New Rogue Location - Sinstone Graveyard
Submitted 2 years, 5 months ago by
Arthas
A new Rare Rogue Location, Sinstone Graveyard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Rogue Location, Sinstone Graveyard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Does this not look extremely powerful? You play it on turn 2 and then you just try to get the biggest pop-off turn possible and snowball to the win.
Octo-bot is still in Standard and even without it there's plenty of ways to play lots of cards in one turn. If Edwin is a viable card despite costing 4-mana then shouldn't this be as well?
Also, there's that one Frostwolf guy that discounts for every cards played which could be potentially two extra 3/3s as well as +2/+2 on the Ghost if you draw the nuts.
I tried having fun once.
It was awful.
Idk, reminds me of Biteweed too much. I could see this as being good if rogue gets miracle support but as of right now it will usually generate a 3/3 or a 4/4 with stealth. Good? Kinda. But enough reward to go through the trouble? Idk.
We need to see the suspect that's supposed to synergies with this. I hope it will be more like kel'thuzad and his location level synergy, than what paladin got.
I'll boop you
The fact that activating Locations costs 0 makes this so powerful. You don't even need to throw it down on the same turn as your miracle turn, just preload it and wait till the perfect turn.
Hey, you heard about that Mario guy?
If the minion didn't have stealth this card is complete garbage. Fortunately it does, so it might factor into plans a little.
You can build around miracle rogue's shell and create a 7/7 on turn 4-5 along with Field Contact to reload. Then Battleground Battlemaster on 6 for the massive damage to face. Since the card has natural stealth, it would persist on board until removed or you unstealth it by attacking, so you can hold out for a good amount of time for battlemaster to work.
There are some problems around this though. Contact rogue only really works when it is uninteractive, i.e. Garrote, and is substantially worse when it doesn't, like in barrens meta. You might argue that creating a big minion that doesn't necessarily end games, and require massive support may not actually make the cut.
But for the potential alone, its good enough for me. Besides, if it all goes up in smoke, at least this card can make up a 4/4 and feel like its done its job.
I think that if the ghosts didn't have stealth, this would be an acceptable card but wouldn't see much play. The stealth really pushes the card over the edge into the non-interactable side of HS. With Cold Bloods, Battleground Battlemaster, Faceless Manipulators etc, this card can create a new combo deck for rogue that will be tough to beat
TREMBLE before.... the most legendary dragon that ever existed!
I cannot say how awesome this card is. You are able to double capitalize on miracle rogue. You don't need to build a huge Van Cleaf to win anymore.
They say these cards work like Hero Powers right? Guess this would work like a non-targeted Hero Power. I suppose you drop this on turn 5 or 6, then you get to use it again or turn 7 or 8. Should get you some pretty beefy minions. I'm not sure if that would be too late for Rogue though.
Edwin VanCleef or Biteweed with STEALTH, and you can choose when you activate it. This seems really strong for a more miracle/card spammy rogue deck. Summon a shadow with Sinstone Graveyard, then Battleground Battlemaster for big damage. Really interesting and strong card.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
One of the strongest single-card payoffs we've ever seen for Miracle Rogue, so I have to give it 5 stars.
(Also, remember that Battleground Battlemaster is still in Standard.)
Very powerful because of the stealth, is something like Scabbs shadows. Yout minions will live until the next turn, i think this enable some brutal finishers
This feels like one of the best Location printed. I might be mistaken on how they will be played with, but this one feels better than some other classes' one I've reviewed so far.
Struggle with Heroic Galakrond's Awakening? I got your back :
It has great potential to create huge threats that are hard to remove. I like it a lot!