Hec Deck : Road To Master #7: Legends of Runeterra gameplay
Submitted 4 years, 10 months ago by
captainraaav
Deck Code: Deck:CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII
Primarly focus on board control and hopefully getting hecarim to place at roung 6/7.
Good against most decks only decks that give me trouble are: Heim/Ez decks
Control decks are kinda annoying but as long as you can get board control early on and doge avalanche you will be fine.
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Deck Code: Deck:CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII
Primarly focus on board control and hopefully getting hecarim to place at roung 6/7.
Good against most decks only decks that give me trouble are: Heim/Ez decks
Control decks are kinda annoying but as long as you can get board control early on and doge avalanche you will be fine.
https://www.youtube.com/watch?v=M6-ktCOJec0
Am I the only one who's a little sick of how prevalent Hecarim is on ladder right now?
The ironic thing is that before beta launched, I really wanted to make a legit Hecarim deck--you know, one that synergies on ephemerals and actively works to level him up instead of just slotting him for the +10 attack on Round 6--but between the fact I'm tired of seeing him and that the game refuses to gift me any free Hecarim (3 Elise 3 Kalista 2 Thresh 0 Hecarim QQ), it seems pretty pointless.
At Diamond+ a lot of decks can finish games by Turn 5 thanks to the new "Relentless Pursuit" abuse. Oddly enough, Heca might even be a bit too slow for the current meta.
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo