New Hunter Spell - Emergency Maneuvers
Submitted 2 years, 8 months ago by
Arthas
A new Epic Hunter Spell, Emergency Maneuvers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Epic Hunter Spell, Emergency Maneuvers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This could be insanely powerful in Big Beast Hunter as long as they get enough cards to replace Jewel of N'Zoth and Teacher's Pet. Sure, you have to wait one turn to actually get it back, but for just 2-mana you essentially get a fully statted copy of whatever your opponent had to get past to hit you in the face.
It's also a fairly easy Secret to control the outcome of because as long as you have something in play that needs to be killed the opponent can't play around it.
Inb4 this gets us Malygos combo Hunter in wild
I tried having fun once.
It was awful.
This card is basically a combo support card. It'll negate the cost of a minion for a mere 2 mana investment, and as long as you play no other minions after this secret you'll get an near uninteractable survival of a minion of your choice.
So in standard, there's your Mr. Smites and Raj Naz'jan, the latter of which is quite nasty. Just play this card and then drop the secret for an easy 2 damage. Then go ham with spells the next turn, dealing extra damage, followed by this secret again. Two turns of uninterruptable Raj Naz'jans. If this happens on turn 5, that's free 13 damage over two turns + whatever burn spell you have.
Or you can play this on turn 5, smite on 6 and then your opponent takes 12 damage + other pirates by turn 7.
I can see face hunter doing both, probably more successfully with smite than raj.
Nerf potential? Only if combo hunter is possible. Might be good enough that people will play cards that spawn minions for your opponent just to counter this shit.
Feels similar to Pack Tactics, which was never played much. The major downside of this is that it gives your opponent agency to kill what they want when they want, and if they don't kill the minion you want them to kill then you are essentially stuck since you don't want to play any new minions out of fear that they will kill them instead.
Carrion, my wayward grub.
Well this secret is gonna be strong at the beginning of the expansion because most of the time players would not think about this new secret or simply forget about it.
Will sureley see some play! If big beast hunter is gonna be a thing this could be very good!
Challenge me ... when you're ready to duel a god!
The only hope I have for this secret is that it would trigger ANY time a friendly dies and not just during your opponent's turn. Doing that would make minion for minion plays worth it.
Neat way to protect a good minion. I'm thinking this could go into Rat King decks for even more Rat Kings, or another scary Deathrattle minion. Definitely something to watch out for, and could combine with Ice Trap to make a Secret Hunter deck that might actually be a thing in the coming meta.
I don't want to cure cancer; I want to turn people into dinosaurs.
AMAZING secret for Big hunter. Pack Tactics is rotating and Emergency Maneuvers is a good replacement for the slower hunter decks, and deathrattle hunter. Also Emergency Maneuvers is very good alongside the big beast stuff Hunter has right now, with cards such as Mountain Bear.
Also the "dormant for 1 turn" is not that big of a downside. If i recall correctly, if your opponent kills a minion and this secret triggers, doesn't the minion get out of dormant once your turn starts? (Of course the minion wont be able to attack right away, unless it has rush.) If that's right, then big taunts such as Mountain Bear or deathrattles are perfect targets for this secret. Of course your opponent can play around it, but that's only a good thing.
Okay this is the thing i'm not so sure about... But didn't they say that they would add more "improved" secrets to Beaststalker Tavish if new secrets came out? (Could be remembering this wrong) If so, wouldn't there also be a improved Emergency Maneuvers coming? (Probably 2 dormant copies if i had to guess.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Dormant makes it so that the opponent can't just immediately kill it before it gets a chance to do anything. Which is pretty nice.
The mere addition of new secret(s?) to the pool is a welcomed news!
Struggle with Heroic Galakrond's Awakening? I got your back :
This on Hydralodon is super powerful, ironically. It's good for any of your larger minions, plus it has deathrattle support. In addition, more secrets will always be appreciated as quite a few are rotating out.
"Some inspirational quote from some famous person" - Some famous person
This is a great secret for protecting a key minion like Cloaked Huntress or Raj Naz'jan. Will definitely see play in multiple archetypes.
TREMBLE before.... the most legendary dragon that ever existed!
Better Pack Tactics, since it doesn't need to be attacked to proc it.
Hey, you heard about that Mario guy?
Pretty strong card, seems like a nice addition to the secret package!