Why should I play anything that it isn't a yasuo deck?
Submitted 4 years, 7 months ago by
Grimjoe47
I mean that deck has to many things that can be or apply elusive, stuns, recall, more easily than any other deck and for every stun that it applies yasuo deals damage to that card sure you can try to kill him but if the user recalls yasuo than is all for naugh or if he doesn't just blocks the spell not to mention that spell that eliminate units are more expensive to use so early use of the cards 7-up are a none unless you get lucky and accumulate the necessary mana.
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I mean that deck has to many things that can be or apply elusive, stuns, recall, more easily than any other deck and for every stun that it applies yasuo deals damage to that card sure you can try to kill him but if the user recalls yasuo than is all for naugh or if he doesn't just blocks the spell not to mention that spell that eliminate units are more expensive to use so early use of the cards 7-up are a none unless you get lucky and accumulate the necessary mana.
If you want to play it then go a head. I haven't lost to a Yasou deck yet while playing Natilus deep deck and Draven/Jinx aggro.
I feel like you're missing some periods and commas there. Had to read it thrice to sort of understand what you're trying to say.
Yasuo has never been great. If you don't draw him or he gets removed you're literally doing nothing but temporarily removing/disabling units while you wait for your inevitable death.
I've definitely been on the receiving end of a near-perfect Yasuo curves from my opponent, and you can feel quite helpless at those matches. But as people above are saying, if they don't draw Yasuo/some other key minions like Fae Bladetwirler early enough or they get easily removed, the deck's gameplan just unfolds. Don't feel too discouraged if they get lucky, it happens.
Yasuo decks have improved but they are still beatable to aggro. I win about 70%-ish of the time. Spider swarm decks seem to eat Yasuo's lunch as they have little to deal with AoE outside of one card and they need to be below X power and have yasuo in play. From my experience yasuo decks don't like blocking, so just fill your board with six unit and open attack.
Because you might want to win a few games eventually?
I kid. I know Yasuo is a lot more powerful than before; I just don't think he's as dominant as the thread title would imply. And honestly, Joe, if you personally are having fun then that's really the only reason that truly matters--and Yasuo definitely has a lot more potential for fun than say Scout-Rally or Aggro Burn or whatever else mindless meta decks are floating around these days.
Would you mind sharing your decklist and results? Yasuo receives many good tools from the expansion but I'm struggling to find an optimal build.