Anomalies are making a return to Hearthstone! Last seen in September after the launch of Titans (assuming you didn't encounter Cho'gall, Twilight Chieftain since then), these are game wrapping effects that apply to both players (and you can have two of them active if players play the aforementioned Chieftain).
Cho'Gal has 19 possible effects, but it looks like Blizzard reduced the number to 11 for this event. Standard, Wild and Practice will all be affected, but this time Twist and Arena won't partake in the madness. You can check all the anomalies that will be in rotation in the patch notes below.
Quote From Hearthstone The denizens of Azeroth are clamoring to the Spiral Isles by zeppelin, ship, or dragon, for the launch of Perils in Paradise. How will you beat the crowds?! Luckily, we have a surprise for you: tickets on Yogg Air, the fastest airline in Azeroth. On this flight, you’ll experience Anomalies that speed up your games so the wait for the expansion launch flies by.
Enjoy Speedier Hearthstone with Yogg Air
Anomalies return to Standard and Wild this week, bringing us the following in-flight entertainment:
- Uncontrollable Growth: Both players start with an extra Mana Crystal.
- Fast Track: Reduce the Cost of all cards in both players’ starting hands by (1).
- Army of the Corrupted: The first minion played on each player’s turns costs (1) less.
- Spread of Corruption: The first spell played on each player’s turns costs (1) less.
- Driven to Greed: Whenever a player ends their turn with unspent Mana, they get a Coin.
- Driven to Excess: Whenever a player ends their turn with unspent Mana, they draw a card.
- Opportunity Knocks: The first card drawn on a player’s turn is one they can afford to play.
- Shifting Fate: Both players start with a Gear Shift in their hand.
- Light in the Dark: Both players’ Hero Powers costs (1) less.
- Gift of Gluttony: Both players start with two more drawn cards.
- Your Eyes Betray You: Both players’ cards are Golden.
During this week, one Anomaly will appear in 100% of games of Standard, Wild, and Practice (with the option of a second Anomaly if one or both players have Cho’gall, Twilight Chieftain in their deck(s)). Hold on tight, we’re in for an eventful ride!
What are your thoughts on Anomalies? Are you excited for them to throw each game for a loop? Let us know in the comments below!
Comments
What are the absent anomalies?
Anything that doesn't speed the game forward?
No thanks!