New Death Knight Spell - Vampiric Blood
Submitted 2 years, 1 month ago by
Arthas
A new Rare Death Knight Spell, Vampiric Blood, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Death Knight Spell, Vampiric Blood, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about March of the Lich King
Head on over to our dedicated guide for March of the Lich King!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Looks good. You can buff your hero upwards to 60 health with two copies. But unless youre specifically playing Reno Jackson, there's very little indication that DK can even heal upwards to 60 health and do so while fighting back the opponent's stuff.
Team5 might end up regretting this design, because its the kind of card that encourages attrition control gameplay and generally tends to infuriate opponents. Imagine playing a mirror match with this shit. Those tournaments can be dragged up an additional 1.5 hours just for the mirror alone.
But for what its worth, if youre going full blood this card would be the reason why. Gain ten extra health? Why not?
I'm still a bit unsure of the rune system and the general worth of each build.
This seems like a HUGE deckbuilding commitment to only pick one.
Struggle with Heroic Galakrond's Awakening? I got your back :
This seems REALLY strong, especially because you can go over max health with this card. but the downside is that you MUST have 3 blood runes... Which means that you cant slot in a Undead rune for more corpses or Frost rune for draw/shenanigans. Which honestly might be a big downside. I feel like Blood DK needs more pay-offs in order to run this card.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Death Knight seems exciting but also complex. We have mana to gauge, now also Runes and corpses to calculate value.
Actually increasing max health instead of just healing, eh? I'm not looking forward to facing 50 HP DKs, but maybe the blood only deck restriction will keep the win rates in check.
If triple Blood is viable this will be the core reason to run it. 50 total health combined with all the healing they're probably getting access too could make it king at outlasting just about every damage based strategy. The real question is if it has a win condition of its own.
I tried having fun once.
It was awful.
So if you have Renathal, you can technically get 60 health if you cast 2 of these spells. That's double the normal health. Insane in a greedy control deck
TREMBLE before.... the most legendary dragon that ever existed!
How is this vampiric? It should just be something to the extent of sanguine. Now if you were to steal your opponent's health... not only would that make this a killer card, but that would be vampiric
I'm not totally sold on this. Most of the time, the extra health may as well be Armor, though 10 Armor + a Draw is pretty good.
Hey, you heard about that Mario guy?
Super tanky class incoming!