Rune Master (27.07.2019 - Basic and Classic)
I'm not that good at creating classes, but wanted to do this for fun :) Sooooo, here's Rune Master. A class that revolves around Empowering cards by playing Runes. Runes count and play as spells, but have effects on cards with just mentioned keyword - Empower.
Advantages:
- Cheap spell synergy.
- Powerful Rune generation.
- A little bit of healing.
- Powerful, 5 Mana Secrets.
- Board clears and single removals.
- Control tools.
- Weapons availability.
- Low Dragon synergy, although Dragons seem to like Rune Masters and appear often in their presence.
Disadvantages:
- Almost non-existing draw.
- Anti-tempo plays.
- Lack of minion transform and Silence cards.
- Lack of minion flood cards.
- Lack of non-combo finishers.
Basic:
Basic set has some powerful options for Rune Master, and serves its purpose on introducing a player to the present themes. Runic Explosion also gives new players a taste of Empower before opening packs.
Classic:
Classic set gives class some tools to apply pressure and some enablers. It also introduces first 3 Secrets and Empower keyword. Note: Gristof Runeheart works like Jade Golems - Mana increases to 10 and doesn't any further, even tho Attack and Health do.
Additional Filters:
Runes:
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I'm not that good at creating classes, but wanted to do this for fun :) Sooooo, here's Rune Master. A class that revolves around Empowering cards by playing Runes. Runes count and play as spells, but have effects on cards with just mentioned keyword - Empower.
Advantages:
- Cheap spell synergy.
- Powerful Rune generation.
- A little bit of healing.
- Powerful, 5 Mana Secrets.
- Board clears and single removals.
- Control tools.
- Weapons availability.
- Low Dragon synergy, although Dragons seem to like Rune Masters and appear often in their presence.
Disadvantages:
- Almost non-existing draw.
- Anti-tempo plays.
- Lack of minion transform and Silence cards.
- Lack of minion flood cards.
- Lack of non-combo finishers.
Basic:
Basic set has some powerful options for Rune Master, and serves its purpose on introducing a player to the present themes. Runic Explosion also gives new players a taste of Empower before opening packs.
Classic:
Classic set gives class some tools to apply pressure and some enablers. It also introduces first 3 Secrets and Empower keyword. Note: Gristof Runeheart works like Jade Golems - Mana increases to 10 and doesn't any further, even tho Attack and Health do.
Additional Filters:
Runes:
Nah dudes I'm fine.
I like your custom class!
Your Runes act some kind of Combo from Rogue, but way better, because you really have to prepare your turns to overwhelm your opponent with value.
I like the whole concept of the class, even if Blizzard would never do a class (or cards) like this. I hope you will upload all other expansions in the future. I am very excited to see more. If you wish, I could give my oppinion to every single card. Maybe I will do it anyway, when i have more time!
MFG
I like the class, and the concept feels pretty fresh. My main issue is the fact that the hero power is only good when playing a rune/empowered deck. And just about all the cards in the class have some sort sort of direct synergy with the runes.
A class should have a distinct identity, but your class is way to heavy on this one type of deck, so really there is only room for 1 type of deck when playing this class. you should put some more cards that would go into different decks. And also make some less exciting, more generic cards for the basic set.
I don't like that the hero power has such heavy direct synergy with a single keyword. Hero power's should simple, generic, non-specific, and underwhelming. your hero power is a keyword enabler, none of the other hero powers fill that role.
Carrion, my wayward grub.