Complete lorebook achievement for Faelin Book of Heroes?
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
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Anybody complete this achievement? I am at 26 and can't seem to find anymore.
Anybody complete this achievement? I am at 26 and can't seem to find anymore.
I've been trying to bear the new adventure with all three teammate choices. It was pretty easy with Finley, but now i am trying with the pirate lady and its been terrible. They give you some kind of zoo druid deck for the final fight…
I've been trying to bear the new adventure with all three teammate choices. It was pretty easy with Finley, but now i am trying with the pirate lady and its been terrible. They give you some kind of zoo druid deck for the final fight and its abysmal to beat her. Has anyone cleared it yet?
Hi to all! I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this. Some days ago diamond [card]Loatheb[/card] was added to the game, so I've think it was time to play old adventures for gett…
Hi to all!
I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this.
Some days ago diamond Loatheb was added to the game, so I've think it was time to play old adventures for getting the set cards without crafting them and in the end that sweet diamond version.
But since this adventure is the first, i noticed is extra easy if played with deck made with all the pool of cards we have now, so i was looking to the internet if there were information about the actual card pool of that time, i wasn't able to find exactly the list of the cards, but it was clear were just basic and classic cards.
And this bring me to the question in the title of the thread: why we can't just play this adventure in the ol' fashioned way? I think it would be a cool and/or a challenging experience! Also 'cause it's hard to make a deck like those old times in wild because nerfs, buffs, replaced cards ecc...
What do you think Out of Cards community?
(The best community imho)
Murlocs are out of control again and now it's a totally different reason. Now everyone gets poison and enough life that div shields aren't even necessary. We need a unit, fairly formidable, called Herpetologist. While this unit is…
Murlocs are out of control again and now it's a totally different reason. Now everyone gets poison and enough life that div shields aren't even necessary.
We need a unit, fairly formidable, called Herpetologist. While this unit is alive your units cannot be poisoned.
Right now only rly beefy mech comps can take them out and it's a little ridiculous. If murlocs are in lobby just forget about playing elems, demons and quillboar.
Tech card needed. Maybe make it like the snake where you can give your unit a dose of anti venom like it gives reborn.....
Greetings, travelers. I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bon…
Greetings, travelers.
I've been recently playing the three latest installments of Hearthstone's Solo Adventures. While playing them, I found myself enjoying the story much more than I thought, since they usually tend to be pretty back-bones. So, I thought I could make a little ranking just for fun. Yeah, it's ranking, not a tier list. Sorry for the clickbait.
As a quick disclaimer, I'll be just evaluating the storytelling, not the gameplay. Thus, Dungeon Run-likes and Dr. Boom's Puzzles are excluded, since they don't have much story going on (even if some of them have nice character moments). Also, this is obviously just my opinion. If you disagree, I encourage you to give your own opinion in a civil way or even make your own ranking.
Finally, beware, because there will be plenty of spoilers for pretty much every Solo Adventure.
So, let's begin.

Let's get this out of the way. The Adventures which just try to recreate raids from World of Warcraft are all going to be at the bottom of the ranking. In terms of story, they tend to be a boss rush with a small twist in the end, if so.
Out of all of them, I find Icecrown Citadel to be the most basic. Sure, most characters here are iconic, but they're not depicted in an interesting way.
The best thing about this Adventure is the class challenge against The Lich King, but since that's a gameplay element, it doesn't count for this tier list.

In terms of pure storytelling, this is probably the most interesting out of all the WoW raid Adventures. I mean, it has the whole betrayal of Victor Nefarius and stuff happens not just at the end of the story.
That said, it hasn't much else going for it. Sure, the Dark Iron Dwarves have a pretty entretaining personality, but that's about it.

This might be a bit controversial, since I remember most people hating the party theme of this adventure back in the day, but I really enjoyed it. Hearthstone has a flavor distinct from the rest of the Warcraft universe, and I think this expansion really helped to cement this identity.
I'd highlight the Barnes wing, which was very cool and imaginative.

Hearthstone's debut Adventure makes the top of the raid-inspired story modes. Yeah, it's true, the story is as basic as it gets, but there's one thing that elevates this Adventure.
Yeah, it's obviously Kel'Thuzad.
His Hearthstone personality is just so entretaining and sassy, I couldn't resist to put this on top. This is probably the first tonal departure Hearthstone had compared to the Warcraft universe, so, just like with Karazhan, you have to appreciate that.

I wouldn't be surprised if this was a fan favorite, but I honestly think there's too much going on here. As the conclusion of the experimental Year of the Dragon, this Adventure touches a lot of characters: the League of E.V.I.L., the League of Explorers, Karl and Lenny George, Kragg, Galakrond himself...
Sure, the conclusion of several arcs here is very satisfying (Reno and Karl/George come to mind), but I think I would've enjoyed it much more if this whole thing was a bit more focused.
In a way, this is like Hearthstone's Infinity War, a film which I don't personally enjoy as much as most people because of how many things it tries to focus on.

In terms of pure storytelling, this is one of the strongest contenders in the whole ranking. Baduu leaving the group and later being brainwashed by the Rusted Legion was a very thrilling event. I also liked Aranna talking shit about her sister Elise, just to embrace her philosophy in the end. Sure, Illidan's final redemption was quite lame, but nobody is perfect.
Besides that, I also loved the flavor of assembling a group of Outcasts who help each other to survive (kinda like Aranna's own League of Explorers), even if the personality of none of them was particularly interesting.
So, why is this Adventure so low in the rank? Yeah, it's obviously the "talking in verse" gimmick. I guess they were trying to go for a shakesperean tragedy feel with this decision, but this whole thing is very optimistic for that. For a story which has its main characters' eyes replaced with demonic fireballs, it has a very feel-good and empathy-driven conclusion lol
In my opinion, this decision would've made way more sense for the Demon Hunter Prologue, since Illidan's story is quite tragic. Speaking of which...

Even if in a pretty basic way, I think Illidan's fall from grace is pretty well told here. As I said above, this story's chain of misunderstandings has a very Greek/shakespearean tragedy flavor to them, in the sense that all issues are caused its protagonists' fatal flaws. Illidan's pride and power-hunger are obviously a pretty important part, but I like that the story also blames Malfurion's self-righteousness. All in all, pretty cool stuff.

I'm kinda surprised it took them so long to make this Adventure, since it's a pretty obvious move. Still, getting to know the background of these heroes we know from some long ago was pretty cool.
As someone whose main knowledge about the Warcraft universe comes from playing Warcraft III and reading the WoW Wiki, this story mode was pretty interesting. The stories told here had some familiarity, but I also discovered a lot of new information about Warcraft lore.
To be honest, this game mode is not without flaws. Some stories were not particularly well fit for being told in this fashion, which led to jarring time skips (ahem, Uther) or crucial character development being dispached with a short line of dialog.
Compared to something similar like the Demon Hunter Prologue, this is told in a more clumsy way, but, since this has more content, I decided to give it the upper hand.

We're the League! The Explorer's League! And we're a League of Explorers!
What's not to love here? Mysterious settings, thrilling adventures, ancient artifacts and memorable characters. All four members of the League and Rafaam are awesome and iconic. Sure, the story is a bit formulaic and mcguffin-y, but it's pretty entretaining (it's also very fitting that it's plot is structured like the first Indiana Jones movie).
This was the very first Hearthstone original story, which focused on (mostly) Hearthstone original characters. In a way, this is also the first expansion that feels like modern Hearthstone, so that alone makes it very important for the game as a whole.
But most crucially, it still holds up to this day as one of Hearthstone's best Adventures, at least in terms of story and characters.

I know this game mode isn't finished by now, but my god! The Stormwind battle, with Tamsin and Cariel's chapters is easily the most endearing story Hearthstone has ever told. Their relationship is so well done not just for Hearthstone, but for Warcraft in general. Cornelius' characterization as a strict father, just to end up like he does, and the way Cariel reacts to it. Awesome stuff.
I'll admit that I was pretty disapointed by the first two episodes (especially Rokara's), but the overarching story keeps ramping in a very well crafted way. Honestly, the final Alterac segment would need to flop incredibly hard for me to put this on second place.
And this was my ranking. I'd like to know your opinions or even your own personal rankings.
See you around :)
As title says, has anyone here purchased the BG board skin and do you think it's worth it? Is it neat? Does it have interactables? etc. I haven't seen any videos reviewing it anywhere so wanted to see if I could get…
As title says, has anyone here purchased the BG board skin and do you think it's worth it? Is it neat? Does it have interactables? etc. I haven't seen any videos reviewing it anywhere so wanted to see if I could get any feedback on if it makes the experience worth it or not.
Thanks!
Hi guys - I completed this thing some time ago, and the Illidan Book of Heroes, but I don't seem to have the achievements, though I do have the little crown thing over their heads. Is there a quick way to get the achievement credit, or wil…
Hi guys - I completed this thing some time ago, and the Illidan Book of Heroes, but I don't seem to have the achievements, though I do have the little crown thing over their heads. Is there a quick way to get the achievement credit, or will i just have to do them again?
I did it everyone I got the spicy pretzal mustard thanks to Malygos elementals and just wanted to let you know :)
I did it everyone I got the spicy pretzal mustard thanks to Malygos elementals and just wanted to let you know :)
Murlocs in Battlegrounds are just a bit too weak to be enjoyable, right now. I think an easy way to buff them would be to simply remove the [card]Murloc Tidecaller[/card] from the pool of minions. It would make all murloc generation and d…
Murlocs in Battlegrounds are just a bit too weak to be enjoyable, right now.
I think an easy way to buff them would be to simply remove the Murloc Tidecaller from the pool of minions. It would make all murloc generation and discovery effects a little bit stronger, and it would help Fungalmancer Flurgle quite a lot.
Any thoughts?
This is a bit of a rant, but mostly it's a question. Whenever I am tied for health with another player, I am always ranked below them. When I am eliminated at the same time as another player, I always end up in the lower rank. This was p…
This is a bit of a rant, but mostly it's a question.
Whenever I am tied for health with another player, I am always ranked below them. When I am eliminated at the same time as another player, I always end up in the lower rank.
This was particularly frustrating today when I had the "Finish in the top 4" quest, got eliminated at the same time as another player, and I took 5th place while the other guy got 4th place. No quest completion for me.
My question is this: how does the game determine where to place players at the same health, or who lose at the same time?
PS: I know it's not Bob, he's too pure a soul to do petty stuff like this.
I just finished the Sylvanas fight (final boss in Anduin's chapter in the Book of Heroes) and I was absolutely blown away by it. It felt like I was raiding in WoW again, progressing to various stages of the fight with each requiring …
I just finished the Sylvanas fight (final boss in Anduin's chapter in the Book of Heroes) and I was absolutely blown away by it. It felt like I was raiding in WoW again, progressing to various stages of the fight with each requiring different strategies. And because of the 1 mana draw 2, you actually seem to get the resources that you need to do that pretty reliably. Very good design. Lore-wise it felt very accurate too and the whole experience of your growing army of legendaries made it just feel like an epic fight.
What probably helped too was that I killed her with no card left in my deck and when her HP started to feel overwhelming - a bit similar to downing a WoW raid boss with everyone running out-of-mana and half the raid dead when you land this final hit.
So for me, yes, it was the best PvE content that I have played in HS. What are your experiences?
Have you had a match where a player drops out early but, instead of falling to 0 HP, they're just permanently locked at their current HP? It's happened to me twice in the past week or so. They keep their player portrait on the sidebar but …
Have you had a match where a player drops out early but, instead of falling to 0 HP, they're just permanently locked at their current HP? It's happened to me twice in the past week or so. They keep their player portrait on the sidebar but are Kel Thu'zad during battles. It's not just a visual glitch, they rank above me at the end and knock me down a place. Battlegrounds has always been a broken mess but this is just ridiculous IMO.
I've played literally too many games to count since the patch. I've played all f-ing weekend. It must have been 100 games by now. I'm at the point where I'm just tanking my MMR conceding to try to find the new hero. I payed real mon…
I've played literally too many games to count since the patch. I've played all f-ing weekend. It must have been 100 games by now. I'm at the point where I'm just tanking my MMR conceding to try to find the new hero.
I payed real money for "perks." Why can't I play the new content? This is really frustrating.
Hi, I have been experimenting for a while now! This is the result:
Hi, I have been experimenting for a while now! This is the result:
So I was just knocked out of battlegrounds, but I was sitting first with 40HP (no hits on me yet) and 6 players left. N the next round I lost and hit for 12 damage and it ‘killed’ me and I was knocked our hit of the match. Glit…
So I was just knocked out of battlegrounds, but I was sitting first with 40HP (no hits on me yet) and 6 players left. N the next round I lost and hit for 12 damage and it ‘killed’ me and I was knocked our hit of the match. Glitch? Big? What in the heck?!
Hello everyone This is the third time this has happened to me, this time i'm asking the community if it's the same for them. Every time this has happened my chances to win the last fight are really high but my health is lower than the guy…
Hello everyone
This is the third time this has happened to me, this time i'm asking the community if it's the same for them. Every time this has happened my chances to win the last fight are really high but my health is lower than the guy that gets 1st place, the fight never happens.
What happened: I'm playing a Battlegrounds game and doing really well. For example, the last time it happened I'm using elementals, my minions are really big (60+/60+ stats, divine shield, wind fury, 80/150+ taunt) and only 3 people left (me and 2 more), I get to fight a real opponent, the other guy get's to fight a ghost, I destroy my opponent and i'm ready to go for the final fight but the Battleground game ends and i'm awarded 2nd place with no final fight.
Like i said this has happened to me 3 times by now in the last week, has anyone else see this?
Edit: Oh and in case anyone was wondering, I know is not a visual bug due to the fact that I didn't make the first place achievement with the hero that I was using in that fight.
Genuine question for those who have played the Garrosh solo adventure and done the Jaina fight. For Thereamore, the fight is basically the same as in Jaina's chapter in the first book of heros story. Main diffrence is that you switch sides…
Genuine question for those who have played the Garrosh solo adventure and done the Jaina fight. For Thereamore, the fight is basically the same as in Jaina's chapter in the first book of heros story. Main diffrence is that you switch sides using Garrosh's hero power to destroy the gates. The voice lines are very much the same, although with a few small additions. Overall, do you consider this to be clever as we see the same scenario from the other side, or a cheap reuse of assets? Perhaps both somehow? I'm undecided myself, so I'm curious to see what people think.
Also, additional question, How many of you think the warrior pack is worth buying now that we have more skins in the game overall?
The last patch has just exacerbated what I think was the biggest annoyance with battlegrounds: the timer is too short! It really limits the plays you're able to make during your turn. The latest patch introduces prizes that you have to pic…
The last patch has just exacerbated what I think was the biggest annoyance with battlegrounds: the timer is too short! It really limits the plays you're able to make during your turn. The latest patch introduces prizes that you have to pick from, leaving you with even less time to make your play.
I say the minimum time for the recruitment phase in Battlegrounds should be extended by 5 or 10 seconds. What do you think?
Really enjoying this new patch. Things have been very mixed up and I love the approach to keeping things fresh like this. Y Shaarj is a mistake. Even at 0 Mana it's debatable because of space. Not adding more seconds to decide pri…
Really enjoying this new patch. Things have been very mixed up and I love the approach to keeping things fresh like this.
Y Shaarj is a mistake. Even at 0 Mana it's debatable because of space. Not adding more seconds to decide prizes is a pain in the butt too. You can sometimes find yourself debating and goodbye turn. Well that will get better with time.
Loving the new 'taunt tribe'. The guy who gets buffs is not to be overlooked.
Patches is playable again!! A nice consolation for losing Gala.. maybe bring him back with Millhouses +1 to tavern tiers..?
Great patch, Battlegrounds Team.
So simple story really I had a great board in battlegrounds today but I was cheated out of first place not by cheesy divine poison or anything but by the game literally not letting me even fight for first. For context I had (69/72) cave h…
So simple story really I had a great board in battlegrounds today but I was cheated out of first place not by cheesy divine poison or anything but by the game literally not letting me even fight for first.
For context I had (69/72) cave hydra, (48/44) scallywag, two gold mini rags (54/55) and (34/37) accordingly, (6/10) amalgam on, (59/61) amalgamate I stole from the curator at the start and a (46/127) rock guy.
So I was Rafaam with this strong board with 2 foes left I beat one guy and then the game ended with Al'akir still alive. The game did go on for some time so maybe we just hit the turn cap or something because it lasted long enough for me to get two tier six prizes (all that glitters which was used on mini rag and throw the bone which was used on hydra).
So I'm just trying to wrap my head around why I didn't get a final fight for first with Al'akir anyone have any ideas?