One Card To Rule The Brawl - Card Design Competition Discussion Thread
Submitted 2 years, 11 months ago by
ShadowsOfSense
Competition Theme: One Card To Rule The Brawl
You've only got one card to win this Tavern Brawl, so you'd better make sure it counts!
- You must create a card that could be used in a "All 30 cards in your deck are this card" Tavern Brawl
- Think cards like Unstable Portal or Hallucination - it must still make sense as a normal Hearthstone card!
Sometimes keeping it simple is better - and Jhamel wants you to keep the deck as simple as possible this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jan 24 17:00 EST (GMT -0500). Runs until Sat, Jan 29 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Jan 29 17:00 EST (GMT -0500). Runs until Sun, Jan 30 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Jan 30 17:00 EST (GMT -0500). Runs until Mon, Jan 31 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: One Card To Rule The Brawl
You've only got one card to win this Tavern Brawl, so you'd better make sure it counts!
Sometimes keeping it simple is better - and Jhamel wants you to keep the deck as simple as possible this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
A bit funnier than my usual cards, but it just works out so perfectly here, wouldn't you agree?
Shadows was helpful enough to note that Nethrandamus also has this Upgrade feature, but caps out at 10; I imagine the Oasis Portal would do the same.
She generates more generators :D
OP or not OP? That is the question…
My phone is not agreeing with Imgur, so here's a temporary image.
I imagine it being discounted for use in a Brawl. Of course it's going to be a bit RNG-heavy, but that's what makes Brawls fun! Wouldn't you just love having an ever-evolving board? In constructed it's a less abusable Evolve. My only concern is the spell school, since evolving generally uses Nature or no school.
First idea for the week:
Not sure if allowing it to work with any SI:7 card makes this broken, so I made a version that only works with itself.
Feedback:
Demonxz95: Pretty neat card. Good flip of Unstable Portal.
linkblade91: I assume this only upgrades in hand. Not sure it would be played because of the randomness, I'd either start at 0 Cost, or 2-Cost minion (leaning towards the latter), though it'd probably be too good in either case. You'd also lose some points because there's so many implicit effects that people might not consider at first glance.
Wailor: Should probably say 'Studies card'. Pretty good otherwise.
R: Is this total mana or remaining? Pretty good if the former, not so much if the latter.
AeroJulwin: As an Evolve Shaman enjoyer, I LOVE this! Wonder if it'd be too strong at 2.
Taking the Shifter Zerus route for this one. In the brawl, you pick the class you don't want minions from.
If it was unspent mana, then I would have written it that way. But this is equal to the maximum mana for this turn. Do I need to write it in some other way?
I was pretty sure you meant unspent Mana 😅
I think the proper wording for all Mana would be "equal to your current Mana Crystals", but I'm not sure to be honest.
In any case, I think your card is quite OP if that's the intended effect you're going for. I know Forbidden Shaping is not very good, but your card is so much better than it (even the unspent version is, but to a more acceptable degree)
Question for y'all: What do you consider to be more important for the competition? Would it be how playable the card is for Constructed, or how fun the hypothetical Tavern Brawl would be? Or do you try to evenly balance the two judgements together? Or do you not really care either way?
I guess one thing that's a bit weird is that once you reach 10 mana, the card's effect just completely stops changing (unless you use Wildheart Guff I suppose, but you'd never use that card with this one) and it feels a bit weird for the "dynamic" aspect of the card to just completely stop for the rest of the game once you reach a certain point.
And speaking of which, it's quite strong at high mana costs. Especially if you can play a second copy in the same turn or repeat its Battlecry again somehow.
The card is coherent, but other than just being an Evolve card, it doesn't really have any Evolve flavor to it. Then again, some real Evolve cards don't have Evolve flavor either, but still. Maybe something to consider.
It's definitely weaker than Evolve though. I don't think paying two extra mana for the effect to get what is essentially a random 2-Cost minion to your evolution board is going to be worth it.
I definitely prefer the second version from a balance perspective, even though that does effectively make it a worse Double Agent.
While I think the card is a pretty sound idea from a Constructed perspective, I don't think it would make for a good Tavern Brawl. I'm still not quite sure how much importance that plays into this competition.
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount throughout (until the very end).
Possibly so. Starting at 1 mana for a random 2-drop might be another option.
The power level of the card would shift to the other side. Paying 1 mana for a random 2-Cost minion seems pretty good most of the time since in many cases it'll be basically a vanilla 1 mana 2/3 or 3/2 and sometimes you might even get one with a good Deathrattle.
That's actually intended. Evolve can be really strong after a turn of playing small-medium Battlecry minions. Which is why I think we won't be seeing it rotate into Standard a lot, even though Evolve decks are really fun. Runic Portal pushes those kind of turns a little further into late-game.
Definitely Brawl-potential for me. That's what this prompt is all about. Playability in constructed is simply less important (yes, I see the irony), because there are plenty of cards nobody uses. On the contrary, balance is important in constructed, but doesn't matter for Brawls because those are allowed to be chaotic.
I present you... the stupidest card i've ever made:
Yes. You read it right. He always gives you completely useless cards for the situation (as much as possible). And just like Zephrys the Great he discovers from the basic set.
I'll boop you
Feedback:
If you're afraid this would be too weak, you can always make it a 2/1.
I do agree with everyone else that the card should probably cost 2. Even with this change, I don't think it would be as strong as Evolve, since the clunkyness wouldn't make up for the extra minion.
Finally, I think this card is probably my favorite so far in terms of fun Tavern Brawl.
Comparing both versions, I prefer the effect of the former, but I think the later is more balanced. Maybe if you make it a 2 Mana 2/2 it would be more balanced with the former effect.
Well to be fair no card from the classic and basic sets are truly unplayable, only the weapon buffs perhaps. If the brawl makes you play as rogue that's easily fixed. Also "worst cards" usually means just something unfitting the situation. Like a high mana cost minion on early turns, a board clear when the enemy has no board, a Silence when only you have minions on board, a heal when the enemy is low hp, stuff like that. It's a silly, and perhaps not very replayable brawl, but you wouldn't get 10 never playable cards in hand and die from fatigue for sure.
I'll boop you
Two new iterations of the card, according to Aerojulwin's feedback. I agree this effect is very fitting for Rogue (since they would always get cards from another class), but I had to adapt the flavor and I think the previous art was better heh
Let me know which version you prefer.
In my eyes the worst possible cards are the ones that you can't play/won't have an effect, like Bestial Wrath, Deadly Poison, Totemic Might, Sacrificial Pact, Sense Demons and Shield Slam. There's more, but these seem like the ones the game could most easily recognize as useless. (I'm so sorry, but at this point I just had to look into it) Noticably, these are all spells. You could limit the effect to minions, although you'd likely just get plain stats, which makes for a boring Brawl.
I guess in the end it's really just open to interpretation.
I prefer the the Rogue version, mainly because I'm a very practical person and put playability and balance before flavor (it's not like we draw our own art anyway, we just have to hope we find something fitting). I do understand why you'd want to keep the art and it won't make enough of a difference to change my vote.
New version. Absolutely not sure about the text. Also what is better Discover or random? Rogue or neutral?
Definitely a Rogue card. Because Rogue can shuffle extra copies or return it to your hand. Also, random is fine balance-wise, since it's already a value card. However, I think you should make it Discover instead, because often Brawl cards give you cards in hand, so you can choose which to play when. If this doesn't Discover, there will be no choice whatsoever (because all your cards are the same) making RNG far too dominant. I'm partly guilty of this myself, but I believe my card still adds a bit of strategy that is unique to its Brawl.
Text should probably be: (Upgrades for each Gang Recruiter you played this game!) Or did you mean by either player? Also, if you do stick with random, I think the Enter after the second line makes it look weird.
Y'all got a little under 24 hours left to submit.
Good luck everyone :)
Congratulations to our glorious leader, Shadows!