, there weren’t any profession-related quests, that was just an old memory.

World quests got the worst of it though. Right, something I forgot to mention was that, since Legion, completing four world quests for a faction would award you:

  • In Legion, a chest with some gold (~700), a bunch of resources & reagents and perhaps some follower equipment or currency.
  • In BFA, a pre-determined reward, usually an epic gear piece, 2000 gold or Azerite Power.

You’d just log in, do four world quests, and go to an NPC to get your chest. In Shadowlands, you first had to go and manually pick up the “do world quests to get chest” quest – that was the first red flag. Second red flag, world quests in the afterlife could sound something like this when you previewed them on the map: “Acquire 3 bear asses”. Sounds pretty quick, something you could do during your lunch break, right?

More often than not, by the time you were done with that one world quest, it’d look like this:

  • Acquire 3 bear asses.
  • Deliver them to Lady Moonberry.
  • Pick up the Bear Gland Bomb Box.
  • Mount the nearby Wilderling.
  • Kill 100 Forsworn with the Bear Gland Bomb.

This was very much commonplace in the world quest experience. To complicate matters even more, after you’d finally get your coveted box of random goodies, you wouldn’t open it to find an instant 700 gold, or know in advance it wouldn’t be a box but straight up 2000 gold. Among some miscellaneous items like seeds , you’d get roughly three stacks of gray-quality items that you’d then have to manually sell for somewhere between 1700 and 2200 gold. Why? We still don’t know.

Stay away from me, Lady Moonberry! Never again!

Getting to the Point

Finally, enter Dragonflight. Gone are the recipe ranks and unhealthy legendary crafting system. Gone are the several long-term grinds associated with player power. Gone are the tedious world quests, the especially bad lore, the monochrome environments and the lack of variety in the kind of daily content you can engage with. Dragonflight has a little bit of everything.

Factions, World Quests & The Grind

First, let’s talk factions. There’s four major factions, with one of them having four sub-divisions that are grinded separately (but they’re alt-friendly!):

  • The Dragonscale Expedition can be grinded all the way to the end if you want to spend days looting dirt clumps and lost expeditioner packs. Much like the Kirin Tor in Legion, they’re the ones with the fun world quests (rock climbing, nature photography…)
  • The Maruuk Centaur do Grand Hunts, which rotate throughout the entire content and constitute six tasks, ending in a bag of goodies. Grand Hunts are events open to all – they are not quests – and you can even AFK the whole time and still receive the reward.
  • The Iskaara Tuskarr are all about the good things in life: Cooking and Fishing. The main activities they provide are setting up Fishing Holes for players, which last a few days and provide bonus chances of getting shiny fishing loot, and Community Feasts. The latter are another type of event open to all and basically runs like a proper restaurant kitchen. Every player gets a task and at the end, a delicious soup is made!
  • The Valdrakken Accord represents the combined might of all the main flavors of dragons, and they’re in charge of making up race courses for you to practice your Dragonriding on. They’ve got four sub-factions:

  • Cobalt Assembly, which is an old-school open-world mob grind that unlocks some profession recipes and item appearances.
  • Wrathion & Sabellian, two dragons, one of which you can swear allegiance to each week and work towards that particular reputation for your usual loot, as well as a fancy, powerful cloak.
  • Artisan’s Consortium, which is directly related to professions and offers recipes and useful crafting shenanigans.

As you can see, each faction offers a wide variety of activities, each with their unique quirk. Gone are the days of taking a continental tour and doing 25 world quests every day. In fact, if you’ve done all world quests, you’ll notice you only have 2 or 3 new ones popping up each day. The lesson here is that Dragonflight is not here to keep you logging in every day to grind. You’ve got time to do some of the events, pop a dungeon, fish and watch the sunset and you can do it all in your own time.

Professions: Refining the Craft

If world quests were tuned down in favor of a cycle of events (Grant Hunts, Feasts, Races) to make Azeroth feel like a living, breathing world again, professions have received a facelift that strives to make the community a living, breathing… not sure how to end that phrase, but you get the gist of it.

If you haven’t looked into Dragonflight professions, you’ll be surprised to find out they’ve now become one of the most complex systems in Warcraft. Aside from a sprawling talent tree of their own, which lets players specialize in their own niche and hopefully make a killing on the auction house, they promise to remain relevant throughout the expansion’s entire two-year lifespan.

Each recipe now has a difficulty rating. Your skill determines what quality your craft will end up being, depending on the difference between the two numbers. Things get even more interesting when you account for secondary stats:

  • Inspiration gives you a chance to craft something with a bonus amount of skill rating, meaning it’ll end up higher quality.
  • Resourcefulness gives you a chance to craft something using fewer resources than the recipe demands.
  • Multicraft gives you a chance to create multiple pieces of the same item and usually only applies for reagents.
  • Crafting speed, well, increases your crafting speed. Useful if you’re on a lunch break.

All these stats can be increased through leveling up your profession, equipping fancy profession gear and, most importantly, choosing your profession talents carefully. There’s enough variety to ensure players will be divided into different niches, each able to provide something at a greater quality than others can produce. Crafters may also be able to find the reagents necessary to craft heroic/mythic raid item level gear, so you can be sure professions will remain relevant for quite a while.

Now, The Point

Dragonflight has taken a page out of Legion’s book and worked to refine some of the game’s core systems, this time putting a lot of extra effort into it. If you ask me, so far it seems to have succeeded. The game feels more fun, relaxing and light-hearted than it did the past two expansions, or perhaps even since Wrath of the Lich King. While we’ve yet to truly see how it holds up in the long run, it’s definitely worth going in and giving it a try now, while there’s still so much more to discover.

dragon isles aqueduct
Like why do the Dragon Isles have so many aqueducts? Do dragons drink water like pigeons from a fountain?

Are you already in the Dragon Isles? What has your impression been so far? Let us know in the comments below!

Dragonflight Launches In An Hour! Plus, Feldrake Twitch Drop!

World of Warcraft: Dragonflight is nearly upon us! The game’s ninth expansion is set to launch globally in one hour, allowing players to finally travel to the Dragon Isles, level to 70 and get into the usual gearing, collecting and reputation grinding that’s rampant at the start of an expansion.

Here’s a fancy image of when Dragonflight releases around the world:

dragonflight release times

Twitch Drop: Feldrake Mount

As soon as Dragonflight launches, Twitch Drops will also be enabled, lasting until December 1st, 11:59 PM PST. Watching four hours of Dragonflight streams will have the much-coveted Feldrake mount pop into your mount collection! The Feldrake was originally available as a rare find in ancient World of Warcraft trading card game packs, with some cards having a redeemable code on them that would award the mount.

This is likely the only opportunity to earn this mount for, well, at least ten years we’d say, so make sure to grind those Twitch hours to avoid missing out on it!

It’s nothing too sparkly, but the rarity is where this drake shines.

Dragonflight Features

As with any expansion, there’s a bunch of changes and additions coming with today’s launch. Here’s a brief overview of what you can expect if you’ve been out of the loop:

  • A new talent tree system that combines the Mists of Pandaria choice-based tree with the more traditional tree used up to Cataclysm.
  • Dragonriding, a fancy new way of flying with lots of customization and a talent tree of its own.
  • A profession overhaul bigger than ever before, with profession skill trees, auction house work orders, profession equipment and more.
  • Four new zones to level in, with ‘Adventure Mode’ (similar to Shadowlands’ Threads of Fate) unlocking for all your alts as soon as your first one finishes the main story.
  • No borrowed power of intensely grindy systems that force you to do twenty things every day!

We’ll see you in the Dragon Isles! What are you most excited about with Dragonflight? Let us know in the comments below!

March of the Lich King Spoilers & Expansion Guide

With the stream having come to an end and Hearthstone announcing one of its biggest upcoming releases ever, we’ve put together a post with everything you can expect when March of the Lich King launches on December 6th.

March of the Lich King Quick Info

  • March of the Lich King expansion contains 145 new collectible cards.
  • March of the Lich King releases on December 6, 2022.
  • Winter is Coming – This expansion marks the debut of the Death Knight, Hearthstone’s 11th class.
  • New Minion Tribe: Undead
    • Those who have perished still have some use! After Naga, Undead is the second new minion tribe introduced in the Year of the Hydra. Undead represents the various forms of dead minions that have been brought back to life. This new minion type has strong synergies with other Undead minions dying before they’re played.
    • Minion cards can now belong to two tribes. For example, Patches the Pirate is no longer just a Pirate, but also a Demon.
  • New Keyword: Manathirst
    • With an expansion that has a major focus on Blood Elves and Silvermoon, mana had to play a decisive role. Manathirst: (X) cards do something extra when you have (X) mana crystals available – they do not spend that (X) mana, but they just become more powerful at a certain point in the game.

March of the Lich King Freebies

Login to receive a free copy of The Sunwell! This card is playable immediately.

the sunwell

March of the Lich King Standard Bundle

The March of the Lich King Standard Bundle includes 60 March of the Lich King card packs, two random March of the Lich King Legendary cards, and the Lor’themar card back! 

  • 60 March of the Lich King Packs
  • 2 random March of the Lich King Legendary Cards
  • Lor’themar Card Back

March of the Lich King Mega Bundle

For the first time in Hearthstone, an expansion’s Mega Bundle is entirely focused on Constructed.

  • 80 March of the Lich King Packs
  • 5 March of the Lich King Signature Golden Packs
  • 2 random March of the Lich King Signature Legendary Cards
  • Path of Arthas Set, consisting of 49 Death Knight cards (26 unique) that are not available through packs.
  • Lor’themar Hunter Hero Skin
  • Lor’themar Card Back
march of the lich king mega bundle contents

Revealed Cards for March of the Lich King

These are all the cards that have currently been revealed for March of the Lich King.

Death Knight

Demon Hunter

deal with a devil



blood matriarch liadrin




That’s all we’re getting so far, with over 100 cards still waiting to be revealed! What do you think of the current selection? How do you think the expansion will shape up? Let us know in the comments below!

Hearthstone Adds New Cosmetic Options – Legendary Hero Skins, Signature Cards

As part of Hearthstone’s new expansion reveal, the game is introducing two new types of cosmetics: Legendary Hero Skins (portrait frames made fancier!) and Signature cards, which seem to be a much better take on the weirdly-looking Diamond cards. Let’s take a closer look:

Legendary Hero Skins

Portrait frames just got an upgrade and are now available in a whole new dimension! Here’s a breakdown of what these new skins are all about:

  • Each skin is fully animated in 3D and responds to in-game actions with special animations. These can, for example, be triggered when attacking, playing minions, casting spells and emoting.
  • The skins come with unique hero trays, which (judging by the example below) are more gilded than ever before.
  • New voicelines will accompany every one of these fancy portrait frames.

The first (and currently, only) legendary hero skin we know about is Arthas Menethil and he will be available for pre-purchase as part of the Arthas Menethil Bundle starting November 8th. It’s worth noting this is a Death Knight portrait frame, meaning it won’t be usable until the new class becoming playable when March of the Lich King launches December 6th.

The bundle will be available for purchase for a while after the expansion launches, so there’s plenty of time to decide if you want to to become old-school Arthas or not!

Signature Cards

Signature cards are an additional tier of ‘cosmetic power’ that regular, playable cards can have. As pictured below, these cards’ art stretches over the entire card and the tones used depend on the expansion they’re from! Here’s what you need to know:

  • For March of the Lich King, all Signature cards will look icy, but future expansions’ Signature cards will have a different style. Card frames may also change on a per-expansion basis.
  • Signature cards can’t be crafted, nor can they be disenchanted.
  • They can only be found in packs or earned through special means (probably as part of seasonal events, promotions and shop bundles).
  • March of the Lich King will debut 18 Signature cards, 15 of them being of Legendary quality.
  • Two of these will be available on the Tavern pass.
  • The three non-legendary cards will be earnable for free as part of an event on expansion launch.

Going deeper into exactly where these cards drop from:

  • Standard packs
  • Class packs
  • March of the Lich King Packs
  • March of the Lich King Signature Golden Packs (new pack type)

Additionally, the upcoming expansions’ Mega Bundle will also grant 2 random Signature Legendary cards and 5 March of the Lich King Signature Golden Packs. Signature Golden Packs will also replace Golden Packs in the in-game shops for all future expansions.

invincible card art

The Signature Golden Pack

The new Signature Golden Pack, while slightly convoluted in its naming, doesn’t automatically guarantee you’ll get a Signature card from it. Here are the odds you’re up against when opening a Signature Golden Pack:

  • On average, you’ll get one Signature Legendary card every 7 packs you open.
  • On average, you’ll get one Golden Legendary card every 20 packs you open.
  • On average, you’ll get one Golden Epic card every 5 packs you open.

So, while not an easy grind, you will be able to get Signature cards relatively consistently from opening Signature Golden packs, and will make attaining Legendary cards easier if you choose to go this route.

There’s still more information to comb through as part of Hearthstone’s March of the Lich King reveal! Keep refreshing for new posts!

Hearthstone Patch 24.6 – New Arena Rotation, Dual-Class Event

Together with all the novelties introduced by patch 24.6, the Arena game mode will see a new rotation, together with the usual Dual-class event.

Here is all the information about this Arena-exclusive event:

  • Dual-class Arena is already live and will last until December 6th.
  • The eligible sets will be all those released from Classic through League of Explorers.
    • Kind of an old style Dual-class Arena event, for our nostalgic players out there!
    • For this reason, you won’t get the modern Core Set, but instead you’ll be offered the old Basic and Classic sets.
  • If you pick Demon Hunter, no DH cards will appear in the deck draft!
  • Any unfinished runs will be retired.
  • If you left a run unfinished, you’ll be able to claim your rewards and a Tavern Ticket.

For completion’s sake, here are all the card sets that have a chance to appear during your draft:

  • Basic
  • Classic
  • Curse of Naxxramas
  • Goblins vs Gnomes
  • Blackrock Mountain
  • The Grand Tournament
  • League of Explorers

Here’s the official post explaining what’s coming to arena (recapped above):

When Patch 24.6 goes live, all current Arena runs will end, and Hallow’s End will come to Arena! Dual-class Arena is back, and this time we’re kicking it old school. The eligible sets will be all sets from Classic through League of Explorers, and that’s it! No modern cards. But there’s a catch—Demon Hunter is still in the game. If you pick Demon Hunter, you could end up with the Demon Claws hero power, but no Demon Hunter class cards will appear.

Dual Class Arena will last until March of the Lich King launches on December 6. The eligible card sets during this period will be:

  • Basic
  • Classic
  • Curse of Naxxramas
  • Goblins vs Gnomes
  • Blackrock Mountain
  • The Grand Tournament
  • League of Explorers

Note that this throwback event uses the Basic and Classic sets, not the more modern Core Set.

Stay tuned for more information about Hearthstone’ huge expansion announcement and equally huge patch!

Hearthstone Gets a New Seasonal Event Interface – Now Live With 2-Week Hallow’s End Celebration

Among all the novelties unveiled in the March of the Lich King announcement stream, one that deserves particular attention is the remarkable revamp of the Events System. This covers all the mid-expansion events we get on a regular basis: Midsummer Fire Festival, Feast of Winter Veil and Hallow’s End fall into this category.

Well, Team 5 decided to step up their game and, starting from patch 24.6 (which, in case you don’t know, is already live), every player’s profile journal will feature a brand new interface. These are the main updates you should be aware of:

  • A new tab has been added to each player’s profile journal.
  • There, you’ll be able to find Event Quests, rewards, and the duration of the event.
  • When an event is live, the usual profile journal’s icon will be covered by a unique seasonal wax seal.
  • During each event, you’ll be provided with thematic Event Quests.
  • Said Event Quests will provide XP on an Event-specific reward track.
    • Just like the Battlegrounds Reward Track is separated from the Constructed Reward Track, the Event-specific reward track will follow the same rule.
  • Complete the Event Quests to earn special rewards!
  • Event XP will also be earned from playing games, although Event Quests will be the main driver to unlocking rewards.
hearthstone seasonal interface

Moreover, the first event taking place under the new event system is already live with patch 24.6: we are talking about 2022’s Hallow’s End, with a strong focus on the Death Knight flavor. In fact, the entire Knights of the Frozen Throne set will be back in Standard as part of the Core Set FOR FREE and FOR EVERYONE until March of the Lich King goes live on December 6th. 

Here’s what Blizzard had to say:

We’re introducing a new Events System and interface with Patch 24.6! Now, instead of just Legendary Quests, players can complete thematic Event Quests to earn XP on an Event-specific reward track. Additionally, in-game events will have their own special place in the Journal. When an event is live, there will be a seasonal wax seal over the Journal. Open the wax seal and you will be directed to a special Journal tab for that event, which will show Event Quests, rewards, and duration all in one thematic spot!

The first event with this new Events System will be the Knights of Hallow’s End Event, which starts with Patch 24.6. To kick off that event, the entire Knights of the Frozen Throne expansion will be temporarily Standard legal and FREE for all players! Now you can relive the first time The Lich King came to Hearthstone as you prepare for his return in December.


Other Important Talking Points

With this new event system added to the game, there are a few notable improvements to players’ experience.

First up, Team 5 will have a lot more options when it comes to designing a seasonal event: before this new system, the devs were bound to the usual Quest chain, which wasn’t bad at all, but had a few cons:

  • All the rewards were locked one behind the other, meaning that being stuck on a certain quest would’ve made you lose on all the other goodies available.
  • You could complete only one quest of the chain at time, while the picture above shows that you have access to two quests at the same time.
  • All the events were quite similar and redundant: you received your quest chain, completed it by playing several game modes and you were done.

Although there might still be room for improvement, this is a considerable step in the right direction!