New Shaman Spell - Revolve
Submitted 4 years, 1 month ago by
Arthas
A new Common Shaman Spell, Revolve, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Shaman Spell, Revolve, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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might be what ties togheter evolve shaman so what if you don't evolve to +1 mana? you play understated battlecries like Desert Hare, also you probably ruin the enemy board.. while at it.
What a heck of a funny randomizer carousel - as game disruptive as it gets - I know it has already earned Yogg's approval
Struggle with Heroic Galakrond's Awakening? I got your back :
As Kripp mentioned in the stream, this will be very useful as a silence-ish card that can disrupt our opponents strategy. In wild I don't know if this will be played over Devolve, or Evolve depending on what you want, but it will probably end up being a standard staple.
Carrion, my wayward grub.
what thrall is evolving ???
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Great way to combat buffs from Paladin or Priest if either of them are strong. Also could just be a decent way to ""heal"" your minions or replace bad tokens.
It can be used as a way to pseudo-Silence your opponent's board, although I think Evolve and Devolve both accomplish the purposes set out by this card better. That said, it might be run anyway as just a counter to Libram Paladin.
Clunky AOE effect. You would need a very specific meta for this to see play. Very unlikely (you arleady have Devolving Missiles and Hex and even Plague of Murlocs which is never run)
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Pretty dumb, IMO. You can easily end up screwing yourself in so many ways. As mentioned above, Shaman has far better ways to achieve what this card wants to do.
I can see this being used more defensively. A good example of it would be against Swarm Druid when they have a few buffed minions on the deck and you do this and reset their hard work for a turn. May be all the help you need to get passed the Aggro onslaught to drop things that will hurt more
Love the name, and also this is kinda like devolve.
I see this card fitting in Quest Shaman. Between the fact the battlecry minions tend to be understatted to the fact that Revolve can upgrade your board somewhat while shutting down buffs and minions that synergise with each other (and Libram of Wisdoms). It's not a removal card. It's disruption. And it's disruption I'm perfectly happy to receive from Wandmaker and Cobalt Spellkin.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Its almost certainly trash.
The only niche it will ever have is that by some chance you get it off Wandmaker, or some other generator, and coincidentally also plays an evolve deck, and your opponent is also coincidentally playing on curve buffed up murlocs.
Honestly, all it does was to change your opponent's board, it would've been perfect. Instead, since it also changes your board, you can't even remove taunts with it. Just disappointing to be honest.
Getting rid of buffs will definitely be the main use for this. If Paladins continue to stay in the meta, wouldn't be surprised to see this...if Shamans can actually make their way into meta as well, that is.
People talking about how this card counters Libram Paladins... Shaman already has access to Earth Shock, Hex and Plague of Murlocs to absolutely body them, this card doesn’t change much. It is only good on the rare occasion that your token swarm deck is far superior to your opponent’s board and you can use this to re-roll your guys into better minions, but not by much. I mean, you re-roll your Lackeys into other 1-drops, not much difference there. And Totem Shaman does not want this card, they want to stick their totems and keep buffing them anyway
This ain't no place for a hero
Even though this card affects the entire board, it will always benefit Shaman as they have totems and can build their deck around this. I see it slotting in nicely in Quest Shaman and running a bunch of Desert Hares
TREMBLE before.... the most legendary dragon that ever existed!
This is most like Devolve IMO, as you can get rid of sticky minions your opponent has played. But you can also "buff" your own understatted battlecry minions. I like it!
"Be excellent to each other." -Bill and Ted
A worse Evolve, but a better Devolve in one. But the saving grace is still that you have control over when you play it. And it has a lot of synergy in standard and wild right now. Another thing to mention is that Revolve is the only [Hearthstone Card (evovle) Not Found] kinda SPELL in standard right now. The card that comes closest to this kinda effect is Boggspine Knuckles. Also it's amazing against priests, so that makes it a 5/5 star card already.
Standard: This will be used in pretty much every shaman deck. "Just play around it."
Wild: This will only see play in evolve shaman. Maybe it might see play in different shaman decks, depending on how OP AF big priest gets.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Eh well I guess memery and flavor-wise its a nice card but I don't see many practical uses besides messing up buffs and screwing over taunts
Self proclaimed good at battlegrounds
It's a worse Evolve and Devolve at the cost of bundling both effects into one card. The issue is, I don't think there are any situations where you want to evolve your board and devolve your opponent's board at the same time, and there are already more efficient evolve and devolve cards in standard with Boggspine Knuckles and Devolving Missiles. I just don't see this card being particularly powerful in any scenario.
For glory, honor, and gold!
VERY good card, most of the time you'll play it when you're ahead on board not just on some crappy totems. The fact that it costs 1 is very good.
Living like that.
Love the card design. Hopefully not as broken as both evolve and devolve were though.
"Some inspirational quote from some famous person" - Some famous person
Fun card, for the memes. Doubt it's worth adding in constructed decks though.
I love this against Paladin
-=alfi=-
Outstanding card. Has utility to transform powerful enemy cards with Deathrattle or buffs, and can "heal" your minions that you've value traded.
I like the versatility of trashing your opponents strong board (cubes, mark of the lotus, etc.) while also giving an extra evolve-esque effect for when you don't need that.
Combo breaker i guess but i dont see this being played
All hail the banshee queen.
This is certainly disruptive and will be played by shaman.
I don't get it, but others seem to like it. Evolve shaman not my cup of tea.
Chumbawumba is the worst band name.
Interesting, especially when Shaman often runs Battlecry cards that are slightly understatted.
Hey, you heard about that Mario guy?
This will be lots of fun for various disruption effects. N'Zoth decks or the potential resurgence of ressurect priest may be enough to make this a staple even if you aren't running the full evolve package.
Unfortunately, common sense isn't as common as it should be.
If Resurrect Priest becomes a thing again, this might be a good way to delute the resurrect pool. The only downside: It's a Shaman card, and Shaman is probably still bad in the next expansion.
The thing that truly makes this worse than Devolve is not that it changes your opponent's minions into ones that cost the same, it's that it also changes your minions, which means you can't trade into your opponent's newly transformed minions. So it's terrible for a tempo deck, but maybe a control deck wants this to knock enchantments off. Except they already have Devolving Missiles, Hex and Plague of Murlocs.
I don't want to cure cancer; I want to turn people into dinosaurs.
Nice adition for control shaman.
No more big/res priest, no more libraam pally...
And can be used as a "evolve" for your damaged minions after trading.
By The Holy Light!
Love a good disruption card, and the fact that it also hits your stuff so you can upgrade your weak-bodied Battlecry minions is a great bonus too.
Welcome to the site!
A disruptive card with great artwork. What's not to like?
Is more useful on early turns, because on late game, transform a 10 mana minion for another one is not the best play