Rogue in VSC
Submitted 2 years ago by
drfelip
According to the last Vicious Syndicate report, Rogue is now the worst class in Standard: https://www.vicioussyndicate.com/vs-data-reaper-report-230/
Pirate Rogue seems to be the only deck that sees play, with Deathrattle Rogue performing poorly. Any ideas to make Rogue work? The SI:7 package seems to have been forgotten, but some powerful battlecries (Smuggler, Informant) could benefit from Brann Bronzebeard being again in Standard; other tempo builds with less focus on pirates could also be worth testing; Lifedrinker could provide some needed healing + burst damage... I mean, we can still have hope, can't we?
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According to the last Vicious Syndicate report, Rogue is now the worst class in Standard: https://www.vicioussyndicate.com/vs-data-reaper-report-230/
Pirate Rogue seems to be the only deck that sees play, with Deathrattle Rogue performing poorly. Any ideas to make Rogue work? The SI:7 package seems to have been forgotten, but some powerful battlecries (Smuggler, Informant) could benefit from Brann Bronzebeard being again in Standard; other tempo builds with less focus on pirates could also be worth testing; Lifedrinker could provide some needed healing + burst damage... I mean, we can still have hope, can't we?
The pleasure is mine.
My last standard decks: nothing special right now.
Some of my weird deckcrafting shenanigans.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Until dhunter gets a nerf there's really no chance for rogue at all. Rogue has always struggled against aggressive classes that can burn in the late game and its showing out now. They can't even out tempo the opponent because Prize Plunderer got booted. A turn 4 Drek'Thar almost certainly guarantee death as we speak.
SI rogue could function well against some classes but against control and aggro they'd just have no chance. Too slow against aggro, and control can outlast their damage and more importantly kill those stealth minions.
Deathrattle rogue is not only too slow, it cant maintain tempo and is reliant on very flimsy support. The best list is probably mine rogue, which when the stars align with your draws you can easily win any game, but sadly its so inconsistent it'll never really take off.
I wouldn't say rogue is poor, at least its not as bad a form as priest and warlock. The truth is that pirate rogue is still a solid deck and once dhunter gets nerfed its likely to replicate the win rate it had when druid was on form. I mean hooktusk is already a winner and rogue has shadowstep in addition to being able to generate multiple hooktusks in one game. Its hardly lacking in power.
Perhaps the midset can save it, but Im doubtful. We'll likely have to wait until the next expansion to see rogue in standard be anything more than pirate rogue. Thief rogue may benefit from a few good cards in the midset, but that's about it.
Well, nerfs and buffs arrive on Thursday! We can have hope!
The pleasure is mine.
My last standard decks: nothing special right now.
I’m not sure if you’ve heard of Vanndar Rogue? Absolutely hilarious deck that pros have reached legend with.
This ain't no place for a hero
I saw a streamer playing that kind of deck yesterday, the idea is to combo Scabbs Cutterbutter with Vanndar Stormpike to reduce the cost of all minions in your deck, right? Sure, it's quite powerful, but you need some luck if you don't pull the combo early.
The pleasure is mine.
My last standard decks: nothing special right now.