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Legends of Runeterra Posted by Created 5 years, 6 months ago Updated 5 years, 6 months ago
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Grasp of the Undying + Powder Keg = Bug?

Hi,

I just build a deck with Powder Kegs and Grasp of the Undying.

I had 4 powder kegs and Grasp said it will drain *7*. It actually did:
I killed my own 2/2 unit with it and it gave me 7 life (to survive a Decimate (my opponent had no units)).

But after Grasp resolved, I still had all 4 powder kegs even though I already benefited from them.

That can't be intendet, right?

Comments

  • Hi,

    I just build a deck with Powder Kegs and Grasp of the Undying.

    I had 4 powder kegs and Grasp said it will drain *7*. It actually did:
    I killed my own 2/2 unit with it and it gave me 7 life (to survive a Decimate (my opponent had no units)).

    But after Grasp resolved, I still had all 4 powder kegs even though I already benefited from them.

    That can't be intendet, right?

  • Glitch confirmed:

  • That's not a bug. Powder kegs only get destroyed when the spell or skill damages enemys. At least that's what it says on the card.

  • +1 to HunterHunter's point. The text on Powder Keg reads "Destroy me when your spell or skill damages enemies."

  • It may be working exactly as the text says, the problem is that the text itself is very counter intuitive.
    For example, what happens when the opponent plays a barrier spell? Would the Kegs go off or not? By text, probably not.

    The card has 2 steps:
    1- Spell power is always active while the card is up.
    2- It gets destroyed as soon as an enemy receive any spell/skill damage from you.

    I believe Powder Keg is worded in that specific way to avoid triggering it on your own minions with effects like 
    Blood for Blood and Crimson Aristocrat.
    What is happening right here might as well be a minor unintended side effect.

  • I can't see why this would be a bug when it is stated that it triggers on enemy minions. It would be bugged if Grasp of the Undying caused the keg to explode when you targeted your own minion.

  • Thank you!

    But it is very counterintuitive if you ask me. If the damage gets increased, the powder kegs should explode. If they don't explode, the damage should not get increased.

  • For what it's worth, I agree that it's counter-intuitive, and I generally hate that in CCGs, but I there are several reasons I don't think it's a big deal:

    • The text makes it explicit what should happen, so there are easy ways in which players can educate themselves before or after seeing this happen
    • The likelihood that you find yourself in this position (that is, spending your damage-based spells targeting your units) is low, so most of the time the kegs will explode as expected through the natural course of the game
    • When this unintuitive interaction occurs, it generally benefits you because you still have the Powder Keg

    There are cases where the Powder Keg's vulnerability could be a liability (e.g. against Sejuani), but that third point is mostly true, and a big part of why I don't mind this. Unintuitive interactions that lose you the game feel awful, but ones that can benefit you aren't as bad from a player experience standpoint.

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