New Neutral Minion - Slimescale Diver
Submitted 2 years, 8 months ago by
Arthas
A new Common Neutral Minion, Slimescale Diver, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Neutral Minion, Slimescale Diver, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Solid Murloc support. Slow turn initially but allows you to go off with buffs the following turn and deters your opponent from playing on curve.
I tried having fun once.
It was awful.
Not bad. 2/4 means that it could stick around after killing something off.
This is probably the best diver among the 3 of them due to the poisonous and don't forget the murloc tag can be useful at some point. Being dormant might also causes players to misplay. Imagine you opponent plays a Snowfall Guardian into your dormant Slimescale Diver
TREMBLE before.... the most legendary dragon that ever existed!
The best thing about this card, and likely the only thing that makes it playable at all, is that its a murloc. Ironically, unlike other murlocs, this one has decent stats, will kill unconditionally (almost anyway, divine shield etc.), and you can actually buff it on virtue of the fact that its dormant for 1 turn.
A nice addition into all murloc decks. Might even be useful in paladin, like most dormant minions.
Hmm this seems pretty decent, but im not sold on it. Maybe might see play in a slower meta, but outside of that it might just be too slow.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Looks ok - seems pretty slow at first but relatively bulky for a murloc so it could be decent.
Challenge me ... when you're ready to duel a god!
Rush Poisonous is a very powerful combo. Waiting a turn for it makes this a little weaker, as now it's more of a deterrent, i.e.- "Don't play that big minion unless you want it to die immediately" rather than an answer to something already on board. It would be interesting to see if this catches on in Standard, but Arena seems like the place where it will shine.
I don't want to cure cancer; I want to turn people into dinosaurs.
Is this too good for 3 mana? Is that why it needs the dormant penalty? Might be better to play this late to remove a single late game threat. As long as it doesn't have divine shield, or you have something else to pop the shield.
Very powerful with rush and poison, can kill any 5 crystal or less minions
I like how it aggressively prevents your opponent from investing any taunt at this point, so even if slow, it assures you the board dominance, to some degree.
Struggle with Heroic Galakrond's Awakening? I got your back :
Hey, remember back in Barrens where Venomous Scorpid was every where and made playing big things on 3/4 awkward? Here's one that can't just be Holy Smited or whatever away.
Hey, you heard about that Mario guy?
Quite a strong card, even without the Murloc tag. Specially amazing in arena!