New Neutral Minion - Hench-Clan Hag
Submitted 5 years, 8 months ago by
Arthas
A new Epic Neutral Minion, Hench-Clan Hag, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
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A new Epic Neutral Minion, Hench-Clan Hag, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
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The tokens will count towards the murloc quest, and there's some rogue cards that count pirates. Hunter has beast triggers. It's a very interesting card, but can you find better uses for it?
4 mana 5/5 is okey from the start. All the buffs from all the types is amazing. Will probably be played in all decks that the 3/4 amalgam is played in. Two pirates count towards Cannon Barrage! :)
All good,
Monniz
I dont care how good these cards actually are, but I love these cards with all tribes.
Carrion, my wayward grub.
Major synergies with Mechs and Murlocs, but also Pirates, considering Ship's Cannon and Southsea Captain.
Also, Zoobot suddenly becomes interesting in all of the above Tribe-based decks, if they include the Hag.
if this was a 2 mana 1/1, then it would curve into Zoobot very well. turn 4 just seems kinda late to be making 1/1's
Carrion, my wayward grub.
That card looks very interesting. I guess it will never be op, but a 4 mana 5/5, split over 3 bodies, is very decent. And with the all-tribe tag, I think it's versatile enough to pop up here and there every once in a while during the next 2 years. I like it very much.
That card looks very interesting. I guess it will never be op, but a 4 mana 5/5, split over 3 bodies, is very decent. And with the all-tribe tag, I think it's versatile enough to pop up here and there every once in a while during the next 2 years. I like it very much.
That card looks very interesting. I guess it will never be op, but a 4 mana 5/5, split over 3 bodies, is very decent. And with the all-tribe tag, I think it's versatile enough to pop up here and there every once in a while during the next 2 years. I like it very much.
The effect is interesting but its cost may be too high, making any syngeric play too slow. It should have been smaller and cheaper.
"For what profit is it to a man if he gains the world, and loses his own soul?"
You are correct. The kinds of tribes that would want to make use of those types of tokens are mostly aggressive or tempo based.. Just feels too slow. I still like the card, and its definitely a solid arena pick