What is your most unreasonable dislike of a deck?
Submitted 4 years, 5 months ago by
Bluelights
So we all have those decks that everyone seem to hate, Face Hunter, Pirate Warrior, Secret Mage, Big Priest, Control warrior.. but what is your most unreasonable dislike of a deck. Think of deck that other people seem to love, but you can't stand.
For me, it's Burglar Rogue, thief rogue call it whatever you want, but no deck in the game frustrates me as much as this one. Maybe it is the weapon? Or maybe it's the asspulling of answers that annoys me, who knows..
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So we all have those decks that everyone seem to hate, Face Hunter, Pirate Warrior, Secret Mage, Big Priest, Control warrior.. but what is your most unreasonable dislike of a deck. Think of deck that other people seem to love, but you can't stand.
For me, it's Burglar Rogue, thief rogue call it whatever you want, but no deck in the game frustrates me as much as this one. Maybe it is the weapon? Or maybe it's the asspulling of answers that annoys me, who knows..
Big priest will always be my archenemy. Cheating big minions is frustrating, plus Archmage Vargoth is a card that shouldn't exist in Hs. He creates only problems.
I love Weasel Tunneler and there is nothin you can do about it.
I despise Murlocs in all forms, but especially Murloc Paladin. My reasons are two-fold:
Edit: It upsets me a lot that Murloc Paladin is doing fine, whereas an actually interesting archetype like Libram Paladin is such a failure.
I'm a Control Player, so I practically dislike all Combo Decks. You pack your Deck full with Answers and Late Game Bombs just to lose because you didn't draw your Techs.
„Haha! Look at all my AoE, Resource Generation and Healing!"
„Cool... Do you also have Dirty Rat?"
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Probably Odd warrior. I always really hated that deck. After it became a meta deck in standard I almost always laddered with decks with a very strong matchup against it like shudderwock shaman and deathrattle hunter (two of my favorite decks ever). Even though I farmed them it was still incredibly boring and tedious. The deck was super polarized too, it farmed aggro and midrange decks and completely folded to any deck with a win condition or a board that couldn't be cleared with one card.
I just hate control decks with no win condition other than you have no resources / fatigue. Odd warrior felt the worst of all because it barely played for the board and was just full of removal and carried by hero power. Mind blast priest in year of the raven or bomb warrior, or even control warrior with the taunt package from Uldum, are good examples of what a control deck should be like. A deck that has to play on the board and make trades, runs early game cards, and has a win con for the late game.
I don't think i hate any of the decks in the current standard meta.
In the current met, aside from Res Priest (my most hated deck, bar none), I'm getting annoyed with scam mages and highlander mages.
Specifically, I hate they are relying too heavily on scamming their opponent with Puzzle Box of Yogg-Saron. Doesn't matter if they are ahead on board or if they are behind on board, come turn 6 jam box. I dislike casino matches.
I hate thief priests of all things. Their dumb copy effects are magnetized to all of my best cards (Isn't that always the story though?) Played this priest with my Explore Un'Goro Control Warrior. They copied not only my Dr. Boom hero, but also my Elysiana. Luckily I was able to swap decks with them and win anyway, but still. Also had a priest just today that copied my Jaina dk and had to play against that all game while I never drew my own (Was somewhere in the last 4 cards or so). Also won that, but still annoying as hell.
Also for a throwback, I really hated control priest back in the day when Entomb first came out, for similar reasons as Thief Priest. 8/10 times the strat was legit to simply not play your big minions like N'Zoth or Tirion because you just made your opponent's plays better if they had it.
Any deck that has no win condition other than grabbing the opponent's win condition is just bad design.
But my most unreasonable dislike has to go to any current meta decks, especially the kind of decks which bm heavy kids with poor sportsmanship would favor.
Burgle also frustrates because it neutralizes hand reads. Most cards that are burgled are frankly terrible. Especially under the old Tess archetype, where you had to be extra careful to hunt for cards that couldn’t backfire. But the struggle of playing against the decks is that you seldom know what game plan the Rogue has had to steer into.
When I play Secret Rogue in standard, it’s now almost worth Shadowstepping Shadow Jeweler Hanar early just to set up a 3-4 secret chain on turn 6 or 7, when you might already have a taunt up to protect him anyways. About half of opponents will simply autoconcede — not because it’s a death sentence, but because it’s too frustrating to navigate the volume of conditions that will trigger something. Cast a spell, attack a minion, play a minion... and then, unless he’s killed, it all happens again the next turn.
Any mage playing Ice Block, Reno Mage in particular has always really really gotten under my skin. Any and all of it's forms over the years. There are so many mage fans, and I just have just always had a special hatred of the class. There might be some bias because of my hatred for Jaina as well... FOR TEH HORDE!
Galakrond Rogue
he has no cards in hand and then he plays toggwagle or galakrond and draw a lot of cards that costs 0
Jade druid.
Oh, you have a board of small minions? Here's a Spreading Plague.
Oh, you try to play around that by playing a few bigger minions? Naturalize and Lesser Jasper Spellstone will do the trick.
Oh, you're trying to be clever by creating a wide board with medium-sized minions? Here's a Poison Seeds into another, you guessed it right! Spreading Plague
Not to mention that the deck also gains more armor than your average odd warrior, and cycles faster than a demon hunter.
Plus it folds to a single "Me hungry, you yummy!"
Gotta love it.
I dislike a lot of decks:
- Face hunter: boring to play, boring to play against
- Highlander decks: maybe they are powerful, but they are expensive and inconsistent.
- I don't play decks heavily using cards which generate random cards. I want to know what resources I have, not rely on some random shit.
- Anyth deck that's flooding the meta (Tempo DH now, Secret Paladin in the early days... whatever).
But well, all my dislikes are reasonable, aren't they? ;)
The pleasure is mine.
My last standard decks: nothing special right now.
For me, whatever I'm playing. I hate mirror matches, probably because of the idea of my opponent using their cards more efficiently than me.
If I may add to that, especially after you have just started playing that deck. I hate that aswell lo
The Rise of Shadows era Conjurer Mage. Bad mojo all around when your opponent is dropping an 8/8 on turn 4, you're not able to deal with it, them getting a free trade, and then Khadgar into CC into a board fully of 7/8 taunts.
I don't think I'll ever be as sexually gratified as I was one time watching a mage Book of Specters into Conjurer's Calling, Conjurer's Calling, Power of Creation, then instantly concede.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Are we talking about Standard or Wild?
I hate ANY deck that's heavy RNG based, unless it's aggro, then it's more acceptable.
So basically: Definitely Priest, Mage both of them are heavy RNG themed. What else? Maybe Rogue if they play Tess/OtherClass Rogue? Warlock with Voidwalker/Lucky Dirty Rats?
Odd Demon Hunter: I find it highly disrespectful that the latest parvenu finds an effective Odd deck while other classes struggle with staying alive in the Wild meta despite their deeper card pool.
I'm glad that Priest has moved to become a more board centric class which actually uses minions and stuff, but come on Blizz, Priests do more than just resurrect the dead. You might as call it the Necromancer class because all they do is sit on their ass as their tentacle monsters rip you a new one over and over again.
This ain't no place for a hero
We are talking about both standard and wild
Well i mostly hated facing Jade Druid back then - and it wasn't fun to play against the Old Quest Rogue :)
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Honestly can choose between 2 things.
1: PRIESTS. I find it highly disrespectful that i have to keep playing the game while removing... one... certain... card.. every... turn.. "GREETINGS fellow Humans huehue" (or Khartut Defender) I'm happy they are making priests more board centric in stead of infinite resses/necromancer, but most of the time i just concede the second i find a priest. Why play 1 game against a priest, while you can play like 4 games against other classes in the same. (Btw. this comes from someone that likes playing control decks.)
2: The Paladin Treatment: I HATE how paladin only gets new gimmicks every expansion. This expansions Librams are fun, and synergies a bit in wild, but in standard, paladin gets close to 0 support for existing archetypes, EXCEPT MURLOC PALADIN. Paladin used to be this fun class that's good at most things, just like shaman. But now paladin is just a shell of it's former glory. (Except in wild, there paladin is pretty good because of Baku the Mooneater) If only they had you know, given paladin better control tools at least. Paladin lacks GOOD board clears. Paladin lacks BIG late game clears, and small clears/bursts before turn 4. Also the new Libram is a arguably weaker version of Shrink Ray. It now doesn't hit your own minions, but that comes at the price of your opponents minions keeping their attack stat, making it so you take a bunch more face dmg while removing them.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
for me its resurrect preist because you need no skill to play it its just play taunts like Khartut Defender and Convincing Infiltrator then Mass Resurrection and you basically win the game .And sometimes res preist runs quest which makes this archetype even more stupid because if you literally damage anything and it lives the preist can use that to complete the quest and the quest reward is really good restore 3 health and if its a minion restore 3 health and give it +3/+3 why? Your just asking for the preist to buff a minion to 14/14 stats so it can hit you in the face
TLDR: res preist is stupid because of really good taunts and resurrect which brings back those taunts along with quest which at times is really stupid and in my opinion op
TOTAL CORRUPTION
TOTAL POWAAAAAAA
If there's one deck I absolutely despise in all my life it's probably going to be Galakrond Shaman. Yeah, it's kinda crappy now, but back when it was popular good lord I just hate every single fiber of my being wasted on a game against this deck. Wanna make a board presence? Nah man fuck you have some 2/1 Rush killing your shit. Oh, what's that you wanna sit on your ass and save up for a value turn? Fuck you have a board you can't kill at all. Did you happen to think you're save because you managed to clear me out? Sike, 8/8 Rushes on turn 7 with an Arcanite Reaper baybeeeeeeee. Oh, you think that's enough? Shudderwock time. It was just absolutely ghoulish to face this deck in its glory days and to this day even if they're bad I just don't feel any fun playing against them.
Oh and I also hate Control decks but I think it's less because of how it plays and more because of the dumbasses acting all elitist and snobby and pro just because they play a deck that is basically "Remove shit, play shit your Aggro/Midrange opponent can't handle, wincon their ass while you sit on your ass, done". Is that generalizing? Sure, the same way people generalize Aggro a lot. So just shut up if you play Control, you're not any less smarter than me the Aggro player.
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I absolutely despise Quest Mage in all its forms. I don't like its gameplan of stalling and freezing every minion then delaying death with Ice Block until it can finish the quest and steal a win they didn't earn one bit. Its uninteractive, unfair, and unpleasant to lose against, and I really believe it should've been nerfed to 10 spells, not 8. It's honestly a coward's deck.
Whenever I manage to beat any Quest Mage, I hurl numerous "Threaten" emotes at them, sometimes even sending a friend request so I could insult them for playing it. That's how much I hate that archetype.
SECRET MAGE!!!
its been so many years and its more powerfull than ever. why does this hot piece of garbage still exists?
And here's me with my distaste towards Galakrond Rogue. I always picture rogue as a class that has to spend their (limited) resources strategically, plays dirty and has burst element. Right now, sure, it demands resource management a but more than other decks, but it has so much value that you can win just by autopilot spamming and curving out. It simply doesn't feel like rogue to me, i tried it and haven't enjoyed it, nor I like playing against it.
I hate Bloodreaver Gul'dan and any deck that plays it. You're gonna say "it's ten mana, it's supposed to be good", but with the heavy cheating of demons and cubing them, including that fornicating TuRtLE, you can slap it right when you have ten mana and have two voidlords, buffed voidwalkers, three doomguards and you're immune. It's mana cheating rewarding mana cheating. I know you should play around it, but you said unreasonable dislike.
Edit: And you can have up to four of them!
I can honestly say that I have never hated any deck since naxx-era undertaker aggro, and even then I was just parroting what other people thought.
The deck that I like playing against the least is probably all-in odd DH, just because the matchup is over before either player can make many real decisions.
Despite the endless complaining of reno players, the mage quest nerf has actually been a big hit to the deck. If you play durdle.dek, you will lose to combo decks. That is just how card games without hand interaction work.
This post is discussing the wild format.
I still have recent memories of Mage being busted in Wild. While I haven't played as much of HS as I'm now playing Runeterra (even instead of my dear League of Legends for some reason), the dominance of Mage was irritating - you basically were FORCED to have Loatheb or else your opponent would easily Archmage Vargoth and Time Warp you with little to no counterplay. This was mostly because I enjoy grindier decks like Galakrond Priest and Shudderwock Shaman (you can even check my profile for N'Zoth Dragon Galakrond Hybrid) that once got featured in Wild Weekend Decks). Even in Runeterra, I'm particulrly fond of quirky, truly infinite value decks that unfortunately don't seem to work well.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Untapped Potential has single-handedly made me fearful of playing against Druids.
For whatever reason (*cough* my own incompetence *cough*) I can never, ever beat this form of Quest Druid. I think I've faced it about 20 times now with a range of different decks and have only won once with a Highlander Hunter. When I see Untapped Potential on turn one, especially followed by a coin, it makes my blood boil. Hidden Oasis thwarts every chance I have at lethal. A well-timed Emerald Explorer, perhaps already buffed by Embiggen or which discovers Ysera, Unleashed ruins my day.
But worst of all... is Oasis Surger. This card, on curve, fully powered by Untapped Potential, thwarts my lethal, ruins my day, and gives me nightmares. I completely, utterly--and wholly irrationally--hate it.
Side Note: Have I mentioned that I hate Oasis Surger? Because I really, really do.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.