New Neutral Minion - Gyrocopter
Submitted 4 years, 11 months ago by
Arthas
A new Common Neutral Minion, Gyrocopter, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Common Neutral Minion, Gyrocopter, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Hmm, feels it's only has purpose to clear out small minions or huge taunt minion with low attack. Will not see play.
EDIT: I think the card is fine, rush or windfury can allow to let you choose by threatening the opponent by leaving this mech on the board or clearing the board. I think I'll play this card on the first day on mech decks together with the Camouflaged Dirigible.
pretty decent in Arena...also Windfury Harpy powercreep.
Could be interesting with Galvanizer and mAgnetize, but I don't think it's worth it.
I tried having fun once.
It was awful.
Great with Ziliax, but probably too slow to see play. Maybe some oblivitron shenanigans can be worth it?
Being a mech it could be pretty nice with Zilliax and other magnetic cards.
Really isn't a bad card at all, a smaller more limited Batterhead is another comparison...best case scenario is you can kill two minions with it. But I don't really think its good enough in standard to see play.
Arena it could be good, and maybe even in wild where mech Paladin is a thing with all the handbuffs.
A mech with windfury and rush and with 5 hp it can remove maybe 2 targets - seems kinda strong.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
powerfull mech. i think this is a sleeping threat
This card has an interesting enough set of key words that its got potential. Its likely too clunky for much play in constructed, but on occasion it will do some surprising stuff.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Windfury Harpy is crying in the corner as we speak.
rush automatically makes the card good, but it sucks that warrior basically gets the same thing 3 turns earlier with invokes
The card is solid, but unlikely to be ladder material. It should be noted though: windfury makes magnetic especially scary.
I smiled at the flavour text though: "The hula doll is still absolutely required." which is a call-back all the way to the flavour text of Flying Machine.
6 Mana Deal 8 to enemy Minions sound quite strong.
ArtStation | Twitter
Upgraded Windfury Harpy. My prediction is it will still not see play :/
More mechs for wild decks! Guess it will not be much played in standard though
An actually decent neutral minion with wind fury? Don’t see something like that too often do you? Could see it maybe being good, magnetize makes it pretty scary too
Who needs consistency when you could have fun?
the 4/5 windfury harpy in classic feels sad that its unplayable now
I expect Mech decks to want to use this. It probably won’t be bad.
That card was never good though, except when it was used only for the keyword since it was the only even windfury card in some classes.
Another Powercreep of Descent of Powercreeps.
Probably decent arena card, Can't be sure for ladder. Might do great things in Warrior and Paladin tho.
Unpopular Opinion Incarnate
What a fragile Gyrocopter. Can barely stand up to a 4-drop.
We have a card to make mechs invisible, we can magnetize stuff upon it... And isn't this the only windfury mech in standard? I'd say this will be dangerous.
Real good, can erase two threats much like Restless Mummy or remain a threat.
very powerful, being able to take out two minions of your choice is very powerful. This probably won't survive the attacks unless you are just punching Healing Totems and silver hand recruits.
Dealing 4 damage is worth 3 mana, so dealing 4 damage to two targets would be worth 6 mana, also, assuming this doesn't die on the first punch, you can hit the same minion twice dealing 8 damage to any one target.
This also has a chance of leaving a body behind, not to mention it is a mech, and neutral.
This is a very powerful common and will be used in any deck that needs the removal.
Carrion, my wayward grub.
ya..lets jsut keep this in the dust pan..similar to a lot of neutral cards this won't have any play..
Probably a little too weak for constructed play, but a very solid mech none the less.
Pretty much what I was thinking. Could be okay to generate one from an outside source, but not something you would run in your deck on purpose
When is Boom's day rotating out of standard again?
Because a windfury-ous minion with magnetic accomplices can do some serious damage.
But mana for stat, kinda weak, if it wasn't from the windfury, I'd rate it only 1.
Struggle with Heroic Galakrond's Awakening? I got your back :
Windfury Harpy didn't see any play, but this might see a little due to the Rush mechanic (being able to kill 2 smaller minions), and since it's a Mech there is plenty of support for it. In all fairness though, I can't see a deck this fits in, Mech usually tend to be faster with cheaper minions and Magnetic cards, and while this is a strong card in theory, I don't think people are going to run it. I give it 3 stars.
Next rotation is April
The cost and the effect aren't bad, actually are quite nice. I don't think this card is good enough to see play in constructed, but when is generated by a random can be very good. In arena i think is a card that you see and you instantly pick
Mech Paladin includes this for sure. With 10 mana you get this + Annoy-o-Module - so a 6/9 with Divine Shield, Windfury, Rush, and Taunt. Hey! It's basically a power-ed up mech upgrade to Siamat for 3 more mana at that point!
Decent in Arena but you dont' want to put it in your deck in constructed probably. So this card can be pretty from discover and/or when you can magnetize stuff upon it
6 mana deal 8, doesn't compare well to flame lance. Pack filler
Feels like a pack filler but in arena it will be good.
Never netdeck, craft Whizbang instead!
not bad for constructed, awesome in arena
So apparently adding Rush to a common card makes it a DoD common.
Reminds me of Restless Mummy, seems powerful. People seem to forget you don't have to attack with this when you play it. Just buff it the next turn and go face. As if wild Mechadin wasn't too much already.
Seems a solid pick in arena, but won't see play out of it.
Maybe not worth it for constructed, but that's an impactful mech, that really benefits from mech synergies. The effect and stats fit the concept of gyrocopter nicely. Fun, good designed addition imo. :)
A decent removal tool for mech decks and if it sticks around it becomes quite a nice base for a magnetize follow up.
More dragons? Yes please!
Meh filler, good in some mech decks but not sure you wanna waste space for this. Good if you get it from rng tho.
Fairly weak I don't think it's going to proc the windfury too much and even if it does it will be dead. Semi nice filler that could work wonders in arena
Self proclaimed good at battlegrounds
Other filler, but at least this is playable in arena. Some mech decks can use this too, but the cost its so high.
I'm sorry for my bad english :)
Very weak card. Slightly better than windfury harpy, but still dont recommend to play it
Even if a magnetic card is connected to this card, it is very weak. At least, this card is better than Windfury Harpy.
A very strong mech! Windfury + rush is something we need to be scared of. It doesn't look like a must include card but it's playable for sure. If there will be enough mechs to make a deck after the next rotation this card will be a part of it IMO. And yeah it's a solid arena pick.
Probably too expensive and too poorly statted to see play. Lots of these new cards have 5 attack or 5 health, making trades unfavorable. Might be good in Arena for mopping up 2 minions in one turn.
Jaina is best waifu. Always.
Crazy how much stronger this is over harpy and yet it still feels weak lol
This is strong. Not Siamat-strong, but good removal with a body and mech synergy.
I knew I wasn't crazy when I read the flavour text and thought: I've seen this before..?
Nice catch on that one.
Very good card. It is a mech and had rush + windfury. Definitely good to remove threats from the board and could work out well against aggro.
Windfury Harpy didn't see any play, but this might see a little due to the Rush mechanic (being able to kill 2 smaller minions), and since it's a Mech there is plenty of support for it. In all fairness though, I can't see a deck this fits in, Mech usually tend to be faster with cheaper minions and Magnetic cards, and while this is a strong card in theory, I don't think people are going to run it. I give it 3 stars.
Oh good. More ammunition for that god awful Wild Buff Mech Paladin that has been terrorising the Ladder recently. How lovely.
My moaning aside, this is actually pretty decent and doing 8 damage for 6 Mana is actually pretty good. There's been some good Mech cards thrown in with this Expansion that seem to be getting lost in the clamour for Dragons. Aggro Mech Warrior anyone?
Cocked, locked and ready to rock...
Too expensive. Won't see play even in wild. Good for Arena.
Upgraded harpy. Decent in arena, but not enough in constructed.
Obviously arena card, where it can really shine. And now, press F for Windfury Harpy.
Fun and interactive game.
At a 6 mana cost, I doubt this will see any competitive play. With the sheer amount of stats this expansion brings, it's even bad as removal: it will die instantly in contact with target at the point you can play this. Harpy didn't see play and this won't although there's a mech tag.
Elders Scrolls : Legends / Runeterra
Quite OK pack filler. It may be discovered from time to time and it's a great body to magnetize in the late game!
Compared to Siamat... wow, this sucks.
Very good in arena, but I don't know if better harpy is enough for constructed.