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It's a cartoon showing off the Elusive keyword :)
It's a cartoon showing off the Elusive keyword :)
With the mini set online for over a week now, let's take a look at how Wild is doing, shall we? Overall, I'm of the opinion we're in a really good place right now. The meta is pretty diverse and while there are some decks with play pattern…
With the mini set online for over a week now, let's take a look at how Wild is doing, shall we? Overall, I'm of the opinion we're in a really good place right now. The meta is pretty diverse and while there are some decks with play patterns some players might call toxic, those can be targeted without throwing away your games against other opponents. So here's what I'd take to ladder if I was in a competitive mood, almost all of them curtesy of GetMeowth sharing them on his discord:
Questline Outcast Demon Hunter is a very strong, high skill cap deck I've failed miserably with. A lot of people who are way better at the game swear it's fun and viable though so here you go :)
Questline ("Bonk") Druid is the deck that got me to legend last month. It is able to out-armor and taunt up against aggro and the constant output of attack damage combined with the ability to spam giants very early make it a threat to anything else.
Another reason to run the new Speaker Stomper is that Tony Druid is still doing very well.
Beast Hunter got some very cool tools but still gets in trouble if it doesn't find a decent opener. You might want to try the new Standard staple Hollow Hound in here as well (I'd cut the Razormaws first).
Secret Mage got so much better with Costumed Singer, it's pretty crazy. Also this is your go to if you want to mess with Funnel Cake Priests - they're weak to minion disruption.
Mech Paladin is alive and kicking. With this deck you can make the lives of Questline Druids, any sort of minion based aggro decks and Kingsbane Rogue pretty hard, all thanks to Bubblebot.
The elephant in the room, even though I don't think it's as bad as it looks at first glance: Funnel Cake Priest. There are other versions out there, but this seems to be the most popular.
Shadowpriest is still very strong and very underrated by the community. I for one stay true to Swizard's OG Shadowburst Priest list though, because I don't like the flavor of Pirates in Priest.
Kingsbane Rogue was one of the decks that profited the most from the new cards that Festival of Legends brought us. There are various lists out there, you can swap in stuff like Leeching Poison or Doomerang if you want to.
Pirate Rogue hasn't received any new cards, but still works fine.
Even Shaman is experimenting with Jam Session and Jukebox Totem, it will be interesting to see where this leads the deck.
Of course we wouldn't play Wild if not for those semi-competitive meme decks. Those are what brings a lot of players the most fun in our format, but there's such a plethora of them out there, I'll just stick to what I've recently tried and enjoyed.
Blood Buff Death Knight is a very fun archetype that is just getting better and better with the addition of new cards. There's also a Standard version by FunkiMonki who piloted this to high legend!
Cute Warrior is a deck list that was born from the cooperation of MagmaRager, Warfariner, JambaJooze and Ramanujoke. It can get out of hands pretty quickly and if your board gets cleared, you can always fish for a surprise lethal with Warsong Commander and Power Slider. There's a great guide for this on Reddit.
Big & Undead Paladin takes the familiar Big Paladin shell and tries to make use of the Undead we received in the March of the Lich King and Dance Floor as well as Kangor, Dancing King from the latest expansion. I'm not sure yet if it is better than the OG version, but it's definitely a lot of fun!
Blackrock Reno Warrior is another idea from MagmaRager with a great Reddit guide. Sometimes it bricks, but it's a ton of fun when it works! (The cards in ETC are Provoke, Glacial Shard and Disruptive Spellbreaker)
And that's it for the moment! How do you like the Wild meta right now? Which decks do you like to play? Any undiscovered gems out there?
With recent patch, I just noticed [card]Yogg-Saron, Master of Fate[/card] is buggy. Is it just me? Let me know in the comments. Here is what happened: I played him, fortune wheel hit [card]10037[/card]. Upon initiating first attack,…
With recent patch, I just noticed Yogg-Saron, Master of Fate is buggy. Is it just me? Let me know in the comments. Here is what happened:
I played him, fortune wheel hit Curse of Flesh. Upon initiating first attack, game responded with "Too late, your turn is over." even though I had like a min remaining on my turn. I couldn't do anything until I restarted the game, which seemed to fix the issue. It happened on PC if I recall btw.
Hi everyone! I'm Shiju and I have a channel dedicated to making OTK Combos, and crazy stuff in Hearthstone! 10+minute long turns, 100+ card combos, the most strange interactions and more! Check it out :D Here's a sneak peek of my lat…
Hi everyone! I'm Shiju and I have a channel dedicated to making OTK Combos, and crazy stuff in Hearthstone! 10+minute long turns, 100+ card combos, the most strange interactions and more! Check it out :D
Here's a sneak peek of my latest content!
Join Magister Dawngrasp in a race against time in the most beautiful Hearthstone OTK combo ever made!
Reno Jackson lights up the board in a barrage of flames, light and destruction! A Hearthstone OTK combo with never before seen interactions featuring new Festival of Legends cards!
The finishing attack of previously unseen proportions! Featuring the new Festival of Legends Legends spell, Climactic Necrotic Explosion!
Ragnaros returns in the new Festival of Legends cards! An OTK combo that will set your opponents ablaze!
Making the impossible possible with the Snowflipper Deathwing Exodia!!
Title says it all. Well, in case you haven't heard of, a developer called Matt London wrote a post on Twitter, indicating that Blizzard is planning to bring the best experience for Wild format. I wonder what's going to happen but unless th…
Title says it all. Well, in case you haven't heard of, a developer called Matt London wrote a post on Twitter, indicating that Blizzard is planning to bring the best experience for Wild format.
I wonder what's going to happen but unless they look into these issues below, I'm not holding my breath. These are my takes and I would like to hear your thoughts as well:
General
Druid
Mage
Priest
Rogue
Shaman
That's all what I can think of. Let me hear your thoughts. With the insight shared from Blizzard, I really look forward to see Wild format grow even better.
https://www.twitch.tv/ohfozzie Come say hello would be much appreciated, also XQN and Mint pops in every stream on voice and give me a hand, this will be my 4th time streaming :)
https://www.twitch.tv/ohfozzie Come say hello would be much appreciated, also XQN and Mint pops in every stream on voice and give me a hand, this will be my 4th time streaming :)
-BTBW Listener Series Season 5 is here!-Wild Hearthstone Tournament Series-MIGHT OF THE NAGA-Incorporated Lore Elements-2 Deck Building Restrictions Each Week-FREE to play in-Prizes for Top 4-Info: https://borntobewildhs.com/listene…

-BTBW Listener Series Season 5 is here!
-Wild Hearthstone Tournament Series
-MIGHT OF THE NAGA
-Incorporated Lore Elements
-2 Deck Building Restrictions Each Week
-FREE to play in
-Prizes for Top 4
-Info: https://borntobewildhs.com/listener-series
For anyone who reads this series - please let me know your thoughts on increasing the rate of articles! To for example 2 or 3 a week on average. Would this be too much and an overload or would that be something you’d like? My dream…
For anyone who reads this series - please let me know your thoughts on increasing the rate of articles! To for example 2 or 3 a week on average.
Would this be too much and an overload or would that be something you’d like?
My dream is to have 100 Wild off meta decks with full guides that are all updated (both decks and guides) each expansion and miniset, and increasing the output will help that happen faster.
This is a thread to see the interest level in Wild Tournaments on the site. Here’s how it would work: it wouldn’t be on a particular day, it would last over a month or more. For each match, people would have a week or a …
This is a thread to see the interest level in Wild Tournaments on the site.
Here’s how it would work: it wouldn’t be on a particular day, it would last over a month or more. For each match, people would have a week or a few days and they would use one of those time availability website such as https://www.when2meet.com/.
When they have a time that works for both of them, they’d have to login and add each other on the app and hold the match or matches if we do best of 3.
Any conflicts would be handled by screenshot evidence but hopefully people will be honest about who won so there wouldn’t be a need for a staff member to also have availability and spectate those matches.
If you are interested please comment with your server (we would have to do separate ones for NA and EU).
If you have any ideas on tournament format, we would appreciate any feedback.
Hi everyone, Trying to get a sense of what type of wild content in terms of one-off things like a general guide to deckbuilding or long-term things like a series people would like to see. If you have any ideas or suggestions as to what you…
Hi everyone,
Trying to get a sense of what type of wild content in terms of one-off things like a general guide to deckbuilding or long-term things like a series people would like to see. If you have any ideas or suggestions as to what you would like to see on the site for wild, comment it below.
Thanks!
Hirumredx, AKA The Duel Logs, started a Hearthstone channel a couple weeks ago. For anyone who doesn't know, he's a super-prolific World of Warcraft and YuGiOh content creator, mostly in the form of Top Tens. https://www.youtube.com/chann…
Hirumredx, AKA The Duel Logs, started a Hearthstone channel a couple weeks ago. For anyone who doesn't know, he's a super-prolific World of Warcraft and YuGiOh content creator, mostly in the form of Top Tens.
https://www.youtube.com/channel/UChesPu9qcY7spOA0ApTWcew/featured
It's basically junk food content, but it's good. I thought the channel deserved a little spotlight since he doesn't seem to be advertising it anywhere.
Morning all, I'm sitting at Diamond 3 and I'm currently facing endless amounts of Pirate Warrior, Quest Hunter and big Warlock decks. Really hoping someone can reccomend me a deck to try which could see me up to legend. I've never got the…
Morning all, I'm sitting at Diamond 3 and I'm currently facing endless amounts of Pirate Warrior, Quest Hunter and big Warlock decks.
Really hoping someone can reccomend me a deck to try which could see me up to legend. I've never got there before in my 5 years of playing and I'd love to get that card back!
Any tips welcome, have a great weekend. X
A full guide to help you max out your mercs fast. Enjoy :)
A full guide to help you max out your mercs fast. Enjoy :)

Thank you
GetMeowth has interviewed Dean "Iksar" Ayala on his podcast! You can watch the whole thing here: I've also tried my best to transcript their talk. No big news, but they are very close to nerf APM Mage. Dean has been playing a l…
GetMeowth has interviewed Dean "Iksar" Ayala on his podcast! You can watch the whole thing here:
I've also tried my best to transcript their talk. No big news, but they are very close to nerf APM Mage.
Dean has been playing a lot of Wild lately, what has he experienced?
- He’s very happy about the diversity Wild has to offer. He’s been playing Secret Mage for ages and recently played like 500 or 600 games of Handbuff Paladin. Even at high levels of play, you get to meet lots of different decks. Highlander decks are a big part of this which he much approves of.
How much thought goes into the impact on Wild when the devs are creating a new set?
- There is a lot of correlation between Standard and Wild, what’s fun in Standard is usually cool in Wild as well. They do check if a new card would improve one of the already best performing decks in Wild even more and try to avoid that.
How did the team decide which cards should be unnerfed when rotated and how happy are they with the results so far?
- They look at all the cards in the past and ideally, they unnerf them all. Wild should be the place where you can play the cards as you remember them. But then the question pops up “Is the game really gonna be more fun if we do that? If we make Leeroy 4 Mana, is that gonna make Wild more fun?“ They’re trying to decide this for each individual case. The team disagreed about Arcane Golem for example. Raza is also a card that they look back controversial on because it deletes other decks from the game, especially at super high levels.
Wild has less information, a smaller player base, less streamers and so on. Has the player base been sleeping on a particularly strong deck?
- There are so many people playing Hearthstone out there, it’s pretty much impossible for a strong deck to slip under the radar. What happens quite regularly is that the best performing decks aren’t the most played ones because they are boring (Odd Rogue was the best deck for about 2 months, but never even cracked top 5 or 6).
The meta game is different at lower levels like Diamond 5 and high Legend, Darkglare Warlock is a good example for this, as it sees way more play at the top. Is that something the devs have in mind and are they catering to special groups of players?
- Again, they don’t design cards for Wild. The devs are trying to create interesting tools for the game and the cards will find their way into Wild if they’re strong enough. That way, archetypes like Discard Warlock get stronger over time, because that’s a returning mechanic for Warlock. The team does check if a new card would make an already strong and much played deck even more powerful though, and tries to avoid that. Balance is usually tailored to the highest level of play, not because those players are more important, but because information usually trickles down. They have tons of data that prove this. The only exception are skill intensive decks like Miracle Rogue which take some more time to trickle down. There’s a very big range in MMR on Diamond 5, you can meet players with a 25% win rate there. That happens because people are willing to play decks with bad win rates if they do crazy stuff like Big Priest or Tickatus. Nobody would play Odd Rogue with a 45% win rate.
Does Dean have an idea how big the population of Wild players is that only play for fun? Are there any trends of player engagement in Wild over the years?
- Player engagement has been pretty stable for a long time. Trend is upwards in the east, where Wild is very popular compared to the west. One of the reasons for this is that card rotation is a lot more accepted in the western player base.
Darkglare was nerfed a lot faster than Sn1p-Sn4p, even though the former was still in Standard at the time while the latter wasn’t. Does this mark a change of philosophy?
- Dean assumes there have been technical issues about the Sn1p nerf like there was no patch scheduled at the time or something. The difference between the decks was that Sn1p-Lock did something pretty crazy, but it didn’t reach the raw powerlevel the original Darkglare Warlock had. There were match ups with a win rate of 50 or 51% when the deck was still new and they hoped for the meta to adjust by itself which they always prefer to stepping in. In comparism to this, there were no indicators in the data that Darkglare would fall off without them doing something.
The most important question when it comes to nerfs is still “What will happen afterward?”. Most of the time, the second best deck will just rise to the top and be even more dominant. Making an impact in Wild is naturally more difficult than in Standard because of the enormous card pool. The goal is always to create a better experience after a nerf and there are less opportunities to do so than most players think. Sea Giant Warlock was a good example for this, that wasn’t really Hearthstone anymore. It was just getting to turn x and then you win or you lose. Mage is close to this point these days.
How do the devs feel about cost reduction to 0, which is looked at very critically from the player base and allows decks like Sn1p-Lock, APM Priest and APM Mage to thrive?
- They are aware of the fact that cost reduction cards more often than not will become problematic in Wild at some point, even if they are not that strong in Standard. At the same time, playing a lot of cards in one turn is something very exciting and being able to reduce the cost of cards is something as inherent to a card game as buffing the Attack of your minions. They are reluctant to nerf cards like Sorcerer’s Apprentice because decks like Freeze Mage, Sea Giant Warlock or Barnes Priest make Hearthstone a unique experience. As long as you don’t get the feeling you have to play these decks because they are the most powerful and as long as they don’t get too popular, they won’t step in. APM Mage is really close to that point now and maybe nerfing Sorcerer’s Apprentice even is the answer, but they are very careful about that decision.
Hy im Dolanan from Indonesia.. Hearthstone unpopular in my country but for me this game is very interesting. So i decided to start uploading my gameplay to youtube.. That's Way Faceless Should Be Illegal:https://youtu.be/suttq…
Hy im Dolanan from Indonesia.. Hearthstone unpopular in my country but for me this game is very interesting. So i decided to start uploading my gameplay to youtube..
That's Way Faceless Should Be Illegal:
https://youtu.be/suttqwnZJyQ
Imagine Get Five Lil' Rag and Double Give A Dog A Bone:
https://youtu.be/22HceaCQHSk
Perfect Timing!! Last Minutes Macaw and Nadina Humiliated Alexstrasza's Dragon Army:
https://youtu.be/jPvOrWK9W7Q
What!! Tickatus Still Win Without Golden Unit:
https://youtu.be/HS2Y-pxtBm
I am curious what the rankings are for the 10 classes for wild players and why for which classes you like to play the most and are your favorite. By rankings I mean ranking the classes from number 1 to 10. Obviously this can ch…
I am curious what the rankings are for the 10 classes for wild players and why for which classes you like to play the most and are your favorite. By rankings I mean ranking the classes from number 1 to 10. Obviously this can change over time but it is still interesting to see what it is.
With the arrival of Darkmoon Races, we might have gotten the final pieces to revive the old Freeze Mage archetype! Erodos' Imprisoned Phoenix OTK deck was the first list I've come across. The goal of this deck is to stall and draw until y…
With the arrival of Darkmoon Races, we might have gotten the final pieces to revive the old Freeze Mage archetype!
Erodos' Imprisoned Phoenix OTK deck was the first list I've come across. The goal of this deck is to stall and draw until you've got your combo pieces together, a task Mage is really good at. The major difference between this deck and older lists is that you can't play around the Imprisoned Phoenixs. A really cool side effect is that you're able to mill unsuspecting opponents. In my own experience, you usually have to go to turn 10 to pull off the combo. It's certainly possible to do it earlier if you gamble to draw missing combo pieces during the 2 turns the Phoenixes need to prepare.
Bonus tip: Don't play Doomsayer the turn before your Imprisoned Phoenixes wake up :D
RavenSunHS uses a more flexible combo, built around Mozaki, Master Duelist. This deck also makes good use of two new cards from Darkmoon Races: Imprisoned Phoenix again and Conjure Mana Biscuit. This list looks to finish earlier, but I haven't tried it yet.
All in all, I have high hopes for a return of the Freeze Mage archetype. Both of them don't look like Tier 1 decks to me, but Tier 2 or 3 seems possible (Secret Mage is a bad matchup and Odd Warrior is insta-concede). Have you tried those decks yet? Do you think they will end up being permanently viable? And if so, is that a good thing?