SOLVED Card pack duplicate protection not working?
Submitted 4 years, 8 months ago by
Arcsun
EDIT - My mistake - all working as intended!
Hey all,
So I disenchanted the nerfed cards Imprisoned Antaen and Skull of Gul'dan like all good people do..... You would assume that with the new duplicate protection rule that the next rares I opened (I have the rest from the set) would be those cards, right?
Except it wasn't - I got some random rares that I already have. Is this a bug, or have I misunderstood something? And has anyone else noticed this?
Cheers
Leave a Comment
You must be signed in to leave a comment. Sign in here.
EDIT - My mistake - all working as intended!
Hey all,
So I disenchanted the nerfed cards Imprisoned Antaen and Skull of Gul'dan like all good people do..... You would assume that with the new duplicate protection rule that the next rares I opened (I have the rest from the set) would be those cards, right?
Except it wasn't - I got some random rares that I already have. Is this a bug, or have I misunderstood something? And has anyone else noticed this?
Cheers
No, this is working exactly as intended. The new rules apply not to whether or not you have a duplicate copy but whether you have opened that card before. (They made clear in the announcement that the duplicate counting system logs every time the card enters your possession; even if you dust the card, it's still marked as once owned by you.) This is intended to keep people from exploting exactly the dynamic you're describing. Otherwise you could create an endless loop of "dust nerfed card," "open nerfed card," "dust nerfed card," "open nerfed card," and on and on.
You have misunderstood how the rule works.
Even if you disenchant a copy of (X) card, the game will still mark it as "found" and therefore you won't benefit of the protection rule anymore.
Otherwise everyone would just abuse the new system for big amounts of dust everytime a card gets nerfed
Spice Lord and self-proclaimed Meme Master.
Thanks - I had missed that part of the rule. Makes sense so that others don't game the system.