New Druid & Shaman Minion - Groundskeeper
Submitted 4 years, 3 months ago by
Arthas
A new Rare Shaman/Druid Minion, Groundskeeper, has been revealed!
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A new Rare Shaman/Druid Minion, Groundskeeper, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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A pretty nice card, heals for 1 more than apfelbaum and costs 1 less.
Not sure where this goes, but the card is well-costed enough that it can probably go into a good number of slower druid/shaman decks.
This post is discussing the wild format.
Yeti + senjin
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
Carrion, my wayward grub.
Health restoration is always nice, and these two classes should have no problem holding large spells. Nothing stand-out fantastic, but looks pretty solid I think.
Official Lorekeeper and Spinner of Tavern Tales
Really solid card for slow decks.
Good stats, taunt and heal. 5/5
By The Holy Light!
Well, controll is back, isn't it?
It's a very good card, but I don't really see a good place for it right now. Maybe some midrangey Heal Druid list with Lucentbark and Overflow?
This card is super good in slow decks and is wonderful anti-aggro. Perhaps this and Vectus are enough to let Lucentbark become strong? The presence of non-kill removal will likely keep him in the dust though.
This one obviously goes well in heal Druid with Lucentbark. Shaman is less obvious. Maybe this is the start of heal Shaman over the next 2 years, but it will need a bigger payoff than Lucentbark.
In both classes, such condition to proc is easy to achieve : this will see play
Struggle with Heroic Galakrond's Awakening? I got your back :
The problem is not - how are we gonna meet the condition and get the sweet heal. The problem is - are we gonna have a free slot to include this one? I think if not now, then by the time next rotation hits this will find a place in some deck for sure.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Should probably be easy enough to complete the condition in Shaman, and from what everyone’s saying Druid should do it easily too (I don’t play much Druid at all so I wouldn’t know), so it should be pretty easy to do. Looks pretty decent overall, especially with the taunt. That’ll do a lot for making it more playable
Who needs consistency when you could have fun?
Very strong card, but playable perhaps only in control shaman. Druid more often than not have better options at their disposal, whether its Hidden Oasis in quest druid, or as simple as Crystal Power in all others.
And its candidacy in shaman decks is challenged first by the condition to run plenty of 5 mana spells, and competition from cards like Witch's Brew and Walking Fountain, the latter which is an extremely strong 8 drop that no control shaman will be happy to not include. But even if you dont get the healing off, its still a decent yeti with taunt, and that might just be enough for it to see plenty of play.
Nice, I generally play midrange/control decks so and this seems like a good way to stay alive in the mid game.
Also, shaman has better spells for this card than druid.
This is amazing. As a defensive tool, it can't really be OP, but it's a LOT of value for only 4 mana.
"Be excellent to each other." -Bill and Ted
A strictly better Rotten Applebaum, the requirement is quite easy for both classes and only 4 mana on that. Even without the heal, it’s a good statted taunt at T4.
It's just great.
Shaman desperately needed good healing and now they have it (so they can now actually play control again)
In Druid it might give Quest Druid a boost ...and any kind of slow Druid that isn't purely Spell based (which is great because Glowfly Swarm can eat a dick)
I tried having fun once.
It was awful.
Why not? Seems like a strong card.. Maybe make a new deck..
Good statted, and taunt. Solid minion. Cheaper and better [Hearthstone Card (Rottem Applebaum) Not Found]. It's 1 mana cheaper, and the healing is right away instead of a deathrattle, this makes it all-around way more useful.
For Shaman: Shaman NEEDED healing AND taunt, so this is EXACTLY what control shaman needed. This will 100% see play in nearly, if not every control shaman list.
For Druid: Lucentbark Druid. The problem with Lucentbark druid, used to be the fact that their wasn't that much health to heal, but after the Broken DH class released, the problem became the lack of healing. This certainly helps out early to mid game, and late game it still helps "ress" Lucentbark. The problem, to me is the fact mage/shaman just got Devolving Missiles, and Zephrys the Great can give other transform effects. Also Silence effects still exists, so i'm still VERY unsure if this deck will finally become... not even good, but decent?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This is a win-win for shaman and druid, and maybe necessary support for an abandon archetype. Will see experime.. no, play.
Great card for sure, pretty balanced in a playable way which doesn't happen often these days!
Pretty strong taunt on its own, dedicated decks will get bonus healing. Pretty good card.
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Chillwind Yeti sets the gold standard for 4 drop stats and Sen'jin Shieldmasta sets the standard for taunts at that cost, as well. This minion being well statted with taunt with no increase in mana cost is a solid minion to play on curve.
It's battlecry of restoring 5 health is also better and faster than Rotten Applebaum's deathrattle of 4 health for a 5 mana minion. Restoring 5 health to your hero and then protecting your hero for 5 damage is essentially gaining 10 life.
In druid this minion can help activate Lucentbark, an infamous 8 mana minion that would come back to life if you restored 5 health, along with Crystal Stag. And the battlecry is not to your hero, specifically, meaning you can restore the health of a high value minion instead. However the healing package in Druid wasn't particularly strong, so this minion will probably be used by them to mitigate health loss for your hero.
I'm not certain what Shaman will use this minion for besides restoring health to their hero, they don't have a healing package or synergy that Druid ever received. The spells Shaman has that can
In standard Druid has twice as many spells that cost (5) or more than Shaman. Druids have 10, Shaman with 5 (as of this review, Shaman may receive more high cost spells in this set).
That said even if a player can't activate this minion's effect it's still a very solid turn 4 play in constructed or arena. I believe it will see play regardless.
Defensive cards usually don't get their attack nerfed.
Living like that.
I meant Sludge Belcher, not Sludge Slurper.
Carrion, my wayward grub.
Very good card - and i can see this work in both classes - sure i think it works better in Shaman but overall a very good defensive tool !
Challenge me ... when you're ready to duel a god!
The art bothers me. I feel like her head should not be able to turn that far to the left.
That said, it is a strong card. A 4 mana 4/5 with Taunt by itself is already not bad, but the Battlecry is good too.
Solid taunt for only 4 mana with also an healing effect. Super cool card for any slow Druid/Shaman deck
Virtually any control/combo oriented deck, due to their defensive nature and tendency to run 5+ mana spells, will want to run this. I'm guessing the only exception is in druid if Fungal Fortunes finds a new spot on the meta.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Golden craft is great! :D
Thanks to denial, I'm immortal.
Not into it right now....
Lemushki - The one and only since the 2006 rebranding.
I like the card and I LOVE the artwork
Seems very strong, but I'm not sure where it fits.
Looks decent, but I'm trying to think of what deck would want or need this card? Has to have big spells, obviously, and need healing.
Drawing a blank right now.
Nice defensive card with nice stats and bonus effect
All hail the banshee queen.
Powerful card.
Pretty solid heal on a good body with a requirement that is quite easy to fulfill in both classes.
I think this makes sense in Quest Druid as this and Steel Beetle help shore up the main weakness of the deck which is early aggression from the opponent. The archetype might also have a renewed win condition with Malygos and Forest Warden Omu.
This makes less sense to me in Shaman as Groundskeeper supports slower decks and slower Shaman decks don't have a great win condition going into this expansion.
For glory, honor, and gold!
I want this card to be good, but I'm not sure it actually is. It's an obvious power creep on Chillwind Yeti, but I don't know if Shaman or Druid have enough 5+ mana spells to make this card worth playing right now.
Maybe heal Druid will finally be a thing because of this, but I'm not going to hold my breath.
If aggro becomes the boogeyman of the next meta, this will see a lot of play. Premium stats, taunt, and a good chunk of heal is enough to stop even the fastest decks on it's tracks. Think of a better Rotten Applebaum.
Even without the heal, this card would be perfectly playable in either class.
Heal druid is back?
-=alfi=-
I think is better on druid than shaman because the spell pool, where druid have more spells 5+. Very good stats and taunt. Very flexible card
Yeah... healing so you don't die is always nice. I like surviving!
Quick! Someone give me something clever to write here.
Ah a solid 4/5. Big Spell Druid even more powerful.
Excited about this card. Slots in perfectly into my mediocre control quest shaman
TREMBLE before.... the most legendary dragon that ever existed!
Straightforward but quite strong. It has good stats, taunt, and the potential to regain some health on top of it.
This is just really, really solid. Great if the meta gets too aggressive.
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