New Warrior/Demon Hunter Minion - Abyssal Bassist
Submitted 1 year, 6 months ago by
Arthas
A new Common Demon Hunter Minion, Abyssal Bassist, has been revealed!
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A new Common Demon Hunter Minion, Abyssal Bassist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Warrior: This is a demon, so probably slots into managerie decks? Also seems alright for control-ish decks i guess? Problem for warrior is that it requires playing a bunch of weaponss (probably like 2 weapons at least) and warrior is supposed to be all about armor, so lifesteal isn't that great. And control warrior decks still have no wincon outside of Blackrock n' roll scams.
DH: DH Does have a bunch of cheap weapons, but i'm not sure if this sees play. I dunno if outcast DH even wants this, and i feel like BIG DH doesn't want to summon this off their "recruit"s. And obviously Spell DH doesn't run this.
This seems meh to me, playing 2 weapons in order to feel alright about playing this card doesn't sound that great to me.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its probably crap for both sides, simply because there's no chance you'll ever be playing more than 2 weapons per game, so by default this thing can never realistically reach 0 mana.
Even if we live in a meta where playing tons of weapons is actually possible, there's still the payoff to consider which is relatively weak. Obviously team5 balanced it to prevent scrubs from playing 3 weapons by turn 3 (which is absolutely doable) and scamming wins that way, but we really got to question why even design something like this in the first place? If its too good then its toxic, and if its not then its never played. Why even bother?