New Paladin & Warrior Spell - Barricade
Submitted 3 years, 11 months ago by
Arthas
A new Common Paladin/Warrior Spell, Barricade, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Paladin/Warrior Spell, Barricade, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Defensive support for Big archetype, not enought to be a thing, but maybe the next year.
By The Holy Light!
STANDARD:
- Warrior: Seems decent for control warrior, and BIG Warrior. Actually this seems more like a BIG Warrior card because they love this spells effect in order to survive early game. Control Warrior might as well use it, because that's some good stats for the cost.
- Paladin: Pure Paladin? I dunno honestly. Most paladin decks actually WANT minions on board before turn 4, so i guess it's a "reload" at best? Still the minions have taunt to might see play against aggro decks?
WILD:
- Warrior: EVEN-costed, and a defensive card. So it's no good in wild. Wild Warrior decks are either ODD-Warrior, or Pirate Warrior.
- Paladin: Won't see play in Paladin, because this is EVEN-costed. ALSO even IF it was ODD-costed it wouldn't see play in ODD-paladin, because the effect would be too hard to trigger with the "summon 2 dudes" heropower.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Agreed, may see play after rotation. Can be discovered off the new mage/rogue legendary though.
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Pretty solid for Arena, but other than that, it's meh
Idon't think this one is going to see much play. The theoretical support for the Big archetype doesn't seem to be enough. Now this rating could change if more support for that archetype emerges.
Unfortunately, common sense isn't as common as it should be.
"How long can this go on?"
Its basically a card for big decks. Outside of that its not anywhere near good enough. 2 damage barely kills anything, and 4 health isn't big enough to dodge most removal cards.
So good for big decks, dead for others.
A few years at the very least, it would seem ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
That's great. It's only useful for big decks or slow decks, but for them it's extremely useful!
Better call Thrall!
Dammit, you beat me to it. Great to compare this to Saronite Chain Gang or Phantom Militia.
But seriously, how long CAN this go on?
"Be excellent to each other." -Bill and Ted
Big warrior and Duel! Paladin synergies... but that's about it
TREMBLE before.... the most legendary dragon that ever existed!