The more I look at this card, the less I like it in constructed. Sure, fleeting burst is nice--it gives you a really efficient way to dump your mana, and there will definitely be some meme-y YouTube videos of this card creating lethal--but it's just so expensive! 3 mana for 2 temporary attack damage! Compare with Mystic Shot (2 mana for 2 direct damage, so if you kill off a blocker your unit takes 0 damage), Brother's BondBADCARDNAME (2 mana for 2x 2 permanent attack damage), and Elixir of Wrath (1 mana for 3 temporary attack damage). Maybe if you combo with Cloud Drinker, so it only costs 2 mana? It's convoluted, but then at least you're representing 1:1 ratio on mana-to-damage.
The obvious application is to accelerate Vi's level--each cast on her gives +3 attack--but even then you're investing a lot of mana and she still needs to strike, so this tactic gets hard-countered by stun or frostbite or recall or vengeance. I think Vi is going to see more play as just a 2+/5 challenger body than a win condition. The only decks I see actually wanting this card are control decks looking for efficient outlets to dump mana mid-game (think Karma or Anivia decks), and P&Z decks like that don't really exist right now.
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The more I look at this card, the less I like it in constructed. Sure, fleeting burst is nice--it gives you a really efficient way to dump your mana, and there will definitely be some meme-y YouTube videos of this card creating lethal--but it's just so expensive! 3 mana for 2 temporary attack damage! Compare with Mystic Shot (2 mana for 2 direct damage, so if you kill off a blocker your unit takes 0 damage), Brother's BondBADCARDNAME (2 mana for 2x 2 permanent attack damage), and Elixir of Wrath (1 mana for 3 temporary attack damage). Maybe if you combo with Cloud Drinker, so it only costs 2 mana? It's convoluted, but then at least you're representing 1:1 ratio on mana-to-damage.
The obvious application is to accelerate Vi's level--each cast on her gives +3 attack--but even then you're investing a lot of mana and she still needs to strike, so this tactic gets hard-countered by stun or frostbite or recall or vengeance. I think Vi is going to see more play as just a 2+/5 challenger body than a win condition. The only decks I see actually wanting this card are control decks looking for efficient outlets to dump mana mid-game (think Karma or Anivia decks), and P&Z decks like that don't really exist right now.