Complete lorebook achievement for Faelin Book of Heroes?
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
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Anybody complete this achievement? I am at 26 and can't seem to find anymore.
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
I've been trying to bear the new adventure with all three teammate choices. It was pretty easy with Finley, but now i am trying with the pirate lady and its been terrible. They give you some kind of zoo druid deck for the final fight…
I've been trying to bear the new adventure with all three teammate choices. It was pretty easy with Finley, but now i am trying with the pirate lady and its been terrible. They give you some kind of zoo druid deck for the final fight and its abysmal to beat her. Has anyone cleared it yet?
Hi to all! I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this. Some days ago diamond [card]Loatheb[/card] was added to the game, so I've think it was time to play old adventures for gett…
Hi to all!
I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this.
Some days ago diamond Loatheb was added to the game, so I've think it was time to play old adventures for getting the set cards without crafting them and in the end that sweet diamond version.
But since this adventure is the first, i noticed is extra easy if played with deck made with all the pool of cards we have now, so i was looking to the internet if there were information about the actual card pool of that time, i wasn't able to find exactly the list of the cards, but it was clear were just basic and classic cards.
And this bring me to the question in the title of the thread: why we can't just play this adventure in the ol' fashioned way? I think it would be a cool and/or a challenging experience! Also 'cause it's hard to make a deck like those old times in wild because nerfs, buffs, replaced cards ecc...
What do you think Out of Cards community?
(The best community imho)
Greetings, travelers. I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bon…
Greetings, travelers.
I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bones. So, I thought I could make a little ranking just for fun. Yeah, it's ranking, not a tier list. Sorry for the clickbait.
As a quick disclaimer, I'll be just evaluating the storytelling, not the gameplay. Thus, Dungeon Run-likes and Dr. Boom's Puzzles are excluded, since they don't have much story going on (even if some of them have nice character moments). Also, this is obviously just my opinion. If you disagree, I encourage you to give your own opinion in a civil way or even make your own ranking.
Finally, beware, because there will be plenty of spoilers for pretty much every Solo Adventure.
So, let's begin.

Let's get this out of the way. The Adventures which just try to recreate raids from World of Warcraft are all going to be at the bottom of the ranking. In terms of story, they tend to be a boss rush with a small twist in the end, if so.
Out of all of them, I find Icecrown Citadel to be the most basic. Sure, most characters here are iconic, but they're not depicted in an interesting way.
The best thing about this Adventure is the class challenge against The Lich King, but since that's a gameplay element, it doesn't count for this tier list.

In terms of pure storytelling, this is probably the most interesting out of all the WoW raid Adventures. I mean, it has the whole betrayal of Victor Nefarius and stuff happens not just at the end of the story.
That said, it hasn't much else going for it. Sure, the Dark Iron Dwarves have a pretty entretaining personality, but that's about it.

This might be a bit controversial, since I remember most people hating the party theme of this adventure back in the day, but I really enjoyed it. Hearthstone has a flavor distinct from the rest of the Warcraft universe, and I think this expansion really helped to cement this identity.
I'd highlight the Barnes wing, which was very cool and imaginative.

Hearthstone's debut Adventure makes the top of the raid-inspired story modes. Yeah, it's true, the story is as basic as it gets, but there's one thing that elevates this Adventure.
Yeah, it's obviously Kel'Thuzad.
His Hearthstone personality is just so entretaining and sassy, I couldn't resist to put this on top. This is probably the first tonal departure Hearthstone had compared to the Warcraft universe, so, just like with Karazhan, you have to appreciate that.

I wouldn't be surprised if this was a fan favorite, but I honestly think there's too much going on here. As the conclusion of the experimental Year of the Dragon, this Adventure touches a lot of characters: the League of E.V.I.L., the League of Explorers, Karl and Lenny George, Kragg, Galakrond himself...
Sure, the conclusion of several arcs here is very satisfying (Reno and Karl/George come to mind), but I think I would've enjoyed it much more if this whole thing was a bit more focused.
In a way, this is like Hearthstone's Infinity War, a film which I don't personally enjoy as much as most people because of how many things it tries to focus on.

In terms of pure storytelling, this is one of the strongest contenders in the whole ranking. Baduu leaving the group and later being brainwashed by the Rusted Legion was a very thrilling event. I also liked Aranna talking shit about her sister Elise, just to embrace her philosophy in the end. Sure, Illidan's final redemption was quite lame, but nobody is perfect.
Besides that, I also loved the flavor of assembling a group of Outcasts who help each other to survive (kinda like Aranna's own League of Explorers), even if the personality of none of them was particularly interesting.
So, why is this Adventure so low in the rank? Yeah, it's obviously the "talking in verse" gimmick. I guess they were trying to go for a shakesperean tragedy feel with this decision, but this whole thing is very optimistic for that. For a story which has its main characters' eyes replaced with demonic fireballs, it has a very feel-good and empathy-driven conclusion lol
In my opinion, this decision would've made way more sense for the Demon Hunter Prologue, since Illidan's story is quite tragic. Speaking of which...

Even if in a pretty basic way, I think Illidan's fall from grace is pretty well told here. As I said above, this story's chain of misunderstandings has a very Greek/shakespearean tragedy flavor to them, in the sense that all issues are caused its protagonists' fatal flaws. Illidan's pride and power-hunger are obviously a pretty important part, but I like that the story also blames Malfurion's self-righteousness. All in all, pretty cool stuff.

I'm kinda surprised it took them so long to make this Adventure, since it's a pretty obvious move. Still, getting to know the background of these heroes we know from some long ago was pretty cool.
As someone whose main knowledge about the Warcraft universe comes from playing Warcraft III and reading the WoW Wiki, this story mode was pretty interesting. The stories told here had some familiarity, but I also discovered a lot of new information about Warcraft lore.
To be honest, this game mode is not without flaws. Some stories were not particularly well fit for being told in this fashion, which led to jarring time skips (ahem, Uther) or crucial character development being dispached with a short line of dialog.
Compared to something similar like the Demon Hunter Prologue, this is told in a more clumsy way, but, since this has more content, I decided to give it the upper hand.

We're the League! The Explorer's League! And we're a League of Explorers!
What's not to love here? Mysterious settings, thrilling adventures, ancient artifacts and memorable characters. All four members of the League and Rafaam are awesome and iconic. Sure, the story is a bit formulaic and mcguffin-y, but it's pretty entretaining (it's also very fitting that it's plot is structured like the first Indiana Jones movie).
This was the very first Hearthstone original story, which focused on (mostly) Hearthstone original characters. In a way, this is also the first expansion that feels like modern Hearthstone, so that alone makes it very important for the game as a whole.
But most crucially, it still holds up to this day as one of Hearthstone's best Adventures, at least in terms of story and characters.

I know this game mode isn't finished by now, but my god! The Stormwind battle, with Tamsin and Cariel's chapters is easily the most endearing story Hearthstone has ever told. Their relationship is so well done not just for Hearthstone, but for Warcraft in general. Cornelius' characterization as a strict father, just to end up like he does, and the way Cariel reacts to it. Awesome stuff.
I'll admit that I was pretty disapointed by the first two episodes (especially Rokara's), but the overarching story keeps ramping in a very well crafted way. Honestly, the final Alterac segment would need to flop incredibly hard for me to put this on second place.
And this was my ranking. I'd like to know your opinions or even your own personal rankings.
See you around :)
Hi guys - I completed this thing some time ago, and the Illidan Book of Heroes, but I don't seem to have the achievements, though I do have the little crown thing over their heads. Is there a quick way to get the achievement credit, or wil…
Hi guys - I completed this thing some time ago, and the Illidan Book of Heroes, but I don't seem to have the achievements, though I do have the little crown thing over their heads. Is there a quick way to get the achievement credit, or will i just have to do them again?
I just finished the Sylvanas fight (final boss in Anduin's chapter in the Book of Heroes) and I was absolutely blown away by it. It felt like I was raiding in WoW again, progressing to various stages of the fight with each requiring …
I just finished the Sylvanas fight (final boss in Anduin's chapter in the Book of Heroes) and I was absolutely blown away by it. It felt like I was raiding in WoW again, progressing to various stages of the fight with each requiring different strategies. And because of the 1 mana draw 2, you actually seem to get the resources that you need to do that pretty reliably. Very good design. Lore-wise it felt very accurate too and the whole experience of your growing army of legendaries made it just feel like an epic fight.
What probably helped too was that I killed her with no card left in my deck and when her HP started to feel overwhelming - a bit similar to downing a WoW raid boss with everyone running out-of-mana and half the raid dead when you land this final hit.
So for me, yes, it was the best PvE content that I have played in HS. What are your experiences?
Genuine question for those who have played the Garrosh solo adventure and done the Jaina fight. For Thereamore, the fight is basically the same as in Jaina's chapter in the first book of heros story. Main diffrence is that you switch sides…
Genuine question for those who have played the Garrosh solo adventure and done the Jaina fight. For Thereamore, the fight is basically the same as in Jaina's chapter in the first book of heros story. Main diffrence is that you switch sides using Garrosh's hero power to destroy the gates. The voice lines are very much the same, although with a few small additions. Overall, do you consider this to be clever as we see the same scenario from the other side, or a cheap reuse of assets? Perhaps both somehow? I'm undecided myself, so I'm curious to see what people think.
Also, additional question, How many of you think the warrior pack is worth buying now that we have more skins in the game overall?
You know what's not fun? Having no control. For me there is no point in playing the game if it is just being fed to me. This is getting tiresome. People qq'ed by the amount of dungeon runs they were churning out but guess what? Thanks to y…
You know what's not fun? Having no control. For me there is no point in playing the game if it is just being fed to me. This is getting tiresome. People qq'ed by the amount of dungeon runs they were churning out but guess what? Thanks to your qq'ing we get even worse solo adventures. Granted, the following DR's never captured the magic of the first one in Kobolds, but at least they tried to keep them fresh like with the shrines in Rastakan.
I'm sure some people like this and I don't mean to be a prick and alienate you, but after two goes with Jaina and seeing that I am going to have no control over the deck I'm using, I have no motivation to play it. I'd rather netdeck and have the ability to at least change a card or two to fit my play style.
If you want a return to Dungeon Runs, please voice your opinion, otherwise keep getting these.
The AoO solo adventure was a stroll through the park until I reached this boss. Then the difficulty level turns up to 11. What the hell! This guy summons huge threats or casts devastating spells for 1 mana. Meanwhile my deck Ive been given…
The AoO solo adventure was a stroll through the park until I reached this boss. Then the difficulty level turns up to 11. What the hell! This guy summons huge threats or casts devastating spells for 1 mana. Meanwhile my deck Ive been given is garbage and in so little time to deal with the threats your outcast cards better be perfectly lined up.
Is there something i'm missing? This guy seems impossible to defeat.
So I just wanted to make a thread asking about what you guys throughout about the newest solo adventure. Personally I loved the story but felt some bosses were stronger than others and some were absolute pushovers. Also, the rhyming got an…
So I just wanted to make a thread asking about what you guys throughout about the newest solo adventure. Personally I loved the story but felt some bosses were stronger than others and some were absolute pushovers. Also, the rhyming got annoying fast.
Spoilers about the later levels.
The spell druid decks do well against him. [deck]14863[/deck] Anyone have suggestions for the other classes?
The spell druid decks do well against him.
Anyone have suggestions for the other classes?
Demon hunter is in practice mode (playing against the innkeeper) already!
Demon hunter is in practice mode (playing against the innkeeper) already!
Remember this motherfucker? Skelesaurus Hex was a boss in the original LoE adventure from 2015. Its heroic Hero Power is "Add a random card to your hand. It costs (0)". Yes, you read that right. IT COSTS FUCKING 0. LoE in general had a lot…
Remember this motherfucker? Skelesaurus Hex was a boss in the original LoE adventure from 2015. Its heroic Hero Power is "Add a random card to your hand. It costs (0)". Yes, you read that right. IT COSTS FUCKING 0. LoE in general had a lot of bullshit bosses (Scarvash, Slitherspear, ...) but this motherfucker is by far the worst.
You thought the Reno fight from the new adventure was bad because of the RNG. Wait until your get a FUCKING Kalecgos casting a FUCKING Power of Creation into Sunwalkers on TURN FUCKING 1. It took me several years to beat some bullshit adventure bosses, but those bosses generally become less bullshit over time thanks to new cards (I only recently beat Slitherspear with the Launcher+Venomizer combo).
But this motherfucker Skelesaurus Hex is different. Because of power creep, he becomes LESS doable over time because his Hero Power becomes more and more powerful. And that's the thing. The boss is not fun because, unlike all other bosses, there is no strategy against him. You just have to click Restart until you finally hit the 1/1000 case when he only gets useless crap from his Hero Power. Thas was even worse in 2015 because there wasn't even a Restart option for solo content.
I cleared all seemingly undoable bosses from Galakrond's Awakening (Reno, Lazul, Galakrond itself, etc...) with the Juggler+Test Subject infinite damage combo. It took a few tries to get the combo, it obviously took even more time to execute it, but at the end of the day I cleared everything.
I tried this combo with with this mofo for several hours and guess what? I could never survive until I get the full combo. Just when you think you can finally execute it, he pulls an Obsidian Statue out of his ass which obviously ruins everything because every minion needs to survive until the end and the Statue will inevitably kill one. Most of the time he kills me before turn 5 though.
Blizzard please. Delete this fucking boss from the game and give me my LoE Heroic card back I've been working for for 5 fucking years.
So I was on a quest to 100% the dalaran heist on heroic and during my, Chu run against Kalecgos he used a 19 dmg pyroblast on a divine shielded annoy-o-tron. My only question is why? I had lethal but why use it on a divine shield out of al…
So I was on a quest to 100% the dalaran heist on heroic and during my, Chu run against Kalecgos he used a 19 dmg pyroblast on a divine shielded annoy-o-tron. My only question is why? I had lethal but why use it on a divine shield out of all my minions? Oh yeah also the twists and anomalies cost 2 mana now
So minor spoilers ahead. What happened to the villains? We know lazul died to summon her old god, but what about the rest? George was redeemed, Rakinishu became a dragon thing, Kriziki died (I think if not she probably flew away), dragon …
So minor spoilers ahead.
What happened to the villains? We know lazul died to summon her old god, but what about the rest? George was redeemed, Rakinishu became a dragon thing, Kriziki died (I think if not she probably flew away), dragon killer guy died (I think), Eudora fled (or bailed when it went down). That's all I can remember off the top of my head so what happened to everyone else like Togwaggle, Hagatha, and Boom? Did they all die or something or did they flee like Eudora? And why did Boom do pretty much nothing the entire expansion?
After finishing the last chapter of the adventure I'm quite confused about the plot. How does stealing Dalaran help with resurrecting Galakrond? They could have just start in Uldum and steal the Plagues? Would make more senses if they gai…
After finishing the last chapter of the adventure I'm quite confused about the plot.
How does stealing Dalaran help with resurrecting Galakrond? They could have just start in Uldum and steal the Plagues? Would make more senses if they gain some kind of magical artifacts from Dalaran.
What did Rafaam achieve by resurrecting Galakrond and then defeat it? Is it just to defeat the good guys? That is not consistent with his theme as a thief IMO.
What do you think?
normal (named as story now) is laughably easy and heroic which is challenge mode is like normal difficulty.. there should be story(unlocks cards) normal(deck building) and heroic (ACTUALLY HARD!!!). chapter 3 looked promising, a deathrattl…
normal (named as story now) is laughably easy and heroic which is challenge mode is like normal difficulty..
there should be story(unlocks cards) normal(deck building) and heroic (ACTUALLY HARD!!!).
chapter 3 looked promising, a deathrattle deck that can pop them for 1 mana.. that's really challenging right? wrong! he trigger your deathrattles too so it's easy, the moment you gain board control you win.
A Skruk that buffs all his deck and board and hand by +1/+1 every turn for 1 mana.. 50% of his deck are weapons, the other half useless kobolds..
And 2 identical fights that are quite just ok, not hard enough though.
On the evil side it was a pure joke, heroic could be called easy mode for what it's worth...
The first one all his deck are dragons so dragon slayer and dragonmaw poacher make him a joke, the second one is the only one that made me make a custom deck(patron warrior) and is identical to the explorers so I am just annoyed it's the same fight, not even a twist.
and the dragons? it's a joke right? stall 10 turns.. just pick mage and freeze the board every turn.. not even close..
I don't know why they made them so easy... I remember trying again and again and again on BRM,naxx and frozen throne(only lich king, really) and having hard time trying to beat the bosses with many many tries.. this is a breeze.
and what annoys me is that it's obvious they made them easier.. cause they could make the dragon boss only trigger his on DRs they could made the dragon hunter actually having a functional deck (I passed for 5 turns doing NOTHING.. and still won), and the ships.. at least have ANY difference between the fights.. add some cannons only eudora has and cannons only the wanderer has..
/rant
Hey all, I just finished the 3rd chapter of Galakrond's awakening and came across a funny mistake in the german localization that I would like to share (needless to say this contains spoilers about said chapter). Among the auto-attack can…
Hey all,
I just finished the 3rd chapter of Galakrond's awakening and came across a funny mistake in the german localization that I would like to share (needless to say this contains spoilers about said chapter). Among the auto-attack cannons there is one card called Missile Pod. If you play the game in german you will find that this specific card has its name and card text in italian. An interesting implication of this: If you play the "Trigger all auto-attacks" card, Missile Pod won't trigger. My guess is, the game looks for the string "Automatischer Angriff" but only finds "attacco automatico".
In what language are you playing hearthstone and are there other weird/funny language related moments you came across?
Hello Fellow HearthStoners,With the release of a new adventure mode comes - sometimes - the challenge of getting across a rough encounter and the ambition of conquering the heroic difficulty level to add yet an other card back to your coll…
Hello Fellow HearthStoners,
With the release of a new adventure mode comes - sometimes - the challenge of getting across a rough encounter and the ambition of conquering the heroic difficulty level to add yet an other card back to your collection. With the most recent solo content released, Galakrond's Awakening, came the enjoyment but also the underwhelming triumph with no glory - the first act being particularly easy to complete - I figure I could start up a thread ahead of time to exchange tips and tricks, if difficulty may rise : collectively, we are smarter (to some extend ; am I opening a parenthesis within a parenthesis? (Yes, but also no)).
If you didn't succeed on your first try, well ... we feel a tad sorry for you, but won't judge. Instead, we'll give advice and solutions for you to get ahead with your unquenchable thirst for card back.
For instance, I completed the Evil side with your almost typical Standard Galakrond Shaman deck, but with a focus on healing and infinite Shudderwock. I then completed the explorer side using Hinghlander Hunter - the Tier 1 standard list - nothing original. Bomb warrior was enjoyable but not fitted for every boss ... wouldn't suggest that one. Some others were suggesting on an other thread that the Wild side of your collection was the way to go ; Rez Priest being a power house, Exodia Mage being golden as well.
Stay tune for the second act and feel free to share your successful exploit and recipe!
We are gonna be rich!
And save the world!!
I just finished the first chapter of heroic for both sides, and I have to say I'm a little bit underwhelmed by the bosses so far. In terms of difficulty, they're a step up from most of the kharazan and Frozen Throne bosses, but still a bit…
I just finished the first chapter of heroic for both sides, and I have to say I'm a little bit underwhelmed by the bosses so far. In terms of difficulty, they're a step up from most of the kharazan and Frozen Throne bosses, but still a bit too easy for my tastes. The other thing that bugged me a little is that in the EVIL wing, the last fight felt significantly easier than the other two.
I expect they'll do a bit of balance tweaking in the upcoming days; personally I hope the next chapters are a bit spicier. Also, does anyone know whether we're going to need 700 or 1400 gold each week, IE whether you have to unlock both halves of a chapter individually?