New Paladin Minion - Imprisoned Celestial
Submitted 3 years, 11 months ago by
Arthas
A new Rare Paladin Minion, Imprisoned Celestial, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
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A new Rare Paladin Minion, Imprisoned Celestial, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This feels powerful, but it may be harder to get the board after playing an inconsequential minion two turns earlier. At least it appears to give itself a shield.
I gave this three stars because, while I think the dormant/spellburst pairing is powerful, I can't think of how best to play it. Is it for an aggro deck to give your turn 5 minions an extra layer of removal resistance?
Unfortunately, common sense isn't as common as it should be.
I assume the spell burst works only when he awakes ... correct?
I am 69 years old and still reach Legend
Synergizes very well with buffs, especially librams to proc itself. May be hard to build a board, but when it goes off it's gonna be a bit insane. Will force people to trade for fear of turn 5 board with divine shield. I'm always a fan of "soft taunt" style cards that force the enemy to make a decision beyond "me go face".
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I can see that card pushing the Silverhand archetype.
By The Holy Light!
I think this slots right into Libram Paladin. It also gives itself Divine Shield, so at the worst case scenario you get a 4/5 with Divine Shield. That's not amazing, but it's not horrible. And that's the worst case. When the average is a Divine Shield on 3+ minions, that's when it starts to get pretty good.
You drop this on three. On four you play a Lightforged Zealot. On five, you drop an Aldor Truthseeker and a Libram of Wisdom. I don't think that's too unreasonable.
By the by, I absolutely adore this card's design. It looks like a custom card, in the best way. I love creative keyword pairing that otherwise wasn't possible.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Most likely.
Quick! Someone give me something clever to write here.
This is a really powerful effect. It basically forces the opponent to clear your board in the next three turns because if anything strong sticks then it could swing the game really hard in favor of the Paladin. Also, if you don't have a board and need some immediate protection, you can cast Air Raid and it should give you two 1/1s with Taunt and Divine Shield.
"True mastery takes dedication."
Not sold on this card honestly. You have to wait for turn 5 earliest to play it AND play a spell. Okay the spell part is easy because of Librams, but honestly. IF you see your opponent play this, you will probably clear their minions every turn so they can't use the spellburst effectively. To be honest, your probably are already killing their minions every turn, because of fear of Librams. [Hearthstone Card (Improsoned Celestial) Not Found] seems like a 3 mana 4/5 with divine shield and "cast Libram of Wisdom on this minion". Activating Spellburst with Dude Summoning cards like Air Raid seems bad, because Lothraxion the Redeemed already does that, and Lothraxion the Redeemed can be played on turn 5 at the very least. So basicly Lothraxion the Redeemed gives the same effect on the same turn as Imprisoned Celestial in Dude paladin, and Lothraxion the Redeemed is nearly always a better play AFTER turn 5, and Imprisoned Celestial seems better ONLY on turn 3.. Honestly i don't see in which deck it would fit? Also it doesn't have a tribe, so it's not that good in N'Zoth, God of the Deep Paladin...
Unless im missing something, i think this probably will still see experimentation in some decks but probably won't see much competative play. In best case scenario it's probably just a win more kind a card, because your probably already winning if you divine shield a lot of minions with Imprisoned Celestial. (I kinda am hoping that i'm overlooking something, because this card seems really interesting/potentially fun.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This may find a place in Pure Palladin, aside from that it seems difficult to get the payoff, even on curve.
The thing about this card is that it allows you to choose to divine shield your minions or not, since its a spellburst effect (does nothing on awakening). Unfortunately, given that its a spellburst effect, you need something cheap to trigger it or its just not going to do anything. So on curve, we're looking at a few 1 mana minions, or a 4/6. Decent, but not anywhere near its potential. But either way, if you do have a 0 cost spell handy, then this one presents such a massive threat, it'll likely just end games right then and there.
It does have one nasty thing about it, and that's its a 3 cost card and so it can be brought back with Rally!. And since I already rate rally as one of the bonkers card of the set, that speaks alot on what this card can do.
'' Give Imprisoned Celestial divine shield in 2 turns '' is a cool battlecry ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
Woo Hoo! This card will be as fun as a Day at the Faire!
"Be excellent to each other." -Bill and Ted
Every time an odd card for Paladin is shown, immediately people run to either side of the fence for Odd Paladin in Wild. But this minion, I have a hard time saying that it wouldn't do well in any deck, let alone Dude Paladin, standard or wild, because you can set it up with the Dormant part and then drop a Stand Against Darkness or a corrupted Day at the Faire.
this card just basically shouts to your opponent: KILL ALL ENEMY MINIONS FOR THE NEXT 2 TURNS!
TREMBLE before.... the most legendary dragon that ever existed!