Hearthstone Hypothesis - Why is Elusive Not a Keyword?

Published 6 years, 2 months ago by (Updated 6 years, 2 months ago)

Hey guys, Demonxz95 here, presenting my third and final new recurring series on Out of Cards called Hearthstone Hypothesis. In this series, we will be discussing the card design philosophies of Hearthstone, as well as why I believe that Team 5 designs cards the way they do.


I wasn’t sure what I wanted my first issue to be until I saw this post on r/hearthstone about a month ago from a user named Fluffatron_UK, talking about why Elusive is not a keyword. If you’re unaware, Elusive is an unofficial, although abundantly widespread term for “Can’t be targeted by spells or Hero Powers”, a mechanic found on cards like Faerie Dragon, Bearshark, and Soggoth the Slitherer.

Faerie Dragon Card Image

Keywording the effect would open up more design options

A large number of Hearthstone players are in favor of keywording the mechanic, but others aren’t. In their post, Fluffatron comments that “Elusive” minions are thematically not very “elusive” by the word’s dictionary definition (meaning “hard to find or catch”). If you look at Tyrantus, that thing does not look very hard to find, right? As to why Tyrantus can’t be targeted by spells or Hero Powers from a flavor perspective, I’m not sure. In this same thread, Mike Donais makes this comment:

Quote From Mike Donais

This is a great explanation. We talked about making a keyword for untargettable by some things. Maybe hero powers, spells, battlecries too perhaps? Maybe 2 of the three. It was close and we may one day do it if we have a lot of designs that we think fall into that category. As it is we release very few minions that are hard to target so it isn't worth a keyword yet.

One of the things we consider with the name is if you would expect to be able to attack it with minions. Elusive sounds like other minions would not be able to attack it. In fact many of the name ideas had that in common. It also sounds like a hero with a weapon might not be able to attack it.

Your suggestion of Warded would work quite well in communicating that spells don't work on it but weapons and minions can attack it.

A version of this that we tried out 4 or 5 years ago was blocking the first spell/battlecry that targets it but then the ward is gone. Very similar to divine shield. Spellshield made sense for that since it works so similar to Divine Shield except for spells (and maybe battlecries) instead of damage.

One problem with the current "Can't be targetted by spells or hero powers" is that minions like Big Game Hunter, Black Knight, and Spellbreaker can still target these cards making them vulnerable in a non-intuitive way. So maybe we should add battlecries if we keyword it.

Just wanted to give you some insight into some of the things we talk about.

About 8 hours after the thread was posted, another redditor named purewasted posted a counterargument, explaining that if Elusive is a bad keyword because the word doesn’t match its dictionary definition, then Taunt is a bad keyword for the same reason. Ultimately, the post was made to mock Fluffatron’s original argument, while providing a legitimate counter at the same time. Do most Taunt minions really taunt the opponent in any way? As far as I’m aware, the only ones that do that are Evil Heckler and Hecklebot. If the minions are taunting, why can’t we run past them?

Unpowered Steambot Card Image

Probably the least accurate Taunt minion in the game flavorwise


In World of Warcraft, Taunt is a Warrior ability that does exactly what you’d expect it to do if you play Hearthstone. It forces mobs to attack you, and only you for a few seconds. Ironically enough, the Wowpedia example is a taunt in the same way as Evil Heckler taunts you. This raises a few questions. Namely, if Taunt is a Warrior ability in World of Warcraft, then why does every class (except Rogue, currently the only class in the game without any Taunt minions) get it in Hearthstone? If Warriors in World of Warcraft can taunt enemies properly, then why can’t anyone in Hearthstone do that?

While we’re on a similar note, why can’t dragons fly, bypass Taunt, or breath fireballs? Why can’t Rexxar use his Eaglehorn Bow like a proper bow instead of a club? Why is that Garrosh with 7000 Armor does not appear to be slowed down by all of that weight? Why can’t fire thaw Frozen minions? The answer to all of these questions is ultimately straightforward. All of these simplify gameplay, as otherwise, combat would be too complicated. Simple gameplay is precisely what brings Hearthstone its players. This is why we don’t have cards with more than 4 lines of text.


But back to the question at hand with Elusive though, I want to look at Elusive minions from other games. If Elusive is supposedly a bad keyword because it doesn’t fit the dictionary definition of elusive, then let’s look at some “Elusive” minions from MTG. In MTG, Shroud is essentially the same as Elusive, except it can’t be targeted by abilities either.

 

Now tell me, do any of these things look “elusive” to you? I suppose Mist Leopard can run really fast because it’s a leopard. That’s okay, but if running fast is how it avoids spells, then why doesn’t it have haste (MTG equivalent of Charge)?

Sphinx of Jwar Isle can fly to avoid spells, but if it can fly to avoid spells, why can’t dragons in Hearthstone do that as well? The only Dragon in the game with Elusive currently is Faerie Dragon. I’m not exactly sure where its ability to look at the top card of your library (deck) comes from either, in terms of flavor.

Simic Sky Swallower can’t be “elusive” because it’s a huge freaking serpent. You’re going to see it. Because it’s apparently a “sky swallower”, it can fly as well just like Sphinx of Jwar Isle.

Wall of Denial is a weird one. I struggle to understand how a wall can be “elusive”. Walls can’t move, so it should be easy to find, especially when it has a glowing blue aura and hieroglyphs around it. Then we got to the fact that the wall has Flying? Am I expected to believe that the wall is somehow supposed to be floating in mid-air despite not doing such in the artwork? Is it because the wall is tall, or because it appears to be dome-shaped?

The point I’m trying to make here is that card games simplify flavor and gameplay to fit the limits of their rules. MTG is a lot more complicated than Hearthstone, given that their Dragons can fly, and Hearthstone’s Dragons can’t, but they still need to make compromises somewhere. Not all of MTG’s Elusive, or rather, “Shroud” creatures are “shroud” by dictionary definition. Their creatures are simply “shroud” from a gameplay perspective of not being able to target them by spells or abilities. Now, this isn’t to say that flavor shouldn’t be a consideration at all, but ultimately, the gameplay is the more critical aspect in the grand scheme of things.


When you decide how a keyword is represented by in terms of verbiage, sometimes flavor gets in the way. I think we all question why Frightened Flunky has Taunt when it doesn’t feel like a Taunt card. Ultimately, there’s no reason why Frightened Flunky has Taunt other than from a gameplay perspective. But by the same logic, if you look at Bog Creeper, Obsidian Statue, or nearly any other Taunt minion, there’s no reason that these cards needed to have Taunt, yet we don’t complain about the flavor of these minions having Taunt because we’re already familiar with how Taunt flavorfully and mechanically works in Hearthstone. Team 5 decided to give them Taunt purely for gameplay reasons. When you look at Elusive, it’s ultimately the same thing. It’s just a word that describes the action. Is there a better word/phrase than Elusive to describe the ability? Possibly, but no matter which one you choose, you will always run into this situation.

So, why isn't Elusive a keyword then? One of the biggest counterarguments against Elusive is that Battlecries and attacks can still target it, and there’s no way to intuitively imply that. However, there’s nothing in the game that describes why spells, Hero Powers, or minion abilities can bypass Taunt. Similarly, when you read “Adapt”, I don’t believe that “Choose one of three randomly selected adaptations out of a pool of 10” is ever implied anywhere, yet it still exists as a keyword. MTG has reminder text on some of its keyworded cards, and Hearthstone has the tooltip which appears when you hover over a card.

Therefore, I propose that the tooltip for Elusive should be this:

“(but can still be targeted by Battlecries and attacks) - There you go.”

The other biggest argument is that Elusive cards are not made very frequently, so a keyword is not needed. I say however that maybe the reason Elusive cards are not made very frequently is... maybe because the mechanic isn't keyworded? Poisonous cards were extremely scarce before Un’Goro where it became into a keyword. Since then, Poisonous cards have been showing up a lot more often, since keywording the mechanic opened up the design space. Envenom Weapon is a card you couldn’t have made without making Poisonous into a keyword, or at the very least, it wouldn’t be very clean. Making Elusive into a keyword will similarly open up a lot of design space in that regard.

Since Elusive only appears on one card in the entire Basic/Classic set (Faerie Dragon), new players might be confused as to why there’s only one Elusive card when they start the game, which I feel is a legitimate argument. I reckon the reason Counterspell is the only card that uses the Counter "keyword" is because “counter” is already an English word that means precisely what it does in-game, so it’s perhaps not a big deal (though it may leave some non-native speakers confused).


So what do you think? Why do you believe Elusive is not a keyword? Let us know in the comments. Until next time!

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Comments

  • What i find the most hilarious is, even devs still refer to it as Enrage when talking about "While damaged" effects nowadays.

  • Quote From McThar

    I've a better question - why is Enrage not a keyword?

    That would be a great keyword, why has nobody come up with that one ....

  • I think RavenSunHS is correct below, but to really drill down to it, you can answer the question posed by the article pretty simply:

    Because it doesn't need to be.

    Keywords exist as a visual shorthand, and as a learning aide for new players. Blizzard is resistant to adding new keywords, and they should be resistant to it, because the more keywords there are the less either of those objectives is easily met. Enrage was removed as a keyword because there were so few enrage minions, yes - but more to the point, because a keyword that isn't covering a lot of cards isn't doing its job.

    I think long-standing HS players will (I would guess) generally like to see this mechanic be given a keyword, be it Elusive or anything else. The reason, I would argue, is simply because it feels neat. It's a mechanic which has existed since the game's release, and which is seen on a card here or there throughout most expansions. To anyone who's played all that time, seen it come up again and again, it simply feels right to give it a shorthand.

    But whether it feels right is a separate question to whether it is right. Making the effect a keyword simply wouldn't give any real benefit to the game - there aren't enough cards with the effect to justify it - and would just be a mental bandage for long-standing players. Not coincidentally, those long-standing players are also the ones who get the least real benefit from keywords.

    So, in summary, I don't believe the mechanic should be given a keyword.

    As a side note - if it were given a keyword, would Elusive be a good fit? Personally, I feel like there's better ones out there. Elusive simply doesn't feel like it's descriptive enough of the effect itself. Sure, the article cites Taunt as an example of a similarly unintuitive effect, but I feel like this is a little disingenuous - Taunt is what it is because it was implemented in Vanilla when Hearthstone placed a much greater focus on callbacks to WoW. Not only has the game moved on since then, but the development team has learned a lot of lessons in designing a smooth and easily picked-up card game. They know better now.

  • Not at all the main point here, but I do want to point out that the thematic reason for Frightened Flunky to have taunt is that it is based on Shaggy from Scooby-do, and hence is the bait. I.e. he is the minion put down specifically to draw the attention of enemies. It may not fit the word 'taunt' but it certainly fits the mechanic.

    As for elusive, I completely agree that it is something they should just pick a word for it and open up design space with, regardless of whether it doesn't always fit thematically. If nothing else, elusive minions having a meaningful presence might make poisonous a keyword people actually use due to a lack of alternative hard removal options.

  • I always thought of the flavor of "Elusive" basically meaning that it's hard to pin down or target. Sure, you can see it, but through either some form of dodge, absorption, or deflection, they are just impossible to hit effectively with magic. Taunt has a similar implied flavor that makes sense to me. It's not that they all literally taunt you, but through whatever reason-- imposing size blocking your way, really annoying and distracting, or simply shoved in your path as an obstacle by someone else-- they need to be dealt with first before you can focus on anyone else. I never took the terms too literally and have always just understood what unique version of the flavor they imply for that particular minion. 

  • Generally the reason they choose certain mechanics to get a keyword is whether a keyword would accurately describe what it does. Stuff like Deathrattle, Battlecry, etc. all give you a pretty good idea of what it does, without needing to read what the mechanic is before. The best thing I can think of for that would be Magic-Proof or something along those lines, but even then that implies spells can’t damage it at all.

    Most suggestions I hear for a name for it imply other things, not just not being able to target it with spells and hero powers.

    That’s not to say I personally agree with this philosophy, it is one that could probably benefit from getting a keyword. Though that said, lately they have been changing how they do things, so maybe they’ll make it a keyword at some point in the near future

  • I was definitely surprised when Hearthstone came out and they decided to call Taunt "Taunt" instead of something like "Defender", which is much more clear and fits many different flavors. And cards like Evil Heckler that actually do taunt would have been much more hilarious, as the player realizes "oh he's a Defender because he pisses his opponents off with taunts!".

  • The stuff about the flavor of the keyword is interesting. The Freeze keyword is fairly uncommon, as far as keywords go, but you can imagine if it was called 'Stun' and had the same effect, we'd be way more likely to see it in classes like Warrior and Rogue and less common in Mage and Shaman.

  • Even if it's a non collectible card, I think Anti-Magic Shell deserves a mention, since it would greatly benefit from making Elusive a keyword.

    The Poisonous example is pretty on-point, too. In fact, I was pretty surprised when Poisonous was made a keyword, but Elusive was not, since their prevalence was exactly the same until that point: one Classic card, three cards from previous expansions and three cards and an Adapt option from Un'goro.

    • Quote From Wailor

      Even if it's a non collectible card, I think Anti-Magic Shell deserves a mention, since it would greatly benefit from making Elusive a keyword.

      The Poisonous example is pretty on-point, too. In fact, I was pretty surprised when Poisonous was made a keyword, but Elusive was not, since their prevalence was exactly the same until that point: one Classic card, three cards from previous expansions and three cards and an Adapt option from Un'goro.

      I think one of the main reasons why poisonous was made a keyword and elusive was not, is because poisonous is both more interesting and more interactive as a mechanic. Therefore making poisonous a keyword made it easier to create new cards that have or interact with poisonous. Cards with 'can't be targeted by spells or hero powers' basically just say 'haha you can't kill me unless you have minions or a board clear'. Sure they also can't be buffed or healed by targeted effects but that's rarely relevant. the mechanic has never been all that fun or interesting, and making a whole bunch of cards with the effect would most likely be problematic since just one of them being overpowered would cause a lot of frustration. It's better to just have a few (below) average power level cards with the effect and maybe make a new one every so often.

  • I also suspect occurrency is part of the reason why Elusive is not a keyword: minions with that particular power are very few, and not even common ones in the meta.

    If we had more of them, and a more typical keyword, or at least the signature of an expansion, it'd probably be a keyword already.

     

  • Elusive is a great name, more so if they were to remove the hero power part.
    Sure it's fine for classes that have weapons to remove it, but it becomes a real pain for the classes that don't, considering the classes that don't have weapons will possibly be running a higher percentage of spells, at least they'll have a fairer chance to remove these card. (mostly thinking of mages)
    I think that's why we don't see so many of these "Elusive" cards.

    As for "Can't be targeted by Hero powers" this could be it's own keyword too, could be added to a ton of older cards since it's a nice mini boost (strong early, nice perk late game) can't think of any names for the keyword but definitely comment some below if you have any ideas.
    Plus, It'd be cheeky on reborn minions

    Also, shame they removed the Enrage keyword too.


    • Elusive - can't be targeted by Hero Power

      Blurred - Can't be targeted by spells

      Or use either for both

      I think it's probably not keyworded because it's not worth the effort.  They would have to keep in mind that keyword when doing all flavor text, remove it from existing flavor text (to avoid any confusion), and it would only benefit a few cards.  We also don't know if it's something that they are trying to get around/phase out, since it is so unbalanced depending on the hero power...

      • Blerrusive! Im trademarking it right now! :))

        • :thumbs up:!

           

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