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Need some help with WoW resource mechanics

Submitted 3 years ago by

I am on a project about a custom in-game RPG for Hearthstone.

I played WoW for so less time(like about 35-40 lvls) and these are only with two or three classes. I need an expert help for resource mechanics like mana, energy, focus and such.

I know the basic mechanics but when it is come to Combo points like rogues have or Runes of Death Knights, my experience in wow isn't enough to create new mechanics for my game mode because I don't even know if there are another mechanics like these for other classes.

I only know about;

Rage for Warriors, Druids*Bear form,
Focus for Hunter and some pets,
Energy and Combo Points for Rogue, Druids*Cat form
Mana for General,
Runes for Death Knights.

Both would be so helpful that If you answer here; or direct me to the some resource about these mechanics around web. The websites I have found about these are either old or guides about how to play the game and what is efficient in the way you are leveling so If you direct me a website, what I need is a resource that introduces the game mechanics for who doesn't know anything about WoW. Guides are mostly for people who knows the game's mechanics and what is the efficient way to play.

https://wowpedia.fandom.com/wiki/Resource

This is the resource I am using right now, but need further information about their generation/regeneration rates etc.

Thanks for your help in advance.

  • Almaniarra's Avatar
    HearthStationeer 950 1473 Posts Joined 03/21/2019
    Posted 3 years ago

    I am on a project about a custom in-game RPG for Hearthstone.

    I played WoW for so less time(like about 35-40 lvls) and these are only with two or three classes. I need an expert help for resource mechanics like mana, energy, focus and such.

    I know the basic mechanics but when it is come to Combo points like rogues have or Runes of Death Knights, my experience in wow isn't enough to create new mechanics for my game mode because I don't even know if there are another mechanics like these for other classes.

    I only know about;

    Rage for Warriors, Druids*Bear form,
    Focus for Hunter and some pets,
    Energy and Combo Points for Rogue, Druids*Cat form
    Mana for General,
    Runes for Death Knights.

    Both would be so helpful that If you answer here; or direct me to the some resource about these mechanics around web. The websites I have found about these are either old or guides about how to play the game and what is efficient in the way you are leveling so If you direct me a website, what I need is a resource that introduces the game mechanics for who doesn't know anything about WoW. Guides are mostly for people who knows the game's mechanics and what is the efficient way to play.

    https://wowpedia.fandom.com/wiki/Resource

    This is the resource I am using right now, but need further information about their generation/regeneration rates etc.

    Thanks for your help in advance.

    Unpopular Opinion Incarnate

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  • Theodrinus's Avatar
    Hero of Warcraft 1005 297 Posts Joined 12/05/2019
    Posted 3 years ago

    For Paladin:

    In Classic, there are Auras, which are always active minor buffs, and Seals, which have a short duration, a stronger effect and the ability to be consumed by Judgment (a flying hammer) to deal instant damage or apply debuffs to target enemy.

    In Shadowlands, there is Holy Power, which is just like combo points for Rogue, except they are consumed 3 at a time to provide big damage/heals/mitigation.

    Put your faith in the Light!

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  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 3 years ago

    Wowhead is usually the tried and true method for anything like this. They have the most extensive catalog in my opinion

     

    https://www.wowhead.com/resources

     

    But if you want something more personal I'm pretty sure since the level crunch you can play death knights and demon hunters on a free wow account, since they start at a lower level, but dont take my word for that.

    Living like that.

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