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Sera Hawk Control - Deck Guide!

Submitted 1 year ago by

How to Play:

1. Play Korg to throw a rock in your opponents deck
2. Zabu is your ideal 2 cost play with Sentinel as a backup for filling curve
3. Rockslide to add more rocks to the opposing deck or Polaris to disrupt opponents' locations
4. Generic location set up deciding which you want to contest on the finals turn
5. In most cases you are playing Sera on turn 5, there will be moments you chose to play Aero instead
6. Darkhawk and Lizard are great ways to win via power; use Shang and Killmonger against the decks they are best against; and Aero + another card can help you secure locations to win the game as well.

Additional Information:

This Deck has currently a higher skill requirement than most decks in the game, but once you have picked up on its power you can truly take down a lot of 4 and 8 cube games.
Opposing players are never really certain of how you can possibly best them, and they like to see the last turn more often than they not.
Cards like Shang-chi and Killmonger along with the Aero pairing can truly ruin their plays and give you some great cube gains.


  • Ghostiee's Avatar
    50 6 Posts Joined 02/23/2023
    Posted 1 year ago

    How to Play:

    1. Play Korg to throw a rock in your opponents deck
    2. Zabu is your ideal 2 cost play with Sentinel as a backup for filling curve
    3. Rockslide to add more rocks to the opposing deck or Polaris to disrupt opponents' locations
    4. Generic location set up deciding which you want to contest on the finals turn
    5. In most cases you are playing Sera on turn 5, there will be moments you chose to play Aero instead
    6. Darkhawk and Lizard are great ways to win via power; use Shang and Killmonger against the decks they are best against; and Aero + another card can help you secure locations to win the game as well.

    Additional Information:

    This Deck has currently a higher skill requirement than most decks in the game, but once you have picked up on its power you can truly take down a lot of 4 and 8 cube games.
    Opposing players are never really certain of how you can possibly best them, and they like to see the last turn more often than they not.
    Cards like Shang-chi and Killmonger along with the Aero pairing can truly ruin their plays and give you some great cube gains.


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