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Hearthstone Posted by Created 3 years, 8 months ago Updated 3 years, 7 months ago
Card Reveal
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New Rogue Minion - Bootstrap Sunkeneer

A new Epic Rogue Minion, Bootstrap Sunkeneer, has been revealed!

Bootstrap Sunkeneer Card Image

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Comments

  • A new Epic Rogue Minion, Bootstrap Sunkeneer, has been revealed!

    Bootstrap Sunkeneer Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about UNK_1658

    Head on over to our dedicated guide for UNK_1658!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • So it's Sap and Vilespine Slayer in 1. That seems really good against big minions, but it's a worse Assassinate against smaller minions. The one big thing to note though, is that unlike with Sap, Bootstrap Sunkeneer puts the card on the bottom of your opponents deck. If you play wild, then you probably know how annoying Psychic Screams effect is. Which is why i think shuffling a minion to the GUARANTEED bottom of your opponents deck is very good... as long as they dont run any dredge cards.

  • Vilespine but with Sap and they can't actually replay it from hand.

    Insane as long as there's sticky minions to Sap. If not then Si:7 Assassin is just better.

  • Hey look, it's powercrept Vilespine Slayer a card that dominated its meta

  • To be honest, this card will only be good in a hypothetical aggro deck. And this being an indication of more pirates for rogue, there might actually be one.

    But we've come to a point where spending 5 mana to destroy a minion is fairly weak, and this needing to combo with something means its realistically coin turn 4 or turn 6 at best.

    And really, is there any reason to not just play quest rogue instead, where this card is easily supplanted by SI infiltrators.

  • Probably a bad card at the beginning of the expansion when everyone wants to try Dredge decks but it's still decent disruption regardless. Putting a card back into the deck doesn't trigger deathrattles and it's a good temporary removal with a body

  • Well since we've got Dredge this expansion im not sure on how good this can be ... a good card overall depending on how popular dredge is going to be!

  • I like disruption better than destroy effects.  I gotta be honest, this will just drive people nuts

  • I really like how disruptive this is ..

  • Well, that's nicer than sending it back to their hand. Too bad about dredge though.

  • A very strong card, and the only Rogue Pirate I've seen so far that doesn't need to be in a pirate deck. Quest Rogue already has the Assassin that's usually cheaper and generally the same effect, but unless your opponent is running a lot of Dredge this is effectively a "kill" effect and should find a home in decks that don't run a lot of SI:7 cards.

  • Even if everyone and their mother were playing Dredge cards, this is a potent removal card by clogging up the bottom three or wasting resources trying to dredge it back up.

  • Seems quite strong, considering it has Pirate synergy and can make it all the more difficult for an opponent to stick that one minion on the board. Should see some play.

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