New Paladin Spell - Front Lines
Submitted 2 years, 6 months ago by
Arthas
A new Epic Paladin Spell, Front Lines, has been revealed!
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A new Epic Paladin Spell, Front Lines, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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AMAZING Big Paladin tool If there is any BIG deck that has a good chance of being a good deck, it's paladin. Paladin already has a bunch of BIG paladin support from last expansion, and Front Lines can also be very good alongside Ambassador Faelin in order to fish up some big collossals, but that honestly sounds a bit more memey.
It's a bit expansive, however Paladin has amazing survival tools such as Lightforged Cariel in order to actually survive untill they can play Front Lines. Also paladin has plenty of board wipes they can play before they cast Front Lines. Also BIG Paladin can counter lots of battlecry-heavy decks thanks to Front Lines.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Lol, I dont know what happened here, because I could have sworn Ive commented on this card here before.
Nevertheless,
This card sucks. The only reason why Im not rating this below 2 stars is because Barbaric Sorceress is in standard and there's the slight possibility you can play this on turn 7, which is something. Problems abundant with that idea, from running few spells to running big minions that will completely neuter your early turns.
And then even if you manage to get it out on 7, if your minions have neither taunt or rush you're essentially granting your opponent 7 charge minions with full mana. Worse still, if your opponent full clears your board, you've just lost 7 minions. So this card simply accelerates your death even when its working as intended.
In fact, Im not even sure if the best use of this card is to fill your board with stuff. In many cases you can just use this as a mega-dirty rat and get 7 minions from your opponent's deck out followed by an Equality (because you're very likely to get a pyro out anyway). Since you're playing control, it wouldn't matter as much as it would to your opponent.
90% of the time this card will suck hard in standard. But in wild, I wouldn't be too surprised to see some sort of OTK out of it.