New Neutral Minion - Piggyback Imp
Submitted 3 years ago by
Arthas
A new Common Neutral Minion, Piggyback Imp, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Neutral Minion, Piggyback Imp, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Well hello pack filler. Pretty sure some kind of deathrattle aggro priest will ignore this as well, even if they could replay the deathrattle with Xyrella, the Devout.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Strong in Arena, unreliable in Constructed. Could be decent as redundancy in Phylactery Warlock, but Nerubian Egg is probably the better choice.
I tried having fun once.
It was awful.
It reminds me of the kobold ghost 5/1. It's just a pack filler, there are more attractive deathrattles out there
Bad.
Cursed Disciple saw fringe constructed play in Jungle Giants Druid, but it only did because it developed the quest hard. Although Piggyback Imp is a better card than Cursed Disciple, without that utility the latter provides, I don't see a way Piggyback Imp can see play (and like Cursed Disciple, Piggyback Imp is a very decent arena card).
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Another card I want to like... 1 health kinda sucks. An egg/demon zoo warlock. Deathrattle DH.
Chumbawumba is the worst band name.
Cursed Disciple 2.0. This might be better with it being a mana cheaper, though still will only see play in Arena.
Arena play and nothing more.
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It's an Imp, of course it is bad.
Legend as it that there was only ever one good imp, and oh boy was he ever flamboyant!
Struggle with Heroic Galakrond's Awakening? I got your back :
Not quite the Magma Rager of the set, but almost just as fragile.
Hey, you heard about that Mario guy?
Prove me wrong, Piggyback Imp.
Too easy to remove, despite minions summoning deathrattles typically being very sticky. I'd rather just play Devouring Ectoplasm.
If we would continue to play bingo - Neutral Trashy Demon? Check. One can argue about high attack value but beside of this being randomly summoned, there is no reason to use it.
Well, it's got deathrattle. Bad stats but deathrattle... nah... won't see play unless spawned off random generation effects or evolve.
TREMBLE before.... the most legendary dragon that ever existed!
I think we've found this expansion's Magma Rager.
Not completely awful, but certainly too frail to see any kind of constructed play.
Cursed Disciple was actually draftable last rotation. The earlier in game the more likely 1 damage is used. As Arena is concerned it's especially unlikely because the augmerchants are in rotation (idk if rotation or not).
Good stats tho
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
Arena could be a soft taunt for things, but other than that at least the art is cool
Not much point to this one. I'm surprised this wasn't a Rager of some sort. I just don't see a double 4/1 minion being worth it right now.
Unfortunately, common sense isn't as common as it should be.
Really like it for Arena, the 5/1 for (4) was pretty good there and this is potentially stronger than it.
Ignore it for Contsructed, of course.
Welcome to the site!
Sticky Magma Rager. Probably goes best in Token decks where they're ok with things dying, because this dies to a stiff breeze (actually, two stiff breezes).
I don't want to cure cancer; I want to turn people into dinosaurs.
Pack filler. Only sees play in Arena and in the Magma Rager section of the expansion compendum.
Great flavor, but 1 health is super easy to remove, even if it has to be done twice. I can't imagine it seeing much play.