New Warrior Spell - Aftershocks
Submitted 11 months ago by
Arthas
A new Rare Warrior Spell, Aftershocks, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
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A new Rare Warrior Spell, Aftershocks, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I dunno, this looks pretty sweet? The repeated damage will be great for varied-health boards with Deathrattles or Reborn minions that you wouldn't be able to clear with Lightning Storm or Bladestorm. Getting it discounted shouldn't be too hard.
"Be excellent to each other." -Bill and Ted
"Let the handbuffing and Armor gain commence!" - Warrior, probably.
Its gonna see play, but it'll never realistically be a good card that can carry a class the same way cards like Bellowing Flames can
As it stands, even Immolation Aura sees no play in dhunter even when they are good. Not to mention that aggro these days tend to be fairly absurd in terms of reload, and give you little to no time to prepare your AoEs.
In other words, its a decent card that will make highlander lists and control tryhards but in practice would perhaps never justify its inclusion.
Control-type Warriors cast spells nearly every turn. "Preparing" will never be a problem. This is just a less awkward version of Bladestorm most of the time, albeit less flexible because it can't handle a large loner.
Really good and efficient removal. Control decks already run a bunch of spells, so that condition is not that difficult to fulfill. And Control warrior needed some better removal. And Reno shaman will probably like this one as well, as this is a better way of dealing with sticky deathrattle minions.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.