New Mage Spell - Frozen Touch
Submitted 2 years, 3 months ago by
Arthas
A new Common Mage Spell, Frozen Touch, has been revealed!
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A new Common Mage Spell, Frozen Touch, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Its a good card. In fact its great. Basically its Fireball split into two parts, and if I was asked whether mage wants more fireballs I would reply yes.
If you have a full board this card can potentially replicate itself twice, making it 9 damage for 6 mana.
This looks incredibly strong, basically a self-replicating burn spell, kind of like Dragonbane Shot (except slower, but also more powerful)
I tried having fun once.
It was awful.
Like Ignite, except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.
Not a bad card, will likely see play. But I see it more as a 2 mana deal 3 card with an occasional upside.
Depending on the deck, I find it hard to fulfill the condition consistently:
1. This needs to be in your hand
2. 3 friendly minions need to die while this is in your hand
3. You do not find yourself in a situation where you need 3 damage immediately (in other words, be in a situation that you can afford to hold onto this for the secondary effect).
Really good card, especially if skeletons are meta fortunately for this card even if they suck this card is a decent spell. Secret mage in wild ran fireball as a finisher until the deck went under so I’d imagine if nothing else mech mage wouldn’t mind this either as a finisher either especially thanks to its added flexibility. Worst case scenario this is a decent discover pick
how many minions can a mage get going tho.
I want to really love this card. Relying on minions to die with it in hand is going to be the challenge to getting an "infinite" number of them.
2 mana deal 3 damage is good enough, and the frost spell-school gives it synergy with all the frost cards from the Barrens mini-set. Most of the time the Infuse is probably not going to trigger, but still. 2 mana deal 3 is still good.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This could be good, and seems fair with the Infuse(3) but if this card doesn't see play, it's coz the Infuse cost is too high.
TREMBLE before.... the most legendary dragon that ever existed!
Flexible and useful ; this should see loads of play
Struggle with Heroic Galakrond's Awakening? I got your back :
A minion-based deck with more removal than you can shake a stick at? Yes, please. This is a 5-star card because it lessens the skeleton deck's reliance on card draw, which is a very big deal.
I'd be surprised that Mage doesn't find a deck to run this, seems especially good in Skeleton Mage with all the generated tokens.
Hey, you heard about that Mario guy?
Very powerful with the skeletons and other summon tokens effects, for a constant infusion chain
Look at you, Frostbolt. You're all grown up now!