New Warrior Spell - Athletic Studies
Submitted 4 years, 3 months ago by
Arthas
A new Common Warrior Spell, Athletic Studies, has been revealed!
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A new Common Warrior Spell, Athletic Studies, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I'd consider it decent. It allows for some funky combos with other rush synergies
I tried having fun once.
It was awful.
warrior plays rush cards anyway the flexibility of discover is good.. now you can play the upgrade guy at 4 mana instead!
Seems decent enough. Has some nice synergy with other cards in the expansion like Doctor Krastinov or Playmaker. Being able to consistently get something that will have any board impact seem pretty strong.
Would you play this over Boom Squad? I doubt it.
Living like that.
The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
Carrion, my wayward grub.
It's the fact it could be anything that's the thing, I think Athletic Studies and Boom Squad are basically Omega Assembly broken up into two cards. Whereas you would rather play Athletic Studies early for tempo, but it wouldn't be as good on average at say ten mana, since most rush minions aren't good that late. Boom Squad is granted less consistent as Athletic Studies, but it gives you a better card on average in the late game. The same way three random mechs is better that one random mech. Not even mentioning a lackey would probably help you in tempo better earlier than a random rush minion since it would only be one mana, and even if you don't get a proactive one, you could still just discover again, if the lackey you didn't need was even the best choice.
Living like that.
Rush minions are a less variable pool than those of some of the other studies, but I still think that this card is unlikely to see a lot of play.
It's hard to justify running a discover effect over the actual card that you want when what you generate will always be broadly the same.
This post is discussing the wild format.
It's decent as Rush Warrior support. Not as much as Town Crier which is vaguely similar, although it's not too bad.
That said, in Wild, you'd probably just play Town Crier instead. In Standard, I'm not sure where this goes, but getting Rush minions is decent as it can always do something.
Rush minions are always great and warrior has most of the best like Restless Mummy
Discover a minion to go to town with. Why not?
I already have problems including Kargath Bladefist into my decks because of fking priest, so this one's a nice little inclusion that allows me the chance to do so while also denying priest a win condition.
Besides which, a rush minion will almost always be useful to warrior, whether its aggro or control.
Good addition to most Aggro Warriors right now because they usualy have some Rush Minions - this could work pretty good.
Challenge me ... when you're ready to duel a god!
You can discover Doctor Krastinov from this, right. Can be good if i don't open him in packs. All the studies are great, and this one is no exception.
Really good for warrior, as warrior has a LOT of rush cards. This means that despite the discover nerf, warriors still have a big chance to discover a class rush card. Will see mainly play in control warrior, because they LOVE clearing the board. Will perhaps see play in some kind of recruit warrior resurgence, as they don't want to put "whiff" their Dimensional Rippers and other "recruit" cards.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
do people even play Boom Squad?
Too many good cards. I think a lot of refinement will go in to every deck and every class.
And while the studies are good for every class (especially with the discount), I think this and some of the others just won't find an available slot. It's just too much RNG and unless you want to use the discount for some funky "combo", you will just include the stuff that you want and not try to get it this way.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think this is the best Studies card. Rush is such a powerful mechanic, and there are so many good rush minions (and yes, a bunch of bad ones). Am I correct in recalling that Discover effects favor class cards over neutrals? If so, your chances of getting something awesome like Restless Mummy or Kargath Bladefist are increased.
"Be excellent to each other." -Bill and Ted
No. You no longer get that increased chance for class cards in discovers. Gone since Uldum when it was apparent that shaggy was getting warrior too many copies of himself and Armagedillos.
Ah yes, I had forgotten. Thanks for the reminder.
"Be excellent to each other." -Bill and Ted
Another card that seems like it's supporting rush or whatever, but actually fits very well in big warrior. You can get an early game proactive minion to contest the board before you start cheating out giants.
Oh my I do love all these very cheap spells.
Warrior has loved using their rush minions since The Witchwood launced in the Year of the Raven, and I believe they will keep using these minions until this game stops updating.
And while Warrior's pool of rush minions are generally all very solid - discover mechanics no longer favor the player class since Frightened Flunky kept discovering itself and Armegadillo in Saviors of Ulduum. So this discover card can also find class rush minions too - such as Hunter's Diving Gryphons and Zixor, Apex Predator.
Discounting the minion by 1 is a nice effect, since it makes the minion more flexible, but the real strength of this card is it's cost to cast.
1 mana is super flexible, and can be used in conjunction with Reaper's Scythe to activate it's spellburst ability for cheap.
Rush minions are always pro-active card...so this card can be used to resolve some enemy minion with the extravalue of this card. Flexible and versatile for me
Good for when you need to deal with a problem minion.
Thanks to denial, I'm immortal.
One of the stronger discoveries
Lemushki - The one and only since the 2006 rebranding.
Good cool card
Seems decent, but I'm not sure if its good enough.
And here we are at study number 3 - rush translating as an athletic feature - I kind like this one a tad less, but only for theme reason. It is otherwise a good flexible card that can help you out of a tight spot.
Struggle with Heroic Galakrond's Awakening? I got your back :
Early Rush synergy. maybe a 3-cost Mummy
Rush minions, especially Warrior ones, are good. I think this will see some play.
Probably in the upper end of the studies in my opinion.there are some good pulls from this but a few whiffers as well.
I've seen it in some Control lists. The tempo Risky Skipper list definitely does not play it.
I'd daresay Athletic Studies is slightly better in the early game, but probably worse in late game due to the expectedly higher value of Discovering a Dragon.
Nice flexible removal. I like it.
One more "free card that gives x minion" like the rest of them from this expansion, rush is useful in any deck so it's a nice card, not like other ones.... coff coff mage coff coff
All hail the banshee queen.
Much like the other studies it's not great, but I think this will be very good for Big Warrior
Seems very strong to me just because rush minions are generally overpowered in the first place.
Very few minions will be undesirable, but discover allows us to weed them out. PLUS there is a discount on the next rush minion played?!
I expect this to be fairly common in Warrior.
0 mana discover> 1 mana discover, even in the late game.
They could go all the way and make one for every class. Keep the RNG fiesta rolling.
Looking at all the top heavy rush minions above 5 mana, this is a good card for both control and tempo warrior: https://outof.cards/hearthstone/cards/?page=1&has_mechanics=14&collectible=yes&standard=yes
TREMBLE before.... the most legendary dragon that ever existed!
Decent, but it’s nowhere near as good as it would’ve been back when the class bonus was a thing
Who needs consistency when you could have fun?
Warrior removal card
-=alfi=-
It gives me some nostalgic moments of Unity, Precision, Perfection
I think all of the "studies" cards were very good and this one is no exception.
If I'm really focused on weapons and want to try and get an extra Doctor Krastinov yeah, I might run this.
Quick! Someone give me something clever to write here.
The best studies card, autoinclude in every nonagro warrior deck.
By The Holy Light!
If you're running this for the discover, I think you'd rather run a rush minion you actively want to run in your deck instead of choosing between 3 random rush minions. I also think the discount isn't that useful as most rush minions you want to run in Warrior are already low in cost. Maybe this makes sense down the line if a powerful high-cost rush minion is printed.
For glory, honor, and gold!
This seems the best out of all the studies
I think this studies card might be one of the more useful ones, since a discount on large rush cards like [Hearthstone Card (Akali the Rhino) Not Found] could make a big difference.
Official Lorekeeper and Spinner of Tavern Tales
The most important aspect of this card isn't the discover but the discount. The fact that you can carry it over several turns is huge and can open many possibilities. One interesting thing you can do is play this on turn 1 then play Corsair Cache. Then you equip the 3-cost weapon (like Livewire Lance) and curve it into Doctor Krastinov as the discount applies to any rush minions and not just the one you discovered. Or you can play Kargath Bladefist as a 3 mana 4/4 for good tempo. The mana discount also gives more flexibility on your turns and allows you to answer threats earlier without having to spend your coin (in case you have it). I think this card is great and it could find its way into many Warrior decks (both fast and slow).
"True mastery takes dedication."
Decent card that can give you an answer to your opponent when you need it.
An okay card, but I doubt it'll see much play as it doesn't have a whole lot going on.
Kind of wish it was Taunt instead, honestly. Rush minions are a bit too varied and some of them kind of suck.
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I'm shocked that more Warrior decks aren't using this. Although with ETC now in standard, I hope that more Rush minions are added to keep that going.